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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260715 times)

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1950 on: November 08, 2012, 09:11:54 am »

(&%>+!_&]#!
Doublepost!
« Last Edit: November 08, 2012, 09:16:30 am by Kogan Loloklam »
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1951 on: November 08, 2012, 09:13:34 am »

Drash Riverkeeper
:>>A. Yell to the odd ship.
Drash looks at the captain of his vessel, and then back to the approaching ship. "Hello! Are you in need of assistance?" Drash Tries to look for the name of the ship on it's side.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1952 on: November 08, 2012, 11:11:56 am »

Read some of The Mage's Magazine
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1953 on: November 08, 2012, 01:24:49 pm »

I follow the magic coin's sense of direction.
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♫♪ Göring has two but very small, ♪♫
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1954 on: November 08, 2012, 03:37:08 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

After all that, you only have 5.11₵ left. You put on your new gear, and fill the new magazines. ((I'm guessing you'd meant to put them in the Magazine pouches, the backpack side pockets were already full and there are 6 empty Magazine Pouch slots.))

However, you're now Slightly Over-Encumbered by all this stuff.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

As you yell across the water and to the other ship a large, fat man wearing very strange, brightly coloured robes and a fez emerges from somewhere below deck. After taking a quick look around, he approaches the side of the ship and shouts;

"Greetings, Sir Riverkeeper!"

Wait, how the hell does he know your name? You're sure you don't know him.

A)<Insert Action Here>



~~~~~~~~~~Sally~Brightfield~&~Caboose~~~~~~~~~~

The Clerk hands Sally her change, leaving her with 23.12₵. This isn't exactly a very good monetary situation you're both in... It'd probably be a good idea to try and fix that before you go running off.

Caboose, getting a little bored of sitting around outside, takes out his copy of [The Mages' Magazine]. There are a few articles on the Mages' Guild, including one about Archmage Lemaire retiring.

Caboose: +25 Experience to All Schools of Magic and +10 Overall Experience!

Caboose doesn't learn much that's practical through the first part of the magazine, but as Sally exits the store, he comes across a couple of pages devoted to teaching the spell [Arcane Bolt].

A)<Insert Actions Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

((That's what tends to happen if you're either traveling long distances/doing something that takes a lot of time, exploring an area you've never been in, or for little status updates while something important is happening. And that last update wasn't meant to be a "You definitely shouldn't be doing this", it was just making sure you realized things were going to get bad if you did so. The mysterious Dwarf in the black robes definitely isn't just inviting you over for tea, and you're still relatively close to the prison. You could find your way back and try to free other prisoners to help in your escape.))

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

Willard conjures a flame to light the way as the group ventures into the right end of the tunnel. It's very dark, and there are a few moments where you could swear you'd heard movement ahead. But after at least ten minutes of walking, you find nothing.

A)Continue Onwards!
B)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You send a few Elementals out and into the dungeon, in hopes of them acting as a luring though you aren't sure if it's working or not.

A)<Insert Action Here>



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You thrust your Greatsword straight through the weakened Giant Crab killing it!

(Level 4 in Greatswords Skill reached!

You block the Giant Crab's attempt at attacking you.

You return their attempted favour by slashing at them, striking them and dealing 52 Damage! (20 Resisted)



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[15/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving



~~~~~~~~~~Quercus~~~~~~~~~~

You turn your attention to the spiders attacking Garfield as another one of them bites Bentley!

You take aim, and fire - Killing one of Garfield's attackers at least.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [16 AP + 8 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (0/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler: Very Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Paralyzed
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Paralyzed
Lightly Armoured
Wielding a Rifle

------Enemies------

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving

Giant Spider: [Level 2 Giant Spider]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured (Natural)
Quick Moving



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Lucia begins making her way back towards Sonim to assist her.

Sonim tries to escape from the slime by moving westwards.

Sonim's Ignite Spell deals 3 Damage to the Giant Slime

Sonim's Ignite Spell deals 3 Damage to the Giant Slime.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[3/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[1/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Ignited (10 Turns Remaining)
« Last Edit: November 08, 2012, 03:39:04 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1955 on: November 08, 2012, 03:45:02 pm »

Gragrar Jynson

Slash the Giant Crab then follow up with another slash at the Giant Crab.
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Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1956 on: November 08, 2012, 04:30:12 pm »

Drash Riverkeeper
:>>A. Dialog.
Drash passed a glance to Arane, and then addressed the man. "Hello to you. With a need great enough to locate me in such a manner, I assume you have something private to discuss? I must warn you in advance that while the ship I am on is under contract to me, they are not employees, so are not covered in any confidentiality agreement."
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Phrenet

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1957 on: November 08, 2012, 04:35:44 pm »

A) Head outside and see if anything interesting is happening in town.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1958 on: November 08, 2012, 04:57:48 pm »

"Thank you."

