~~~~~~~~~~Varin~Eldan~~~~~~~~~~You take the road leading to the East, and eventually the rain dies down completely - However you still appear to be a long way away from civilization.
A)Continue down the road to the East
B)Turn around and head back to the Fork in the Road
C)Enter the Jungle to the North
D)Enter the Jungle to the South
E)Look Around
~~~~~~~~~~Quercus~~~~~~~~~~"We don't know what's going on over there. We don't even know if we should be worried about what they're shooting at ourselves." Garfield replies.
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~There's another moment of silence, before the man with the shotgun replies, "Well, you'd better come in."
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~"It doesn't matter if we leave or not, it won't stop our names from being spread around." Datan replies.
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~((Please don't make multiple posts per update in the actual game thread. It messes with my counting sometimes.))
You take a look around your cell, but there's nothing of interest - You don't seem to have anything of interest either, only the rags you're wearing.
So you huddle in the corner to keep yourself warm.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You take a walk to the North this time, passing by a parking lot of some sort before coming to another turn in the road. To your right you can see a Tailor's Shop, and a Shop that appears to be selling Bladed Weapons of many types.
A)Approach the Tailor's Shop
B)Approach the Bladed Weapons Shop
C)Take the Road to the West, towards the Houses
D)Take the Road to the East
E)Take the Road back to the South
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~You and Colton remove the weapons from the APC, before you head to Urdim to ask if he is in need of any assistance.
"Well, if ye could find some spare parts, we wouldn't need to worry about whether or not we'll be gettin' back to the boat anymore." Urdim replies.
A)Accept this little Task and head into the Village
B)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~"How are we supposed to know how much we grabbed?" Lloyd asks as you hurry down the tunnel.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You pour the potion down what used to be your throat, and it restores 5 Mana.
A volley of bolts strikes the Warrior of the Light's Shield.
The
Copper Knight begins to move northwards.
"I'll be there in but a moment!" The Knight calls out.
Another volley of bolts strikes the Warrior of the Light's Shield.
Mewlren the Holy:
@ Level 2
--Health--[Head: 41] [C:6|B:3|P:3] [Light Armour]
[Torso: 9] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 62] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 50] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[16/60]
--Stats and Bonuses--Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Magic Resistances: +6 (All) +0 (+1) (Stone)
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (150/200)) |
Arcane Magic: | (+0 Experience) | (Level 5 (916/2,700)) |
Arcane Bolt Spell: | (+0 Experience) | (Level 3 (118/400)) |
Leadership: | (+0 Experience) | (Level 0 (5/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Crawl 1 Tile
[35 AP Cost]M2)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]A2)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]A3)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Arcane Bolt] [24 AP + 8 Mana Cost]S3)Cast
[Summon Arcane Minion] [29 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 107/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 97/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 124/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Heavily Armoured
------Enemies------Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 9/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 4/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~Lucia stabs at the
Giant Slime, striking it and dealing 6 Damage.
Sonim fires her Crossbow at the
Giant Slime as well, the bolt striking it and dealing 9 Damage.
Sonim's Shock Field deals 3 + 5 Damage to the
Colossal SlimeLucia stabs at the
Giant Slime again, dealing 9 Damage. (75% Resisted)
Sonim fires her Crossbow at the
Giant Slime as well, the bolt striking it and dealing 4 Damage.
The
Giant Slime lunges at Lucia, but misses.
Sonim's Shock Field deals 7 + 4 Damage to the
Colossal SlimeLucia Azzurri:
@ Level 2
--Health--[Head: 90/90] [C:0|B:0|P:0] [Unarmoured]
[Torso: 120/120] [C:18|B:15|P:11] [Medium Armour]
[Left Arm: 46/90] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 43/60] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 90/90] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 60/60] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
[Right Leg: 90/90] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 60/60] [C:10|B:10|P:7] [Unarmoured]
--Mana--[15/15]
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Accuracy: +1%
One Handed Blade Weapons Accuracy: +16%
Longswords Accuracy: +4%
Magic Resistances: +1 (All)
Melee Damage Bonus: +0-3
Ranged Damage Bonus: +0-2
Magic Bonuses: +9
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (85/200)) |
One Handed Blade Weapons Level: | (+30 Experience) | (Level 8 (836/18,000)) |
Human Weapons Level: | (+30 Experience) | (Level 4 (836/1,000)) |
Longswords Level: | (+30 Experience) | (Level 4/20 (56/1,000)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[12 + 3 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash with
[Copper Longsword] [25 AP Cost]A2)Stab with
[Copper Longsword] [25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Revigorating Breeze] [30 AP + 12 Mana Cost]S3)Cast
[Mist] [30 AP + 10 Mana Cost]S4)Cast
[Beast Channeling] [10 AP + 1 Mana Cost]S5)Cast
[Grasping Roots] [25 AP + 8 Mana Cost]S6)Cast
[Healing Balm] [25 AP + 8 Mana Cost]S7)Cast
[Armour of Faith] [25 AP + 8 Mana Cost]Sonim Sendshal:
@ Level 1
--Health--[Head: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Torso: 110/110] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 83/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
[Right Leg: 83/83] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 55/55] [C:0|B:0|P:0] [Unarmoured]
--Mana--[8/15] (3 Mana Drained per turn from Shock Field)
--Energy--[10/10]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Accuracy: +1%
Human Weapons Accuracy: +3%
Crossbows Accuracy: +30%
Melee Damage: +0-1
Ranged Damage: +0-2
Magic Bonuses: +11
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (10/80)) |
Shock Magic Level: | (+38 Experience) | (Level 3 (164/400)) |
Sonim's Shock Field Spell Level: | (+38 Experience) | (Level 1 (64/80)) |
Crossbows Level: | (+26 Experience) | (Level 15 (44/???)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 + 2 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Iron Crossbow Bolt] from
[Bronze & Ash Crossbow] (17 Ammunition Remaining)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]S3)Cast
[Sonim's Ignite Spell] [24 AP + 10 Mana Cost]S4)Cast
[Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]S5)Cast
[Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]S6)Cast
[Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]S7)Dispel Shock Field
------Neutral------Green Slime: o [Level 1 Common Cave Slime]--Health----Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
------Enemies------Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 281] (Sonim: 100% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Colossal Slime: O [Level 3 Common Cave Slime]--Health--[Body: 360] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 77] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 32] (Sonim: 80% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
Giant Slime: O [Level 2 Common Cave Slime]--Health--[Body: 60] (Sonim: 0% Chance to Hit)
--Available Information and Known Status Effects--Resistant to Piercing and Cutting Attacks
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You stand, and begin to sprint to the South.
You hear another shot, and a bullet grazes your Torso - Dealing 8 Damage. (12 Resisted)
Kairo Undular:
@ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 154 Medium Armour Experience, 90 Unarmoured Experience)
--Health--[Head: 71] [C:0|B:0|P:0] [Unarmoured]
[Torso: 49] [C:20|B:10|P:12] [Medium Armour]
[Left Arm: 61] [C:8|B:3|P:4] [Medium Armour]
[Left Hand: 52] [C:5|B:2|P:3] [Medium Armour]
[Right Arm: 82] [C:8|B:3|P:4] [Medium Armour]
[Right Hand: 55] [C:5|B:2|P:3] [Medium Armour]
[Left Leg: 49] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 55] [C:10|B:5|P:7] [Medium Armour]
[Right Leg: 82] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 55] [C:10|B:5|P:7] [Medium Armour]
--Energy--[14/20]
--Available Actions--[Infinite AP, for Now]
A)Fire
['Imp' MkII Pistol] (6/7 Ammunition Remaining) (+32% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]I)Switch to
[Yoxall 'Atkil'] [20 AP Cost]------Enemies------None in Sight, but there are definitely Militia here...