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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262861 times)

Elfeater

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  • Max Yeskly the dwarf
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1755 on: October 20, 2012, 05:13:59 pm »

Max Yeskly
>Continue towards the docks.

"Neither have I but I don't think we have a load of options before us. If we gain enough repute working on Human ships we might be hired on by a dwarf ship."
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1756 on: October 20, 2012, 05:16:09 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"I'd imagine that'd be difficult when we can't even find our ways around the ships."

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1757 on: October 20, 2012, 05:18:12 pm »

Max Yeskly
>Continue to the port

"Yeah true, but you didn't know the lay out of a dwarven ship the first time you set foot on it either, we will learn our trade, we will endure, we always have."
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1758 on: October 20, 2012, 05:49:53 pm »

Drash Riverkeeper
:>> D. Approach a house, knock, and ask for information from an occupant, or from a villager if I can without approaching a house.
"Hey, My truck's not running right (pointing at the APC), can you tell me where to find a machinist shop so I can get parts to fix it? Also are there any good places to eat in this village? Me and my friends had a rough day, and I'd like to treat them to a good meal before we head out again."
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1759 on: October 20, 2012, 06:01:21 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"That's a good year or two of hard work before we could even begin to hope to clear up our reputation. We'd almost be better off doing something else."

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You ask the nearest villager about any machinist shops or anything of the sort in the Village.

"Ol' Roger up in that house over there always follows around the Rebels and steals things while they aren't looking - And goes scavenging out in old battlefields... He might have something you could use." They answer.
"A good place to eat? You came to the wrong place for that. There's a Tavern over that way," He says, pointing to the North. "They've got food there, but I don't think anyone would call it good food."

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1760 on: October 20, 2012, 06:04:05 pm »

Mewlren the Holy

S1) Continue meditating while the Yellow Copper Knight and the WotL switch positions.
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Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1761 on: October 20, 2012, 06:08:05 pm »

Drash Riverkeeper
:>>A. Actionable actions. I'll thank the man politely and then go see 'Ol Roger and ask him about parts to repair the APC.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1762 on: October 20, 2012, 06:17:36 pm »

Max Yeskly
>Continue on to the port.

"That's true, but we can still get to other cities so we have a few more options than here. We don't have to make a hard decision now." <- they continue to discuss as they finish heading to the port.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

wer6

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1763 on: October 20, 2012, 06:47:41 pm »

See if there are any guards if there is if i am hungry or thirsty  ask for some food /water then wait

(( so i just have to wait for someone to conviently discover a rogue dwarf fortress? :(  ))
« Last Edit: October 20, 2012, 08:58:14 pm by wer6 »
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1764 on: October 20, 2012, 06:50:28 pm »

"Before I get too distracted. When I was broken out, I didn't really have time to ask. What's happening right now?"
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1765 on: October 20, 2012, 09:49:12 pm »

Check out the armor shop. See what they have for legs, feet, hands and arms. Then leave and head east again.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1766 on: October 20, 2012, 10:05:26 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

It's a long, and relatively quiet walk to the airport. The airship you'd seen earlier seems even larger up close - It must be at least half a kilometer long.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You climb up the hill and to Old Roger's home. There are a few piles of junk and scrap spread around in front of the house, and an old rusted up truck parked to its side.

After knocking on the door and explaining to Roger that you're here looking to trade, he lets you in. You now find yourself in a sitting room filled with a great variety of junk, old military and hunting gear, and even some decent looking weapons.

"Now, what was it you were lookin' to buy again?" He asks.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

"What's happening up there doesn't really matter anymore, not if we're trapped down here." The Mercenary replies.

"Broken out?" The Lab-Coat guy asks, "You're one of the test subjects they were holding in the lower levels?"

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

((Well of course I'm not going to make you wait for a player to discover it. Even if this weren't a game-world the size of Europe that no one would ever find you in even if they were looking for you.))

They don't keep any guards down here, but it's not like you could escape if you tried... If only there were a way you could get out.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Do you look at the Light, Medium, or Heavy armour?

((I don't have proper templates or anything of the sort set up for shops yet, so they take a surprisingly long time to put together. So try and include specific information like that for now.))

After looking at whatever it was you looked at, (You'll have to remember what that was later.), you continue down the road, spotting a shop selling Leather Armour, a shop selling Axes, and a Bookstore. You also notice a rather large store of some sort straight to the East...

A)Approach the Leather Armour Shop
B)Approach the Axe Shop
C)Approach the Bookstore
D)Approach the Big Store Across the Road
E)Follow the Road to the North
F)Follow the Road to the South



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You continue meditating...

A volley of bolts comes your way! One strikes you in the skull, dealing 31 Damage. Another strikes you in the Left Arm dealing 30 Damage.  A Third strikes you in the Left Foot, dealing 26 Damage and the last hits you in the Left Foot again, dealing 23 Damage!

The Copper Knight moves into position and blocks the next volley from striking you.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[26/60]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1767 on: October 20, 2012, 10:12:36 pm »

Max Yeskly
>Check with the captains of the ships to see what their prices for board is, where they are traveling, etc...

"Well here we are, you can come with me, or stay, but first you owe me some drinks."
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Kogan Loloklam

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1768 on: October 20, 2012, 10:32:28 pm »

(edit: I realized too late that I needed Urdim...)
Drash Riverkeeper
:>> A. Explain that I need my engineer to pick out what he needs, and that it's for an APC. Go get Urdim, and come back.
« Last Edit: October 20, 2012, 10:38:22 pm by Kogan Loloklam »
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1769 on: October 20, 2012, 10:34:28 pm »

((Sorry for making you work hard... I feel bad now... :())

Make sure to check out only light and medium armor. Then have a look at that big store.
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