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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260707 times)

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1980 on: November 08, 2012, 11:48:58 pm »

Go eat and drink, eating my cheap ration as well and putting my grenade into that pocket, then go meet up with my squad. I can always drop my pack if I need to move.
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wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1981 on: November 09, 2012, 05:37:46 am »

((sorry had to go suddenly last night))

shadow bolt on the head then try to knock him out.

"surprise!
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1982 on: November 09, 2012, 06:44:44 am »

Mewlren the Holy

A) Keep at it. Only time will tell.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1983 on: November 09, 2012, 07:23:13 am »

Lucia headed towards Sonim (two moves southwest), aiming to catch up with the slime if Sonim kept retreating.
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1984 on: November 09, 2012, 12:02:02 pm »

I've never been lied to by a coin before. ONWARDS
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♫♪ Hitler has only got one ball ♪♫
♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1985 on: November 12, 2012, 07:23:27 pm »

E) Lie prone, turn around, and pull out rifle.
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Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1986 on: November 14, 2012, 10:20:05 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You have a very quick meal before meeting back up with your squad.

A)You're ready for the Mission!
B)Wait! You might have forgotten something...



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Caboose and Sally head a little further into Town, to an intersection in the road. You can see a Diner, some sort of Doctor or Healer's Office, and what appears to be the shop of an Enchanter. Further down the road to the East, you can both see a shop that's very large in comparison to the others.

Meanwhile, Caboose begins to study the spell within the Magazine.

A)Head back to the North, up the Road
B)Head down the Road to the West
C)Head down the Road to the East
D)Continue down the Road to the South
E)Approach the Diner
F)Approach the Doctor/Healer's Office
G)Approach the Enchanter's Shop
H)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"The humans never were much like us, but at least they aren't anythin' like those Elves." Datan replies.
There's probably nothing the Ecanominian Elves hate more than the Dwarves, but the feeling is at least somewhat mutual. Those damned Elves hate anything and everything that's even remotely modern or industrious to the point that they've practically walled themselves off inside of their old forest and refuse to use any of it.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

"Well, they will find you if they are in need of you. I do hope that next time we meet you will be more willing to take a look at what I have to offer." The merchant replies, heading back down below deck. And with that, the ship continues towards its destination, whatever that destination may be.

A)Continue With you own Journey
B)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Though the Doctor and her assistant seem a bit worried regarding how coolly you seem to take the situation, they work to bring you back to a more stable condition.

Even the work of Stanley's Magic can't fully heal such serious injuries, and the Doctor stresses that you should probably take it easy for a while, while your injuries finish healing naturally.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You continue onwards, eventually reaching something that leaves you rather disappointed...

The sewers. Really? Are you really going to have to fight your way past some giant rats now or something?

A)Screw this shit! Left!
B)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You wait for quite some time, but are rewarded with nothing.

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You drop to the ground and pull your rifle back out, but you've only got one shot left in it.

There's no sign of your attackers either.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

The Dwarf is quick to react to your attempted attack, and the bolt only strikes him in the chest before he assumes his battle stance.

"Your resistance is futile!" He shouts, preparing a spell of his own.

This could make matters difficult.

Vaci Zamesilena Alala Ila: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Mana--
[2/10]
--Energy--
[15/15]
--Available Actions--
[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success) [50 AP + 12 Energy Cost]
M2)Wait [50 AP Cost]
--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
--Spells--
S1)Cast [Shadow Bolt] [25 AP + 8 Mana Cost] (Not Enough Mana)

------Enemies------

Dwarvern Mage: [Level 3 Dwarvern Spellcaster]
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Capable of Using Magic



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You bring your greatsword down on the Giant Crab, killing it in a single, powerful blow.

The Giant Crab is your next target, you slash at this one as well but stumble - Striking it and only dealing 30 Damage. (20 Resisted)

You block Their attempt to counter your mostly failed attack at the least.



