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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262885 times)

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1785 on: October 21, 2012, 01:55:11 am »

Check out the artifacts section, then head back to camp. There's not a lot I can do here without money...
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1786 on: October 21, 2012, 05:24:03 am »

I Repeat, in a rather slow manner, trying to stress the importance of the matter "How.. much... have... you... got?"
« Last Edit: October 21, 2012, 09:42:45 am by MrCelt »
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♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
♫♪ But poor Goebbels has no balls at all. ♪♫

wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1787 on: October 21, 2012, 07:17:02 am »

 check if they locked the door, if they did wait, if not power sprint all the way to victory.

((also what if your  timezone   mine is eastern standard or eastern america.))
« Last Edit: October 21, 2012, 07:18:52 am by wer6 »
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Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1788 on: October 21, 2012, 10:37:27 am »

Max Yeskly
>Check the prices of all the other ships as well.

"Well Depending on when the ships leave we might have time for a quick drink"
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1789 on: October 21, 2012, 11:14:55 am »

I will cast Arcane Arrow at the red slime.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1790 on: October 21, 2012, 02:31:35 pm »

~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

After a while of searching through, and some discussions between Urdim and Roger, Urdim approaches you. "There isn't much here that'd help in the way of important repairs, but there are some munitions around here too if you're interested in that."

Regarding the repairs, Urdim begins by describing the condition of the APC.

Dragonflies APC:

Then he shows you the parts that Roger is selling.


As you recall, you have 1,000₵ in funds that you can spend on this. Urdim says that as far as scrap goes, these are decent prices.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You leave and head over to the Artifacts section...

We'll buy what others will claim belongs in a Museum!

It appears to be an area of the store where they'll buy artifacts and items Adventurers recover while adventuring. However, they do appear to be reselling a great number of the recovered items.

A)Take a Look Around
B)Leave



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You follow the road for a while longer.

It's a little while before you come across what you had seen, and is indeed a large bridge crossing over a river. Far to the Southeast, past a bend in the River, you think you see lights.

A)Cross the Bridge!
B)On Second Thought, who cares about a town - Turn around!



~~~~~~~~~~Kidd~~~~~~~~~~

You take off your glove and roll up your shirt's sleeve to show the Scientist your Demon Arm.

"That's amazing!" He exclaims, examining it. "How could they have done something like this?.. Do you have any idea how they were able to do this?" He asks, "And this must mean that there are more than just Imps down in these caverns... I wonder how all these demons found their way here, of all places."

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

"We don't know!" Lloyd repeats.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

((That would be my timezone as well.))

It would have been pretty silly if they'd forgotten to lock the cell door, and unfortunately - They don't appear to be that stupid.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"If you're so eager to run into that battle, go see what's going on." Murphy replies.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You check for ships leaving the Core Territory that are within your current budget, but only one of them fits the bill. (Maybe a bit too well.)

A)Passenger Ship to Thrathode - 50₵ - Time of Deperature: 5:00 PM - Time of Arrival: Approximately 8:00 AM
B)Nevermind



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, but they block the Spell.

You cast Arcane Bolt on the Skeletal Guard, dealing only 4 Damage through their Shield.

The Copper Knight loses their shield.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[11/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Sonim's Shock Field disperses.

Lucia stabs at the Giant Slime again, striking it and dealing 16 Damage! (75% Resisted)

Sonim casts Arcane Arrow on the Giant Slime, dealing 9 Damage.

Lucia finishes off the Giant Slime with another Stab.

The Colossal Slime begins to shake violently.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[0/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1791 on: October 21, 2012, 02:33:54 pm »

A
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1792 on: October 21, 2012, 02:34:48 pm »

((then how do you stay up till 3? that is sily :P))

check the strenth of the lock and then kick it in.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1793 on: October 21, 2012, 02:42:48 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You cross the rather long bridge over the river, and the road here does indeed begin to turn to the East. It looks like you're on the homestretch! Unless something extremely unfortunate and completely unexpected happens that is.

A)Head towards the Town!
B)On Second Though, <Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You don't actually see a lock, but even if you did - kicking it in doesn't sound like something you could do, especially with bare feet.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1794 on: October 21, 2012, 02:45:13 pm »

Entering the edge of the jungle, Varin stealthily crept closer to the town.

((The way you phrase the turn doesn't inspire confidence.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1795 on: October 21, 2012, 02:46:00 pm »

think of a master plan to get out  if there is non  then go too sleep  for tommorow.

lets hope the dorfs made the bars out of soup or immorally made wood because eleven made wood is more stronger then any processed wood
« Last Edit: October 21, 2012, 02:54:56 pm by wer6 »
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1796 on: October 21, 2012, 02:48:55 pm »

"All I know is that they wanted to see if these weird birth marks on my body would stay. But that's not important. There's a castle I saw from where I came from, you guys see anything like it?"
« Last Edit: October 21, 2012, 03:23:57 pm by Lillipad »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1797 on: October 21, 2012, 03:36:12 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You creep along the road through the edge of the jungle, quite fortunate that you haven't attracted the attention of any hostile wildlife by now.

After what must have been about a half an hour of carefully sneaking your way along, you notice there's another fork in the road ahead. The road you've been following continues turning to the East, but there's another that seems to lead to the South.

A)Continue to the East
B)Take the road to the South



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You think you've already seen and considered the uses of everything (What little everything actually is...) in and around the cell. You aren't really tired though, you've just woken up.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

"A castle? Underground?" The Security Guard asks,

"Where did you come from?.." The Mercenary asks, sounding a bit suspicious now.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1798 on: October 21, 2012, 03:40:25 pm »

check for weak points in the bars if it worked once it'll work again" also what is the material the walls made of?
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1799 on: October 21, 2012, 03:43:54 pm »

~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You can't really tell if there are any weak points in the bars, and if there were weak points, it's not like you'd be able to do anything with your bare hands.

You take a look at the cell, it looks like the walls and floor are simply rough stone.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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