~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You have a very quick meal before meeting back up with your squad.
A)You're ready for the Mission!
B)Wait! You might have forgotten something...
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~Caboose and Sally head a little further into Town, to an intersection in the road. You can see a Diner, some sort of Doctor or Healer's Office, and what appears to be the shop of an Enchanter. Further down the road to the East, you can both see a shop that's very large in comparison to the others.
Meanwhile, Caboose begins to study the spell within the Magazine.
A)Head back to the North, up the Road
B)Head down the Road to the West
C)Head down the Road to the East
D)Continue down the Road to the South
E)Approach the Diner
F)Approach the Doctor/Healer's Office
G)Approach the Enchanter's Shop
H)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~"The humans never were much like us, but at least they aren't anythin' like those Elves." Datan replies.
There's probably nothing the Ecanominian Elves hate more than the Dwarves, but the feeling is at least somewhat mutual. Those damned Elves hate anything and everything that's even remotely modern or industrious to the point that they've practically walled themselves off inside of their old forest and refuse to use any of it.
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~"Well, they will find you if they are in need of you. I do hope that next time we meet you will be more willing to take a look at what I have to offer." The merchant replies, heading back down below deck. And with that, the ship continues towards its destination, whatever that destination may be.
A)Continue With you own Journey
B)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~Though the Doctor and her assistant seem a bit worried regarding how coolly you seem to take the situation, they work to bring you back to a more stable condition.
Even the work of Stanley's Magic can't fully heal such serious injuries, and the Doctor stresses that you should probably take it easy for a while, while your injuries finish healing naturally.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~You continue onwards, eventually reaching something that leaves you rather disappointed...
The sewers. Really? Are you really going to have to fight your way past some giant rats now or something?
A)Screw this shit! Left!
B)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You wait for quite some time, but are rewarded with nothing.
A)<Insert Action Here>
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You drop to the ground and pull your rifle back out, but you've only got one shot left in it.
There's no sign of your attackers either.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~The Dwarf is quick to react to your attempted attack, and the bolt only strikes him in the chest before he assumes his battle stance.
"Your resistance is futile!" He shouts, preparing a spell of his own.
This could make matters difficult.
Vaci Zamesilena Alala Ila:
@ Level 1--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:2|B:1|P:1] [Unarmoured]
[Left Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:0|B:0|P:0] [Unarmoured]
--Mana--[2/10]
--Energy--[15/15]
--Available Actions--[50 AP]
--Movement--
M1)Attempt to Flee! (Likely a Moderately Low Chance of Success)
[50 AP + 12 Energy Cost]M2)Wait
[50 AP Cost]--Attacks--
A1)Punch The Dwarf! (10-12 Hand to Hand Damage) (200 Attack Speed)
[25 AP Cost]--Spells--
S1)Cast
[Shadow Bolt] [25 AP + 8 Mana Cost] (Not Enough Mana)------Enemies------Dwarvern Mage: [Level 3 Dwarvern Spellcaster]--Health--[Head: 60/60] (50% Chance to Hit) [Unarmoured]
[Torso: 67/80] (100% Chance to Hit) [Unarmoured]
[Left Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Arm: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Hand: 40/40] (30% Chance to Hit) [Unarmoured]
[Left Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Left Foot: 40/40] (30% Chance to Hit) [Unarmoured]
[Right Leg: 60/60] (60% Chance to Hit) [Unarmoured]
[Right Foot: 40/40] (30% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Capable of Using Magic
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~You bring your greatsword down on the
Giant Crab, killing it in a single, powerful blow.
The
Giant Crab is your next target, you slash at this one as well but stumble - Striking it and only dealing 30 Damage. (20 Resisted)
You block
Their attempt to counter your mostly failed attack at the least.
