~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~After all that, you only have 5.11₵ left. You put on your new gear, and fill the new magazines. ((I'm guessing you'd meant to put them in the Magazine pouches, the backpack side pockets were already full and there are 6 empty Magazine Pouch slots.))
However, you're now
Slightly Over-Encumbered by all this stuff.
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~As you yell across the water and to the other ship a large, fat man wearing very strange, brightly coloured robes and a fez emerges from somewhere below deck. After taking a quick look around, he approaches the side of the ship and shouts;
"Greetings, Sir Riverkeeper!"
Wait, how the hell does he know your name? You're sure you don't know
him.
A)<Insert Action Here>
~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~The Clerk hands Sally her change, leaving her with 23.12₵. This isn't exactly a very good monetary situation you're both in... It'd probably be a good idea to try and fix that before you go running off.
Caboose, getting a little bored of sitting around outside, takes out his copy of
[The Mages' Magazine]. There are a few articles on the Mages' Guild, including one about Archmage Lemaire retiring.
Caboose: +25 Experience to All Schools of Magic and +10 Overall Experience!Caboose doesn't learn much that's practical through the first part of the magazine, but as Sally exits the store, he comes across a couple of pages devoted to teaching the spell
[Arcane Bolt].
A)<Insert Actions Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~((That's what tends to happen if you're either traveling long distances/doing something that takes a lot of time, exploring an area you've never been in, or for little status updates while something important is happening. And that last update wasn't meant to be a "You definitely shouldn't be doing this", it was just making sure you realized things were going to get bad if you did so. The mysterious Dwarf in the black robes definitely isn't just inviting you over for tea, and you're still relatively close to the prison. You could find your way back and try to free other prisoners to help in your escape.))
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~Willard conjures a flame to light the way as the group ventures into the right end of the tunnel. It's very dark, and there are a few moments where you could swear you'd heard movement ahead. But after at least ten minutes of walking, you find nothing.
A)Continue Onwards!
B)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You send a few Elementals out and into the dungeon, in hopes of them acting as a luring though you aren't sure if it's working or not.
A)<Insert Action Here>
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~You thrust your Greatsword straight through the weakened
Giant Crab killing it!
(Level 4 in Greatswords Skill reached!You block the
Giant Crab's attempt at attacking you.
You return their attempted favour by slashing at them, striking them and dealing 52 Damage! (20 Resisted)
Gragrar Jynson:
@ Level 2--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:14|B:7|P:9] [Medium Armour]
[Left Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Left Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86/86] [C:10|B:5|P:5] [Light Armour]
[Right Hand: 58/58] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86/86] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 47/86] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 58/58] [C:6|B:3|P:3] [Light Armour]
--Energy--[15/20]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
-Strength:
Melee Damage: +0-3
Bow Max Damage Bonus: +0-1
Block Chance: 0%
Carry Weight: 75
Carry Weight Encumbrance: 1 = 0.75 Weight
-Agility:
Energy: 20
Dodge Chance: 0%
Attack Speed: +1
-Perception:
Ranged Damage: +0-2
Accuracy: +2%
Stealth Detection Chance: +0%
-Endurance:
Health: 115/86/58
Thirst: 65
Hunger: 184
Defense: +0
-Intelligence:
Magic Bonuses: +3* (+3* Combined)
Casting Speed: +0
Memorized Spell Limit: 0
-Willpower:
Magic Resistances: None
Magic Bonuses: +0* (+3* Combined)
-Weapon Skills:
Hand to Hand Accuracy Bonus: +5%
One Handed Blade Weapons Accuracy Bonus: +10%
Two Handed Blade Weapons Accuracy Bonus: +15%
Greatswords Accuracy Bonus: +4%
One Handed Blunt Weapons Accuracy Bonus: +0%
Two Handed Blunt Weapons Accuracy Bonus: +0%
Polearms Accuracy Bonus: +0%
Bows Accuracy Bonus: +15%
Bow Damage Bonus: +1-7
Crossbows Accuracy Bonus: +0%
Crossbow Damage Bonus: +0
Thrown Weapon Accuracy Bonus: +0%
Thrown Weapon Range Bonus: +0
Pistols Accuracy Bonus: +0%
Rifles Accuracy Bonus: +0%
Marchand 88 Rifle Weapon Accuracy Bonus: +0%
Submachine Guns Accuracy Bonus: +0%
Shotguns Accuracy Bonus: +0%
Heavy Weaponry Bonus: +0%
Explosive Weapon Accuracy Bonus: +0%
-Weapon Specialties:
Human Weapon Accuracy Bonus: +10%
Dwarvern Weapon Accuracy Bonus: +0%
Elven Weapon Accuracy Bonus: +10%
Thelenawen Weapon Accuracy Bonus: +0%
Orcish Weapon Accuracy Bonus: +0%
Goblin Weapon Accuracy Bonus: +0%
Gnomish Weapon Accuracy Bonus: +0%
Dual Wielding Weapon Accuracy Bonus: -50%
-Armour Skills:
Unarmoured Defense Bonus: +0
Light Armour Encumbrance: 100 / 20 / 5
Medium Armour Encumbrance: 190 / 38 / 10
Heavy Armour Encumbrance: 300 / 60 / 15
--Encumbrance:
Encumbrance Value: 169
Walk Penalty: +0
Sprint Cost: [20 AP + 10 Energy Cost]
--Experience Gained--Overall Level: | (+55 Experience) | (Level 2 (65/200)) |
Two Handed Blade Weapons Level: | (+230 Experience) | (Level 15 (952/47,600)) |
Human Weapons Level: | (+230 Experience) | (Level 10 (952/15,600)) |
Greatswords Weapons Level: | (+230 Experience) | (Level 4 (172/1,000)) |
Unarmoured Level: | (+0 Experience) | (Level 0 (78/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[20 AP + 10 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Greatsword] [25 AP Cost]A2)Stab with
[Copper Greatsword] [25 AP Cost]--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]S4) [Kick] [25 AP + 8 Energy Cost]S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]------Enemies------Giant Crab: [Level 3 Giant Crab]--Health--[Body: 30/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 5/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 48/100] (100% Chance to Hit) [Medium Armour]
[Left Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[Right Claw: 75/75] (80% Chance to Hit) [Medium Armour]
[First Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Left Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[First Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Second Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Third Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
[Fourth Right Leg: 25/25] (50% Chance to Hit) [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
Giant Crab: [Level 3 Giant Crab]--Health--[Body: 100/100] [Medium Armour]
[Left Claw: 75/75] [Medium Armour]
[Right Claw: 75/75] [Medium Armour]
[First Left Leg: 25/25] [Medium Armour]
[Second Left Leg: 25/25] [Medium Armour]
[Third Left Leg: 25/25] [Medium Armour]
[Fourth Left Leg: 25/25] [Medium Armour]
[First Right Leg: 25/25] [Medium Armour]
[Second Right Leg: 25/25] [Medium Armour]
[Third Right Leg: 25/25] [Medium Armour]
[Fourth Right Leg: 25/25] [Medium Armour]
--Available Information and Known Status Effects--Well Armoured (Natural)
Slow Moving
~~~~~~~~~~Quercus~~~~~~~~~~You turn your attention to the spiders attacking Garfield as another one of them bites Bentley!