Varin left the inn, walking over to the doctor's office and entering.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1959 on: November 08, 2012, 05:23:36 pm »

"What are your standings on magic?"
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Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1960 on: November 08, 2012, 05:26:13 pm »

Max Yeskly
>Have a drink while waiting, see if I can take the meal with me after I leave.

Max not especially hungry, decides to take the meal off the ship if he can.
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there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1961 on: November 08, 2012, 05:55:26 pm »

~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

"While I could make much use out of you and your men, you don't appear to be in a state well enough to really be as useful as I'd like you to be." The man replies, gesturing towards your damaged APC and the old Gatling Gun.

"It was mostly through luck that we've come across one another out here, but I'd hoped that you would be in a more... Prepared state, for what I have to offer - I am a traveling Merchant, of sorts."

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You have another drink while you begin to wait out the journey, but after a couple of hours you're already feeling tired. Night has fallen now, and the ship is high above the sea.
It's probably much to soon to already start considering taking a meal off of the ship.

A)Head to Bed
B)Wait for Datan?
C)<Insert Action Here>



~~~~~~~~~~Binston~Underspan~~~~~~~~~~

You head outside, locking up the store behind you. You wouldn't imagine there's anything interesting going on, nothing interesting ever happens here in Covefield.

A)Take a Look Around
B)Follow the Road North, heading nowhere in particular
C)Follow the Road to the South, heading nowhere in particular
D)Follow the Road to the West, heading nowhere in particular
E)Nevermind This, Head back into the Bookstore



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You leave the Inn, stumbling your way down the road, following the Innkeeper's directions until you spot the building you're looking for.

You enter, finding yourself in a small waiting room of sorts. There are a few chairs along the wall, and an old radio. Also in the room, are two doors and a desk - But there's no one behind the desk.

A)<Insert Action Here>



~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You make a slash at the Giant Crab finishing it off, then shortly afterwards kill the Giant Crab as well!

You block the Giant Crab's attempt at grabbing you.



Gragrar Jynson: @ Level 2
--Health--
Spoiler: Lightly Injured (click to show/hide)
--Energy--
[16/20]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Current Combat Stance: Defensive Stance (Two Handed Weapons) (-75 Attack Speed, +33% Block Chance)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP]
M2)Sprint 1 Tile (Must be Standing) [20 AP + 10 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Greatsword] [25 AP Cost]
A2)Stab with [Copper Greatsword] [25 AP Cost]
--Abilities--
S1) [Offensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S2) [Defensive Stance (Two Handed Blade Weapons)] [No AP Cost]
S3) [Sidestep (Hand to Hand)] [20 AP + 6 Energy Cost]
S4) [Kick] [25 AP + 8 Energy Cost]
S5) [Flurry (Two Handed Blades)] [25 AP + 8 Energy Cost]

------Enemies------

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving

Giant Crab: [Level 3 Giant Crab]
--Health--
Spoiler: Uninjured (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured (Natural)
Slow Moving
« Last Edit: November 08, 2012, 07:34:26 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

SeriousConcentrate

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1962 on: November 08, 2012, 06:16:52 pm »

"Huh?" Sally asked, not prepared for that to be the first thing he said to her upon exiting the store. "I can use it, a bit. I mean, I'm not trained or nothin', but I can kinda make this blue glow surround my hand if I try hard enough." She did so, then dug into the brown bag she had with her. "Here ya go. Some cookies and cola. Not the best of foods, but they'll keep for awhile." She undid the top of her own cola and took a drink (subtracting one use only for now), then capped it again and tucked it into a pocket. "Ah, that hit the spot. How's your chest doing? I got some bandages, if you need them," she offered.

A) Dialogue with Caboose, give him a tin of cookies and a cola, and take one drink of the other gnome-cola.
« Last Edit: November 08, 2012, 08:59:07 pm by SeriousConcentrate »
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1963 on: November 08, 2012, 06:57:28 pm »

Varin walked up to the desk, and looking around, knocked on it while shouting "Anyone home?"
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Urist McBeanie

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1964 on: November 08, 2012, 07:00:05 pm »

Gragrar Jynson

Move to the left and slash the Giant Crab/Giant Crab
((Whichever is above me on the map)).
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