Gragrar Jynson:
@ Level 2--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:14|B:7|P:9] [Medium Armour]
[Left Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 47/86] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
--Energy--[18/20]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
-Strength:
Melee Damage: +0-3
Bow Max Damage Bonus: +0-1
Block Chance: 0%
Carry Weight: 75
Carry Weight Encumbrance: 1 = 0.75 Weight
-Agility:
Energy: 20
Dodge Chance: 0%
Attack Speed: +1
-Perception:
Ranged Damage: +0-2
Accuracy: +2%
Stealth Detection Chance: +0%
-Endurance:
Health: 115/86/58
Thirst: 65
Hunger: 184
Defense: +0
-Intelligence:
Magic Bonuses: +3* (+3* Combined)
Casting Speed: +0
Memorized Spell Limit: 0
-Willpower:
Magic Resistances: None
Magic Bonuses: +0* (+3* Combined)
-Weapon Skills:
Hand to Hand Accuracy Bonus: +5%
One Handed Blade Weapons Accuracy Bonus: +10%
Two Handed Blade Weapons Accuracy Bonus: +15%
Greatswords Accuracy Bonus: +4%
One Handed Blunt Weapons Accuracy Bonus: +0%
Two Handed Blunt Weapons Accuracy Bonus: +0%
Polearms Accuracy Bonus: +0%
Bows Accuracy Bonus: +15%
Bow Damage Bonus: +1-7
Crossbows Accuracy Bonus: +0%
Crossbow Damage Bonus: +0
Thrown Weapon Accuracy Bonus: +0%
Thrown Weapon Range Bonus: +0
Pistols Accuracy Bonus: +0%
Rifles Accuracy Bonus: +0%
Marchand 88 Rifle Weapon Accuracy Bonus: +0%
Submachine Guns Accuracy Bonus: +0%
Shotguns Accuracy Bonus: +0%
Heavy Weaponry Bonus: +0%
Explosive Weapon Accuracy Bonus: +0%
-Weapon Specialties:
Human Weapon Accuracy Bonus: +10%
Dwarvern Weapon Accuracy Bonus: +0%
Elven Weapon Accuracy Bonus: +10%
Thelenawen Weapon Accuracy Bonus: +0%
Orcish Weapon Accuracy Bonus: +0%
Goblin Weapon Accuracy Bonus: +0%
Gnomish Weapon Accuracy Bonus: +0%
Dual Wielding Weapon Accuracy Bonus: -50%
-Armour Skills:
Unarmoured Defense Bonus: +0
Light Armour Encumbrance: 100 / 20 / 5
Medium Armour Encumbrance: 190 / 38 / 10
Heavy Armour Encumbrance: 300 / 60 / 15
--Encumbrance:
Encumbrance Value: 169
Walk Penalty: +0
Sprint Cost: [20 AP + 10 Energy Cost]
--Experience Gained--Overall Level: | (+15 Experience) | (Level 2 (95/200)) |
Two Handed Blade Weapons Level: | (+200 Experience) | (Level 15 (1,368/47,600)) |
Human Weapons Level: | (+200 Experience) | (Level 10 (1,368/15,600)) |
Greatswords Weapons Level: | (+200 Experience) | (Level 4 (588/1,000)) |
Unarmoured Level: | (+0 Experience) | (Level 0 (78/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[20 AP + 10 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Greatsword] [25 AP Cost]A2)Stab with
[Copper Greatsword] [25 AP Cost]--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]S4) [Kick] [25 AP + 8 Energy Cost]S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]------Enemies------Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 70/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
~~~~~~~~~~Quercus~~~~~~~~~~You make your way over to the others, keeping an eye out for any more spiders.
"Garfield's hurt pretty badly." Murphy says as you approach.
"What the hell was that about?" One of the mercenaries from the second squad asks. "Briefing didn't say anything about giant, fucking spiders."
Quercus:
@ Level 2
--Health--[Head: 82/82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110/110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82/82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 65/82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Weapon Accuracy: +6%
One Handed Blade Weapons Accuracy Bonus: +3%
Pistols Accuracy Bonus: +10%
Rifles Accuracy Bonus: +15%
Ranger-A3 Weapon Accuracy Bonus: +3%
Submachine Guns Accuracy Bonus: +3%
Shotguns Accuracy Bonus: +3%
Heavy Weaponry Bonus: +8%
Explosive Weapon Accuracy Bonus: +3%
Human Weapon Accuracy Bonus: +15%
Dual Wielding Weapon Accuracy Bonus: -45%
Unarmoured Defense Bonus: +1
Ranged Damage Bonus: +0-2
Melee Damage Bonus: +0-3
Dodge Chance: 0%
Block Chance: 0% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +0
Stealth Detection Bonus: +1%
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (75/200)) |
Rifles Levels: | (+0 Experience) | (Level 15 (670/47,600)) |
Human Weapons Skill: | (+0 Experience) | (Level 15 (670/47,600)) |
AIM Ranger-A3 Weapon Skill: | (+0 Experience) | (Level 3 (320/400)) |
--Available Actions--[Infinite AP, For Now]--Free--
A)<Insert Action Here>
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[16 AP + 8 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[AIM Ranger-A3] (6/7 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I5)Draw
[Yoxall 'Kawe'] from Pistol Holster
[20 Base AP Cost] + [5 AP Cost]I6)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]I7)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 28/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 42/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 14/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 49/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 58/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 52/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Prone
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 53/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Standing
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 79/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 71/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------None in Sight...