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[18/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving



~~~~~~~~~~Quercus~~~~~~~~~~

You make your way over to the others, keeping an eye out for any more spiders.

"Garfield's hurt pretty badly." Murphy says as you approach.

"What the hell was that about?" One of the mercenaries from the second squad asks. "Briefing didn't say anything about giant, fucking spiders."

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, For Now]
--Free--
A)<Insert Action Here>
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [16 AP + 8 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (6/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I5)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I6)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler: Very Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Prone
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1987 on: November 14, 2012, 10:43:17 pm »

Max Yeskly
"Aye but those elves don't know a thing about engines, Humans know a bit, and we can help them." He says with a smile.
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Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1988 on: November 14, 2012, 10:48:14 pm »

Gragrar Jynson

Slash the Giant Crab then stab the Giant Crab.
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Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1989 on: November 14, 2012, 11:34:04 pm »

Drash Riverkeeper
:>>A. Continue with my own Journey.
As the merchant steers his boat back to a sane heading, Drash looks at Urdim and shrugs. "I tell you Urdim, these merchants can get a little crazy sometimes."
With that, his squad stands down, hopefully for an uneventful ride back to base.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1990 on: November 14, 2012, 11:44:24 pm »

A, it's time to hit the road! Take a drink from my canteen and eat a ration while I'm at it.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1991 on: November 14, 2012, 11:47:42 pm »

"It's your decision where we go. I'm going to continue studying the spell for now."
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SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1992 on: November 14, 2012, 11:53:58 pm »

"In that case, let's keep walkin'," Sally said, continuing to head south (D).
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1993 on: November 15, 2012, 12:42:25 am »

"We might want to get out of here before more of them appear. Can you patch up Garfield?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1994 on: November 15, 2012, 02:07:05 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You probably shouldn't go eating and drinking so much, so quickly. You aren't very hungry or thirsty at the moment anyways.

But with that, you, your squad, and a number of other squads make the final preparations before they hit the road.

The journey through the jungle takes about two hours, and the entirety of it is uneventful. Though now that you're looking at the jungle in proper lighting - You realized that all of it looks exactly the same. It would be incredibly easy to get lost out here.

But then you spot the Fort, an old castle-like structure on a hill overlooking the surrounding jungle. You can see a small airship docked there, and many tiny little dots that are probably the Militia.

A)<Insert Action Here>



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

Sally and Caboose continue down the road, passing some sort of shop dealing in Magic-Related Items, a shop selling Blunt Weapons of all sorts, a Shop selling Swords, and lastly a Carpenter's Workshop.

A)Head back to the North, up the Road
B)Continue down the Road to the South
C)Approach the Magic Shop
D)Approach the Blunt Weapon Shop
E)Approach the Swords Shop
F)Approach the Carpenter's Workshop
G)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Never understood how the Elves could be so stubborn." Datan replies, "The Thelenawen are decent. Still a bit crazy though."

While the Thelenawen Elves do still respect nature and all that nonsense, but they turned to the more industrial path long ago - So they have no problems with you Dwarves, and likewise.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

Despite the remainder of your journey being uneventful, you still feel as though you're being watched - long after the merchant ship has disappeared from view.

But after quite a long, boring journey you arrive in the harbour of Thrathode - And your remainder of your squad takes the drive to the old warehouse you call home.

It's an old place, that was rather haphazardly refurbished to be more suited for its new purpose. The majority of it serves as a garage and workshop, for repairing both the APC and any Equipment, as well as storing it. Then walled off behind that are the bunks, an old office that doesn't see much use and the bathrooms. Above those are your personal 'bedroom' (If you could call the little room that.) and your own office.

A)<Insert Action Here>



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You take a slash at the Giant Crab, striking it and dealing 66 Damage. (20 Resisted) The crab falls unconscious.

You then stab at the Giant Crab, dealing 72 Damage! (20 Resisted)

((Any reason you haven't used Flurry at all? Just curious.))



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[19/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Near Death (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Well Armoured (Natural)
Slow Moving



~~~~~~~~~~Quercus~~~~~~~~~~

"And abandon our mission?" Rigby asks.

"Well, yes. But he's in no condition to fight now." Murphy answers.

((Now that the coast is clear for the moment - You have 2 Points to spend on Strength/Agility/Perception/Endurance/Intelligence/Willpower.))

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, For Now]
--Free--
A)<Insert Action Here>
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [16 AP + 8 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (6/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I5)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I6)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler: Very Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Prone
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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