~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~"Huh- No! We gotta get you outta here. There ain't just cops down there, there are a buncha guys in suits too - tough guys - and they mean business!"
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You enter the Leatherworker's Shop to take a look at some prices.
-Legwear (Light)-
[Light Leather Greaves] | 34.38₵ | 15 in Stock |
[Light Leather Leggings] | 40.63₵ | 15 in Stock |
-Wristwear (Light)-
[Light Leather Bracer] | 6.25₵ | 30 in Stock |
[Light Leather Vambrace] | 9.38₵ | 30 in Stock |
-Armwear (Light)-
[Light Leather Shoulderpad] | 9.38₵ | 30 in Stock |
-Legwear (Medium)-
[Heavy Leather Greaves] | 52.74₵ | 15 in Stock |
[Heavy Leather Leggings] | 49.03₵ | 15 in Stock |
-Wristwear (Medium)-
[Heavy Leather Bracer] | 9.38₵ | 30 in Stock |
[Heavy Leather Vambrace] | 17.58₵ | 30 in Stock |
-Armwear (Medium)-
[Heavy Leather Shoulderpad] | 17.58₵ | 30 in Stock |
There aren't any miscellaneous items that interest you, but the shopkeeper will also repair Leather items. (For a fee of course.)
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You continue to the South, through the tunnel - Eventually reaching another chamber.
To the West, you hear lots of movement... Probably Scrabulas, but you don't think they're coming for you. Not yet at least.
Though what comes as an actual surprise, is what sounds like faint
talking, whispers, to the Southwest. Not the kind some demon would try to spook you out with, but genuine voices.
Kidd:
@ Level 3
--Health--[Head: 83/83] [C:10|B:5|P:4] [Medium Armour]
[Torso: 42/110] [C:28|B:19|P:20] [Light Armour]
[Left Arm: 90/90] [C:9|B:4|P:7] [Medium Armour]
[Left Hand: 60/60] [C:6|B:3|P:3] [Light Armour]
[Right Arm: 32/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 54/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 62/83] [C:8|B:4|P:5] [Light Armour]
[Left Foot: 55/55] [C:2|B:1|P:1] [Unarmoured]
[Right Leg: 48/83] [C:8|B:4|P:5] [Light Armour]
[Right Foot: 55/55] [C:6|B:3|P:3] [Light Armour]
--Energy--[0/30]--Stats and Bonuses--Current Stance: Standing (No Bonuses/Penalties)
Weapon Accuracy: +4%
Human Weapon Accuracy: +20% (Pistols, Lambda, Combat Knife)
Pistols Accuracy: +8% (Pistols)
One Handed Blade Weapons Accuracy: +10% (Combat Knife)
One Handed Blunt Weapons Accuracy: +2% (Lambda)
Dual Wielding Accuracy: -20%
Melee Damage Bonus: +1-6
Ranged Damage Bonus: +1-4
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Negative Effects--[Dehydration]--Experience Gained--Overall Level: | (+0 Experience) | (Level 3 (63/400)) |
Human Weapons: | (+0 Experience) | (Level 4 (5/1,000)) |
Pistols: | (+0 Experience) | (Level 4 (888/1,000)) |
Unarmoured: | (+0 Experience) | (Level 3/20 (122/400)) |
Light Armour: | (+0 Experience) | (Level 20/20 (388/???)) |
One Handed Blunt Weapons: | (+0 Experience) | (Level 1/20 (68/80)) |
--Available Actions--[Infinite AP, for Now]--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Pistol] (3/12 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]A2)Swing
[Lambda] [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I5)Put
[Pistol] into Left Pant Pocket
[15 AP Cost]I6)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I7)Use
[Small Vial of Minor Energy Potion] from Left Pant Pocket
[25 Base AP Cost] + [15 AP Cost]------Enemies------None in Sight...
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Your Knights enter a defensive stance.
You summon an Arcane Minion.
The Skeletal Crossbowmen send a volley of bolts in your direction. One strikes the
Copper Knight, dealing 1 Damage. One strikes the
Copper Knight, dealing 1 Damage. Two strike the
Copper Knights Shield.
Your Knights begin to move into Formation.
The Skeletal Crossbowmen send another volley of bolts through the tunnel, striking your Arcane Minion and dealing 19 Damage. Three strike the
Copper Knight's Shield, and one strikes the
Copper Knight - Dealing 1 Damage.
Your
Arcane Minion casts Arcane Bolt on the
Skeletal Guard, but the attack is blocked.
The Skeletal Crossbowmen send another volley of bolts through the tunnel, finishing off the
Arcane Minion. Three strike the
Copper Knight's Shield, and one strikes the
Copper Knight - Dealing 1 Damage.
You Summon another Arcane Minion.
The Skeletal Crossbowmen send another volley of bolts through the tunnel, killing the
Arcane Minion. Two strike the
Copper Knight's Shield.
Mewlren the Holy:
@ Level 2
--Health--[Head: 41] [C:6|B:3|P:3] [Light Armour]
[Torso: 17] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 62] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 50] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[40/60]
--Stats and Bonuses--Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Magic Resistances: +6 (All) +0 (+1) (Stone)
Casting Speed: +1
--Experience Gained--Overall Level: | (+0 Experience) | (Level 2 (150/200)) |
Arcane Magic: | (+0 Experience) | (Level 5 (864/2,700)) |
Arcane Bolt Spell: | (+0 Experience) | (Level 3 (66/400)) |
Leadership: | (+0 Experience) | (Level 0 (5/100)) |
--Available Actions--[50 AP]
--Movement--
M1)Walk 1 Tile
[25 AP Cost]M3)Wait
[50 AP Cost]--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]A2)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]A3)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]S2)Cast
[Arcane Bolt] [24 AP + 8 Mana Cost]S3)Cast
[Summon Arcane Minion] [29 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 113/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 123/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 78/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]--Energy--[10/10]
--Health--[Head: 94/94] [C:25|B:15|P:21] [Heavy Armour]
[Torso: 125/125] [C:41|B:23|P:33] [Heavy Armour]
[Left Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Left Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Right Arm: 94/94] [C:14|B:9|P:12] [Heavy Armour]
[Right Hand: 63/63] [C:21|B:13|P:17] [Heavy Armour]
[Left Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Left Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
[Right Leg: 94/94] [C:23|B:14|P:19] [Heavy Armour]
[Right Foot: 63/63] [C:23|B:14|P:19] [Heavy Armour]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
------Enemies------Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Crossbow
Unarmoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22/22]
[Torso: 30/30]
[Left Arm: 22/22]
[Left Hand: 15/15]
[Right Arm: 22/22]
[Right Hand: 15/15]
[Left Leg: 22/22]
[Left Foot: 15/15]
[Right Leg: 22/22]
[Right Foot: 15/15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
A)<Insert Action Here>
~~~~~~~~~~Max~Yeskly~~~~~~~~~~((I wouldn't have thought of that if you hadn't mentioned it, but it makes sense so yes.))
You try to reload your rifle by hand as quickly as possible. By the time you've finished, the Elementals have advanced relatively far, but the
Crewmember has fired two more shots at the
Frost Elemental.
Max Yeskly:
@ Level 1
--Health--[Head: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115/115] [C:20|B:10|P:12] [Medium Armour]
[Left Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 57/57] [C:2|B:1|P:1] [Unarmoured]
[Right Arm: 86/86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 57/57] [C:2|B:1|P:1] [Unarmoured]
[Left Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 57/57] [C:2|B:1|P:1] [Unarmoured]
[Right Leg: 86/86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 57/57] [C:2|B:1|P:1] [Unarmoured]
--Energy--[5/5]
--Stats and Bonuses--Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Weapon Accuracy: +3%
Dwarvern Weapon Accuracy: +10% (Egdoth Rifle)
Rifle Accuracy: +24% (Egdoth Rifle)
Egdoth Rifle Accuracy: +1%
Melee Damage: +0-2
