~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~After a while of searching through, and some discussions between Urdim and Roger, Urdim approaches you. "There isn't much here that'd help in the way of important repairs, but there are some munitions around here too if you're interested in that."
Regarding the repairs, Urdim begins by describing the condition of the APC.
Dragonflies APC:Cab Frame: 471/1250] [C:28|B:14|P:24] [Protects Nothing] [Holds the Cab Together]
Driver's Seat: 55/125] [C:6|B:3|P:2] [Protects Driver from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Gunner's Seat: 60/125] [C:6|B:3|P:2] [Protects the Passenger from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Passenger Seat: 52/125] [C:6|B:3|P:2] [Protects the Passenger from Attacks made from the Rear] [Contained Within the Cab - Attached to the Cab Floor]
Controls: 106/225] [C:20|B:10|P:16] [Partially Protects the Passenger from Frontal Attacks and if Damaged or Destroyed leads to Partial or Complete Loss of Control of the Vehicle] [Contained Within the Cab]
Windshield (Left): 0/10] [C:2|B:1|P:1] [Partially Protects the Passenger and Passenger (Gunner) from Frontal Attacks] [Attached to the Cab]
Windshield Shield (Left): 68/200] [C:20|B:10|P:16] [Partially Protects the Passenger and Passenger (Gunner) from Frontal Attacks when lowered, but also impairs their view.] [Attached to the Cab]
Windshield (Right): 0/10] [C:2|B:1|P:1] [Partially Protects the Driver from Frontal Attacks] [Attached to the Cab]
Windshield Shield (Right): 87/200] [C:20|B:10|P:16] [Partially Protects the Driver from Frontal Attacks when lowered, but also impairs their view.] [Attached to the Cab]
Front Door (Left): 96/250] [C:20|B:10|P:16] [Partially Protects the Passenger from Attacks made from the Left when Closed. Must be opened to enter/exit the Cab] [Attached to the Cab]
Front Door (Right): 110/250] [C:20|B:10|P:16] [Partially Protects the Driver from Attacks made from the Right when Closed. Must be opened to enter/exit the Cab] [Attached to the Cab]
Cab Floor: 371/800] [C:20|B:10|P:16] [Protects the Driver/Passenger/Passenger (Gunner) from Attacks made from Below] [Attached to the Cab]
Cab Roof: 227/600] [C:20|B:10|P:16] [Protects the Driver/Passenger/Passenger (Gunner) from Attacks made from Above] [Attached to the Cab]
Left Panel (Cab): 140/300] [C:20|B:10|P:16] [Protects the Engine and Petrol Tank from Attacks made from the Left] [Attached to the Cab]
Right Panel (Cab): 83/300] [C:20|B:10|P:16] [Protects the Engine and Petrol Tank from Attacks made from the Right] [Attached to the Cab]
Hood: 103/300] [C:24|B:12|P:20] [Protects the Engine from Attacks made from Above] [Attached to the Cab]
Engine: 54/300] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Contained Within the Cab]
Radiator: 71/200] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Attached to the Cab]
Front Bumper: 67/150] [C:20|B:10|P:16] [Protects the Cab Frame in the event of a Crash] [Attached to the Cab]
Petrol Tank: 147/150] [C:20|B:10|P:16] [A Crucial Component of the Vehicle - Stores Fuel] [Contained Within the Cab]
Radiator Shield: 43/200] [C:20|B:10|P:16] [Protects the Radiator from Frontal Attacks] [Attached to the Cab]
Headlight (Left): 0/30] [C:2|B:1|P:1] [Can be used to light the area ahead of the Vehicle] [Attached to the Cab]
Headlight (Right): 7/30] [C:2|B:1|P:1] [Can be used to light the area ahead of the Vehicle] [Attached to the Cab]
Axle: 60/150] [C:20|B:10|P:16] [A Crucial Component of the Vehicle] [Attached to the Cab]
Left Wheel: 42/80] [C:15|B:10|P:12] [A Relatively Crucial Component of the Vehicle] [Attached to the Axle]
Left Fender: 55/150] [C:20|B:10|P:16] [Partially Protects the Left Wheel from Frontal Attacks, and Fully from Attacks made from Above] [Attached to the Cab]
Right Wheel: 75/80] [C:15|B:10|P:12] [A Relatively Crucial Component of the Vehicle] [Attached to the Axle]
Right Fender: 49/150] [C:20|B:10|P:16] [Partially Protects the Right Wheel from Frontal Attacks, and Fully from Attacks made from Above] [Attached to the Cab]
Passenger Space Frame: 559/1500] [C:28|B:14|P:24] [Protects Nothing] [Holds the Passenger Space Together]
Passenger Space Floor: 473/1000] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks from Below] [Attached to the Passenger Space]
Passenger Space Wall (Left): 213/600] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks made from the Left] [Attached to the Passenger Space]
Passenger Space Wall (Right): 154/600] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space made from Attacks from the Right] [Attached to the Passenger Space]
Passenger Space Roof: 12/80] [C:4|B:2|P:2] [Protects the Contents and Occupants of the Passenger Space made from Attacks from Above] [Attached to the Passenger Space]
Rear Door: 127/400] [C:20|B:10|P:16] [Protects the Contents and Occupants of the Passenger Space from Attacks made from the Rear when Closed - Must be opened to enter/exit the Passenger Space] [Attached to the Passenger Space]
Passenger Space Bench (Left): 49/125] [C:6|B:3|P:4] [Seats 5 Passengers - And Contains 10 Large Inventory Spaces along the Racks Located Underneath] [Attached to the Passenger Space Floor]
Passenger Space Bench (Right): 124/125] [C:6|B:3|P:4] [Seats 5 Passengers - And Contains 10 Large Inventory Spaces along the Racks Located Underneath] [Attached to the Passenger Space Floor]
Left Track: 82/250] [C:12|B:6|P:10] [A Relatively Crucial Component of the Vehicle] [Attached to the Passenger Space]
Right Track: 105/250] [C:12|B:6|P:10] [A Relatively Crucial Component of the Vehicle] [Attached to the Passenger Space]
Then he shows you the parts that Roger is selling.
