~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~"Hmph. I stand by my own word that you don't currently appear to be in any condition to work for me. However, I may know of others that could use your assistance." He replies, sounding a bit annoyed that you have no interest at all in trading at the moment.
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~You wait for a little while longer in the bar, keeping an eye out for Datan. Your decision to wait a few minutes paid off, because within those few minutes you spot Datan entering the room.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~After a few moments, someone enters the room through one of the doors - a bespectacled, middle aged woman.
"You'll have to-" She begins, stopping when she notices how ridiculously injured you happen to be. "
My god, what happened to you?!" She asks, before calling for someone named Stanley.
A)<Insert Action Here>
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~Moving to the Left, you take a slash at the nearest
Giant Crab, but you slip up and only deal 30 Damage to it. (20 Resisted)
Gragrar Jynson:
@ Level 2--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:14|B:7|P:9] [Medium Armour]
[Left Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 47/86] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
--Energy--[17/20]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
-Strength:
Melee Damage: +0-3
Bow Max Damage Bonus: +0-1
Block Chance: 0%
Carry Weight: 75
Carry Weight Encumbrance: 1 = 0.75 Weight
-Agility:
Energy: 20
Dodge Chance: 0%
Attack Speed: +1
-Perception:
Ranged Damage: +0-2
Accuracy: +2%
Stealth Detection Chance: +0%
-Endurance:
Health: 115/86/58
Thirst: 65
Hunger: 184
Defense: +0
-Intelligence:
Magic Bonuses: +3* (+3* Combined)
Casting Speed: +0
Memorized Spell Limit: 0
-Willpower:
Magic Resistances: None
Magic Bonuses: +0* (+3* Combined)
-Weapon Skills:
Hand to Hand Accuracy Bonus: +5%
One Handed Blade Weapons Accuracy Bonus: +10%
Two Handed Blade Weapons Accuracy Bonus: +15%
Greatswords Accuracy Bonus: +4%
One Handed Blunt Weapons Accuracy Bonus: +0%
Two Handed Blunt Weapons Accuracy Bonus: +0%
Polearms Accuracy Bonus: +0%
Bows Accuracy Bonus: +15%
Bow Damage Bonus: +1-7
Crossbows Accuracy Bonus: +0%
Crossbow Damage Bonus: +0
Thrown Weapon Accuracy Bonus: +0%
Thrown Weapon Range Bonus: +0
Pistols Accuracy Bonus: +0%
Rifles Accuracy Bonus: +0%
Marchand 88 Rifle Weapon Accuracy Bonus: +0%
Submachine Guns Accuracy Bonus: +0%
Shotguns Accuracy Bonus: +0%
Heavy Weaponry Bonus: +0%
Explosive Weapon Accuracy Bonus: +0%
-Weapon Specialties:
Human Weapon Accuracy Bonus: +10%
Dwarvern Weapon Accuracy Bonus: +0%
Elven Weapon Accuracy Bonus: +10%
Thelenawen Weapon Accuracy Bonus: +0%
Orcish Weapon Accuracy Bonus: +0%
Goblin Weapon Accuracy Bonus: +0%
Gnomish Weapon Accuracy Bonus: +0%
Dual Wielding Weapon Accuracy Bonus: -50%
-Armour Skills:
Unarmoured Defense Bonus: +0
Light Armour Encumbrance: 100 / 20 / 5
Medium Armour Encumbrance: 190 / 38 / 10
Heavy Armour Encumbrance: 300 / 60 / 15
--Encumbrance:
Encumbrance Value: 169
Walk Penalty: +0
Sprint Cost: [20 AP + 10 Energy Cost]
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (95/200)) |
Two Handed Blade Weapons Level: | (+60 Experience) | (Level 15 (1,168/47,600)) |
Human Weapons Level: | (+60 Experience) | (Level 10 (1,168/15,600)) |
Greatswords Weapons Level: | (+60 Experience) | (Level 4 (388/1,000)) |
Unarmoured Level: | (+0 Experience) | (Level 0 (78/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[20 AP + 10 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Greatsword] [25 AP Cost]A2)Stab with
[Copper Greatsword] [25 AP Cost]--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]S4) [Kick] [25 AP + 8 Energy Cost]S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]------Enemies------Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] (50% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (50% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (50% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 70/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
~~~~~~~~~~Quercus~~~~~~~~~~You reload your rifle and fire a shot at the spider attacking Bentley, but Murphy already took care of it.
All of the spiders in sight are dead, but you're sure it isn't over yet...
Quercus:
@ Level 2
--Health--[Head: 82/82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110/110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82/82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 65/82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Weapon Accuracy: +6%
One Handed Blade Weapons Accuracy Bonus: +3%
Pistols Accuracy Bonus: +10%
Rifles Accuracy Bonus: +15%
Ranger-A3 Weapon Accuracy Bonus: +3%
Submachine Guns Accuracy Bonus: +3%
Shotguns Accuracy Bonus: +3%
Heavy Weaponry Bonus: +8%
Explosive Weapon Accuracy Bonus: +3%
Human Weapon Accuracy Bonus: +15%
Dual Wielding Weapon Accuracy Bonus: -45%
Unarmoured Defense Bonus: +1
Ranged Damage Bonus: +0-2
Melee Damage Bonus: +0-3
Dodge Chance: 0%
Block Chance: 0% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +0
Stealth Detection Bonus: +1%
--Experience Gained--Overall Level: | (+25 Experience) | (Level 2 (75/200)) |
Rifles Levels: | (+0 Experience) | (Level 15 (670/47,600)) |
Human Weapons Skill: | (+0 Experience) | (Level 15 (670/47,600)) |
AIM Ranger-A3 Weapon Skill: | (+0 Experience) | (Level 3 (320/400)) |
--Available Actions--[Infinite AP, For Now]--Free--
A)<Insert Action Here>
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[16 AP + 8 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[AIM Ranger-A3] (6/7 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I5)Draw
[Yoxall 'Kawe'] from Pistol Holster
[20 Base AP Cost] + [5 AP Cost]I6)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]I7)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 28/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 42/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 14/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 49/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 58/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 52/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Paralyzed
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 53/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Standing
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 79/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 71/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Paralyzed
Lightly Armoured
Wielding a Rifle
------Enemies------None in Sight...