Ranged Damage: +0-3
Magic Resistances: +1 (All)
--Negative Effects--None
--Experience Gained--Overall Level: | (+0 Experience) | (Level 1 (15/80)) |
Rifles Level: | (+0 Experience) | (Level 12 (216/???)) |
Egdoth Weapon Skill Level: | (+0 Experience) | (Level 1 (36/200)) |
--Available Actions--[50 AP]--Movement--
M1)Walk 1 Tile
[30 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[10 AP Cost]--Attacks--
A1)Fire
[Egdoth Rifle] (6/5 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
No Items Available
------Allies------Airship Crewmember--Health--[Head: 60/60] [Unarmoured]
[Torso: 80/80] [Unarmoured]
[Left Arm: 60/60] [Unarmoured]
[Left Hand: 40/40] [Unarmoured]
[Right Arm: 60/60] [Unarmoured]
[Right Hand: 40/40] [Unarmoured]
[Left Leg: 60/60] [Unarmoured]
[Left Foot: 40/40] [Unarmoured]
[Right Leg: 60/60] [Unarmoured]
[Right Foot: 40/40] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Hatchet
Airship Crewmember--Health--[Head: 60/60] [Unarmoured]
[Torso: 80/80] [Unarmoured]
[Left Arm: 60/60] [Unarmoured]
[Left Hand: 40/40] [Unarmoured]
[Right Arm: 60/60] [Unarmoured]
[Right Hand: 40/40] [Unarmoured]
[Left Leg: 60/60] [Unarmoured]
[Left Foot: 40/40] [Unarmoured]
[Right Leg: 60/60] [Unarmoured]
[Right Foot: 40/40] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Pistol
------Enemies------Frost Elemental: E--Health--[Head: 45/45] (40% Chance to Hit) [Unarmoured]
[Torso: 60/60] (50% Chance to Hit) [Unarmoured]
[Left Arm: 45/45] (40% Chance to Hit) [Unarmoured]
[Left Fist: 30/30] (30% Chance to Hit) [Unarmoured]
[Right Arm: 45/45] (40% Chance to Hit) [Unarmoured]
[Right Fist: 30/30] (30% Chance to Hit) [Unarmoured]
[Left Leg: 45/45] (40% Chance to Hit) [Unarmoured]
[Left Foot: 30/30] (30% Chance to Hit) [Unarmoured]
[Right Leg: 45/45] (40% Chance to Hit) [Unarmoured]
[Right Foot: 30/30] (30% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--An Elemental of Frost Magic
Frost Elemental: E--Health--[Head: 0/45] (0% Chance to Hit) [Unarmoured]
[Torso: 18/60] (60% Chance to Hit) [Unarmoured]
[Left Arm: 45/45] (50% Chance to Hit) [Unarmoured]
[Left Fist: 30/30] (40% Chance to Hit) [Unarmoured]
[Right Arm: 45/45] (50% Chance to Hit) [Unarmoured]
[Right Fist: 30/30] (40% Chance to Hit) [Unarmoured]
[Left Leg: 45/45] (50% Chance to Hit) [Unarmoured]
[Left Foot: 30/30] (40% Chance to Hit) [Unarmoured]
[Right Leg: 45/45] (50% Chance to Hit) [Unarmoured]
[Right Foot: 30/30] (40% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--An Elemental of Frost Magic
Headless
Probably Blinded
Frost Elemental: E--Health--[Head: 45/45] (65% Chance to Hit) [Unarmoured]
[Torso: 60/60] (75% Chance to Hit) [Unarmoured]
[Left Arm: 45/45] (65% Chance to Hit) [Unarmoured]
[Left Fist: 30/30] (55% Chance to Hit) [Unarmoured]
[Right Arm: 45/45] (65% Chance to Hit) [Unarmoured]
[Right Fist: 30/30] (55% Chance to Hit) [Unarmoured]
[Left Leg: 45/45] (65% Chance to Hit) [Unarmoured]
[Left Foot: 30/30] (55% Chance to Hit) [Unarmoured]
[Right Leg: 45/45] (65% Chance to Hit) [Unarmoured]
[Right Foot: 30/30] (55% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--An Elemental of Frost Magic
Frost Elemental: E--Health--[Head: 0/45] (0% Chance to Hit) [Unarmoured]
[Torso: 60/60] (85% Chance to Hit) [Unarmoured]
[Left Arm: 45/45] (75% Chance to Hit) [Unarmoured]
[Left Fist: 30/30] (65% Chance to Hit) [Unarmoured]
[Right Arm: 45/45] (75% Chance to Hit) [Unarmoured]
[Right Fist: 30/30] (65% Chance to Hit) [Unarmoured]
[Left Leg: 45/45] (75% Chance to Hit) [Unarmoured]
[Left Foot: 30/30] (65% Chance to Hit) [Unarmoured]
[Right Leg: 45/45] (75% Chance to Hit) [Unarmoured]
[Right Foot: 30/30] (65% Chance to Hit) [Unarmoured]
--Available Information and Known Status Effects--An Elemental of Frost Magic
Headless
Probably Blinded