[Bit of Copper Scrap] | 3.12₵ | Quantity in Stock: 72 | Urdim says that he'll be able to repair about 2-8 Condition per Bit of Copper Scrap, to (For Simplicity's Sake) anything with the Resistances of [C:20|B:10|P:16]. He could also create Makeshift Armour Plates to replace the ones that were lost in the battle, with the Resistances of [C:20|B:10|P:16] |
[Bit of Bronze Scrap] | 5₵ | Quantity in Stock: 41 | Urdim says that he'll be able to repair about 2-8 Condition per Bit of Bronze Scrap, to the Hood. He could also create Makeshift Armour Plates to replace the ones that were lost in the battle, with the Resistances of [C:24|B:12|P:20] |
[Bit of Iron Scrap] | 7.5₵ | Quantity in Stock: 16 | Urdim says that he'll be able to repair about 2-8 Condition per Bit of Iron Scrap, to the Passenger or Cab Frames. He could also create Makeshift Armour Plates to replace the ones that were lost in the battle, with the Resistances of [C:28|B:14|P:24] |
[Engine Part] | 8₵ | Quantity in Stock: 5 | You aren't sure exactly what these are, but Urdim says that he'll be able to repair about 4-10 Condition to the Engine per 'Engine Part'. |
As you recall, you have 1,000₵ in funds that you can spend on this. Urdim says that as far as scrap goes, these are decent prices.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You leave and head over to the Artifacts section...
We'll buy what others will claim belongs in a Museum!It appears to be an area of the store where they'll buy artifacts and items Adventurers recover while adventuring. However, they do appear to be reselling a great number of the recovered items.
A)Take a Look Around
B)Leave
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You follow the road for a while longer.
It's a little while before you come across what you had seen, and is indeed a large bridge crossing over a river. Far to the Southeast, past a bend in the River, you think you see lights.
A)Cross the Bridge!
B)On Second Thought, who cares about a town - Turn around!
~~~~~~~~~~Kidd~~~~~~~~~~You take off your glove and roll up your shirt's sleeve to show the Scientist your Demon Arm.
"That's amazing!" He exclaims, examining it. "How could they have done something like this?.. Do you have any idea how they were able to do this?" He asks, "And this must mean that there are more than just Imps down in these caverns... I wonder how all these demons found their way here, of all places."
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~"We don't know!" Lloyd repeats.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~((That would be my timezone as well.))
It would have been pretty silly if they'd forgotten to lock the cell door, and unfortunately - They don't appear to be that stupid.
A)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~"If you're so eager to run into that battle, go see what's going on." Murphy replies.
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~You check for ships leaving the Core Territory that are within your current budget, but only one of them fits the bill. (Maybe a bit too well.)
A)Passenger Ship to Thrathode - 50₵ - Time of Deperature: 5:00 PM - Time of Arrival: Approximately 8:00 AM
B)Nevermind
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You cast Arcane Bolt on the
Skeletal Guard, but they block the Spell.
You cast Arcane Bolt on the
Skeletal Guard, dealing only 4 Damage through their Shield.
The
Copper Knight loses their shield.
Mewlren the Holy:
@ Level 2
--Health--[Head: 10] [C:6|B:3|P:3] [Light Armour]
[Torso: 9] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 32] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 1] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[11/60]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Magic Resistances: +6 (All) +0 (+1) (Stone)
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (150/200)) |
Arcane Magic: | (+8 Experience) | (Level 5 (924/2,700)) |
Arcane Bolt Spell: | (+8 Experience) | (Level 3 (126/400)) |
Leadership: | (+5 Experience) | (Level 0 (10/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Crawl 1 Tile
[35 AP Cost]M2)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]A2)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]A3)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Arcane Bolt] [24 AP + 8 Mana Cost]S3)Cast
[Summon Arcane Minion] [29 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Lightly Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 107/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 97/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 124/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Heavily Armoured
------Enemies------Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 5/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 4/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Sonim's Shock Field disperses.
Lucia stabs at the
Giant Slime again, striking it and dealing 16 Damage! (75% Resisted)
Sonim casts Arcane Arrow on the
Giant Slime, dealing 9 Damage.
Lucia finishes off the
Giant Slime with another Stab.
The
Colossal Slime begins to shake violently.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+10 Experience) | (Level 2 (95/200)) |
One Handed Blade Weapons Level: | (+46 Experience) | (Level 8 (882/18,000)) |
Human Weapons Level: | (+46 Experience) | (Level 4 (882/1,000)) |
Longswords Level: | (+46 Experience) | (Level 4/20 (102/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[12 + 3 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[0/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+10 Experience) | (Level 1 (20/80)) |
Shock Magic Level: | (+0 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+0 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+0 Experience) | (Level 15 (44/???)) |
Arcane Magic Level: | (+18 Experience) | (Level 3 (18/400)) |
Sonim's Arcane Arrow Spell Level: | (+18 Experience) | (Level 0 (18/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 + 2 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 281] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 77] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks