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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262890 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1770 on: October 20, 2012, 10:42:18 pm »

A
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1771 on: October 20, 2012, 10:49:44 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Well if yer so eager to get out of here, that's goin' to 'ave to wait." Datan replies.

To head to the ticket booths and take a look at the list of passenger ships set to leave to other parts of the Core Territories within the hour...

The Current Time is 4:12 PM

And checking your Moneybox, you have 50₵.

A)Tiny Passenger Ship to Areknish - 5₵ - Time of Departure: 5:00 PM - Time of Arrival: 6:20 PM
B)Tiny Passenger Ship to Dorenthibam - 5.50₵ - Time of Departure: 5:10 PM - Time of Arrival: 6:35 PM
C)Tiny Passenger Ship to Aninthor -  8₵ - Time of Departure:  5:00 PM - Time of Arrival: 7:00 PM
D)Tiny Passenger Ship to Rhoduarias - 12.50₵ - Time of Departure: 5:30 PM - Time of Arrival: 9:00 PM
E)Tiny Passenger Ship to Britenaia - 10₵ - Time of Departure: 5:30 PM - Time of Arrival: 8:30 PM
F)Tiny Passenger Ship to Wenevesenama - 18₵ - Time of Departure: 5:30 PM - Time of Arrival: 11:20 PM
G)Tiny Passenger Ship to Kul'Tar'Ork - 25₵ - Time of Departure: 5:30 PM - Time of Arrival: 1:00 AM
H)Check for Flights Leaving the Core Territories
I)Nevermind



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

((You're sort of lucky I checked back in the thread itself. For some reason the Topic Summary doesn't update with edits. Kind of annoying when it comes to a thread like this.))

You run back to the APC to fetch Urdim, bringing him up the hill and into Roger's house.

"Well?" Roger asks, as Urdim begins searching through the sitting room.

A)Take a Look Around Too
B)Just Wait for Urdim to Finish
C)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((It's not that it's hard on me, it's just that it makes me spend more time when it's not just you I'm updating for.))

They don't seem to have anything that the shop you saw earlier doesn't. (http://www.bay12forums.com/smf/index.php?topic=105456.msg3699694;topicseen#msg3699694 Here if you don't remember what they had.)

You approach the large building that - unlike the other stores - even has its own small parking lot.

The Adventurer's Emporium is what the banner over the door reads, and it looks like it's been newly opened here. You're pretty sure you've seen stores like this before now that you think about it.

A)Enter it
B)Nevermind this Place, You aren't an Adventurer!



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You stumble your way down the road and further to the East... How long have you been walking now? How far have you gone, and how far are you from civilization?..

The road here continues to the East, you haven't even seen any roadsigns along the way yet.
And it's about now that you realize your throat is a bit on the parched side.

A)Continue Eastwards...
B)Turn Around, Maybe you should have gone to the West?..
C)Enter the Jungle to the North...
D)Enter the Jungle to the South...
E)Look Around
« Last Edit: October 20, 2012, 10:51:28 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1772 on: October 20, 2012, 10:51:07 pm »

((Thanks for going out of your way not to kill me; I should totally have joined the choir invisible right there otherwise))

Mewlren the Holy

P1) Stand up and have the WotL get between the Copper Knight and Mewlren in a diagonal row, then start moving northwest in line.
« Last Edit: October 20, 2012, 10:53:19 pm by Azthor »
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1773 on: October 20, 2012, 10:55:22 pm »

Continue East.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1774 on: October 20, 2012, 10:55:49 pm »

A
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1775 on: October 20, 2012, 11:12:57 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You enter the building through the front doors, and are immediately greeted by a woman who appears to work here.

"Welcome to the Adventurer's Emporium!" She says, gesturing towards the room ahead of you. "If you have any questions, concerns, complaints, or need to return a dangerous, malfunctioning product previously purchased here - Please visit the front desk."

You pass her and enter some sort of small lobby. There are a couple of chairs and tables, some displays and the front desk. There are three other sets of doors here as well, the one to your left leads to the 'Artifacts' Wing, the one dead ahead, past the front desk leads to the 'Weapons and Armour' Wing, and the one to your Right leads to the 'Adventuring Supplies' Wing.

There are a few shoppers here in the lobby alone, which compared to what you saw of the other shops - Is quite the crowd.

A)Take a look at some of the Displays
B)Take a seat at one of the tables
C)Approach the Front Desk
D)Enter the 'Artifacts' Wing
E)Enter the 'Weapons and Armour' Wing
F)Enter the 'Adventuring Supplies' Wing
G)Leave



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

((Which town that's under attack? I could tell you if it was anyways, but even if it was - you could just turn around once you hear that there's a battle going on.))

You follow the road for a good while longer, until it seems to turn towards the Southeast. Maybe you're coming close to a village?..

A)Continue following the Road, to the Southeast now
B)Turn Around, and head back to the West
C)Look Around



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((Yeah, I've got a bit of a soft spot for low level characters... When they brush close with death for the first time or two the enemies all set their blasters to Stormtrooper Mode.))

Two volleys of bolts strike the Copper Knight's shield as the group moves into formation. You aren't quite sure how long their shield could hold...

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[27/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
« Last Edit: October 20, 2012, 11:15:17 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1776 on: October 20, 2012, 11:30:51 pm »

Varin continues following the road- maybe there's something up ahead?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1777 on: October 20, 2012, 11:34:00 pm »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You slowly follow the road as it very slowly turns southwards. You can't quite tell in the darkness, but it looks like there might be something ahead. A bridge maybe.

A)Continue following the Road, to the Bridge(?)
B)Turn Around, and head back up the Road
C)Look Around Some More
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1778 on: October 20, 2012, 11:41:10 pm »

A then F.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1779 on: October 20, 2012, 11:53:26 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take a walk around the Lobby, looking at some of the displays. The only one that catches your attention is one displaying a Submachine Gun.

The AIM Wildfire Submachine Gun! Now legally available for use by licensed Adventurers!

Once you've taken a look at that, you walk into the 'Adventuring Supplies' Section. There are a number of shelves showing off a variety of goods, Potions, Rations, Flashlights, Rope, Backpacks, Lockpicks, Tents, you name it.

A)Look Around for...
B)Leave this Wing of the Store
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1780 on: October 20, 2012, 11:56:23 pm »

Drash Riverkeeper
:>> B. Wait for Urdim patiently.
As fun as browsing is, Drash hax no intent to seriously buy, and focusing on Urdim and the scavenger might help keep prices somewhat in check
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1781 on: October 21, 2012, 12:02:21 am »

Show the scientist the demon arm
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1782 on: October 21, 2012, 12:14:10 am »

A
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1783 on: October 21, 2012, 12:14:48 am »

Mewlren the Holy

S2) Order the other Copper Knights to move North unless engaged and Arcane Bolt the Red Skeleton guard twice in an attempt at luring him into the Knights or dispathcing him. The Yellow Copper Knight and the WotL are ordered to move another tile northwest.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1784 on: October 21, 2012, 12:39:49 am »

"We should find out whether they're friendly or hostile. The military wouldn't be very happy if there happened to be civilians that we didn't save."

Try to convince them to help investigate the source of the gunfire.
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