You take aim, and fire - Killing one of Garfield's attackers at least.
Quercus:
@ Level 2
--Health--[Head: 82/82] [C:8|B:8|P:6] [Light Armour]
[Torso: 110/110] [C:16|B:14|P:12] [Light Armour]
[Left Arm: 82/82] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 65/82] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 82/82] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:10|B:5|P:7] [Light Armour]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Weapon Accuracy: +6%
One Handed Blade Weapons Accuracy Bonus: +3%
Pistols Accuracy Bonus: +10%
Rifles Accuracy Bonus: +15%
Ranger-A3 Weapon Accuracy Bonus: +3%
Submachine Guns Accuracy Bonus: +3%
Shotguns Accuracy Bonus: +3%
Heavy Weaponry Bonus: +8%
Explosive Weapon Accuracy Bonus: +3%
Human Weapon Accuracy Bonus: +15%
Dual Wielding Weapon Accuracy Bonus: -45%
Unarmoured Defense Bonus: +1
Ranged Damage Bonus: +0-2
Melee Damage Bonus: +0-3
Dodge Chance: 0%
Block Chance: 0% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +0
Stealth Detection Bonus: +1%
--Experience Gained--Overall Level: | (+10 Experience) | (Level 2 (50/200)) |
Rifles Levels: | (+40 Experience) | (Level 15 (670/47,600)) |
Human Weapons Skill: | (+40 Experience) | (Level 15 (670/47,600)) |
AIM Ranger-A3 Weapon Skill: | (+40 Experience) | (Level 3 (320/400)) |
--Available Actions--[50 AP]--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[16 AP + 8 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[AIM Ranger-A3] (0/7 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Reload with
[Ranger A3 Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I5)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I6)Draw
[Yoxall 'Kawe'] from Pistol Holster
[20 Base AP Cost] + [5 AP Cost]I7)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]I8)Use
[Bandages] from Backpack Left Side Pocket
[25 Base AP Cost] + [15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 28/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 42/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 14/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 49/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 58/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 52/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Paralyzed
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 100/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 53/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75/75] [C:?|B:?|P:?] [Light Armour]
[Torso: 79/100] [C:?|B:?|P:?] [Light Armour]
[Left Arm: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 71/75] [C:?|B:?|P:?] [Light Armour]
[Right Hand: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Left Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75/75] [C:?|B:?|P:?] [Light Armour]
[Right Foot: 50/50] [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Paralyzed
Lightly Armoured
Wielding a Rifle
------Enemies------Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (50% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (100% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (20% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (20% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (20% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (5% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (55% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-25% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
Giant Spider: [Level 2 Giant Spider]--Health--[Head: 30/30] (0% Chance to Hit) [Light Armour]
[Abdomen: 40/40] (50% Chance to Hit) [Light Armour]
[First Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Second Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Third Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Fourth Left Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[First Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Second Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Third Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
[Fourth Right Leg: 10/10] (-30% Chance to Hit) [Light Armour]
--Available Information and Known Status Effects--Lightly Armoured (Natural)
Quick Moving
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Lucia begins making her way back towards Sonim to assist her.
Sonim tries to escape from the slime by moving westwards.
Sonim's Ignite Spell deals 3 Damage to the
Giant SlimeSonim's Ignite Spell deals 3 Damage to the
Giant Slime.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 86/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 56/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[3/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (95/200)) |
One Handed Blade Weapons Level: | (+0 Experience) | (Level 8 (970/10,000)) |
Human Weapons Level: | (+0 Experience) | (Level 4 (970/1,000)) |
Longswords Level: | (+0 Experience) | (Level 4/20 (190/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP]M2)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[1/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/47,600)) |
Arcane Magic Level: | (+0 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+0 Experience) | (Level 0 (18/100)) |
Fire Magic Level: | (+6 Experience) | (Level 3 (12/400)) |
Sonim's Ignite Spell Level: | (+6 Experience) | (Level 0 (12/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 221] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 31] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 48] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Ignited (10 Turns Remaining)