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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262745 times)

Elfeater

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  • Max Yeskly the dwarf
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1605 on: October 15, 2012, 04:17:40 pm »

Max Yeskly
Reload my gun by hand (Will I get 6 rounds since one is chambered?)
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MrCelt

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1606 on: October 15, 2012, 04:18:07 pm »

"WHERE THE FUCK IS MY SMG?" I shout at him.
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♫♪ Göring has two but very small, ♪♫
♫♪ Himmler is somewhat sim'lar, ♪♫
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1607 on: October 15, 2012, 04:18:20 pm »

Check the corpse and move on
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1608 on: October 15, 2012, 04:29:34 pm »

Mewlren the Holy

M1) Retreat one tile together with the WotL and go prone.

Mewlren tells the two Copper Knights behind him to move forward, taking his and the WotL's current position. The two in the back are to try and form a phalanx line with the two in the front, while advancing.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1609 on: October 15, 2012, 04:45:18 pm »

Look cautiously around the eastern corner of the building.
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Lurking since 2009

Leerooooooooy walk forward twice

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1610 on: October 15, 2012, 11:24:39 pm »

Move southwest 1 tile and shoot the red rifleman in the torso.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1611 on: October 15, 2012, 11:35:25 pm »

Might as well check out the leatherworks, so I can at least see how much money I need to save. Check out leg wear, arm wear, footwear and misc gear.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1612 on: October 16, 2012, 03:28:54 am »

Aim and fire at the Rebel Rifleman's torso

Lets see the math here... 30% + 6% + 15% + 30% + 15% = 96% chance to hit. I'm fairly confident I won't miss.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1613 on: October 16, 2012, 05:27:21 am »

~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

"Huh- No! We gotta get you outta here. There ain't just cops down there, there are a buncha guys in suits too - tough guys - and they mean business!"

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You enter the Leatherworker's Shop to take a look at some prices.

-Legwear (Light)-
Spoiler (click to show/hide)
-Wristwear (Light)-
Spoiler (click to show/hide)
-Armwear (Light)-
Spoiler (click to show/hide)
-Legwear (Medium)-
Spoiler (click to show/hide)
-Wristwear (Medium)-
Spoiler (click to show/hide)
-Armwear (Medium)-
Spoiler (click to show/hide)

There aren't any miscellaneous items that interest you, but the shopkeeper will also repair Leather items. (For a fee of course.)

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You continue to the South, through the tunnel - Eventually reaching another chamber.

To the West, you hear lots of movement... Probably Scrabulas, but you don't think they're coming for you. Not yet at least.

Though what comes as an actual surprise, is what sounds like faint talking, whispers, to the Southwest. Not the kind some demon would try to spook you out with, but genuine voices.



Kidd: @ Level 3
--Health--
Spoiler: Moderately Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (3/12 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Energy Potion] from Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Your Knights enter a defensive stance.

You summon an Arcane Minion.

The Skeletal Crossbowmen send a volley of bolts in your direction. One strikes the Copper Knight, dealing 1 Damage. One strikes the Copper Knight, dealing 1 Damage. Two strike the Copper Knight
s Shield.

Your Knights begin to move into Formation.

The Skeletal Crossbowmen send another volley of bolts through the tunnel, striking your Arcane Minion and dealing 19 Damage. Three strike the Copper Knight's Shield, and one strikes the Copper Knight - Dealing 1 Damage.

Your Arcane Minion casts Arcane Bolt on the Skeletal Guard, but the attack is blocked.

The Skeletal Crossbowmen send another volley of bolts through the tunnel, finishing off the Arcane Minion. Three strike the Copper Knight's Shield, and one strikes the Copper Knight - Dealing 1 Damage.

You Summon another Arcane Minion.

The Skeletal Crossbowmen send another volley of bolts through the tunnel, killing the Arcane Minion. Two strike the Copper Knight's Shield.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[40/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler: Lightly Damaged (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

((I wouldn't have thought of that if you hadn't mentioned it, but it makes sense so yes.))

You try to reload your rifle by hand as quickly as possible. By the time you've finished, the Elementals have advanced relatively far, but the Crewmember has fired two more shots at the Frost Elemental.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (6/5 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded
« Last Edit: October 16, 2012, 05:38:14 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1614 on: October 16, 2012, 05:27:52 am »

~~~~~~~~~~Quercus~~~~~~~~~~

((Don't jinx yourself now.))

You take aim and fire a shot at the Rebel Rifleman, striking them in the Torso and dealing 44 Damage!

The Rifleman returns fire, but misses.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (3/7 Ammunition Remaining) (-31% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You crawl to the Southwest.

The Rifleman fires a shot at you, striking you in the Right Leg, dealing 41 Damage!

You fire a shot at the Rifleman, striking them in the Torso and dealing 33 Damage.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +192 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +760 Unarmoured Experience, +74 Pistols Experience)
--Health--
--Energy--
[5/25]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil' Rifle] (+40% Accuracy) (4/5 Ammunition Remaining) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You peek around the side of the building, but there's no sign of any enemies...



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
« Last Edit: October 16, 2012, 08:21:51 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1615 on: October 16, 2012, 06:21:19 am »

Shoot the red rifleman twice in the torso.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1616 on: October 16, 2012, 06:22:10 am »

((Definately coming back here when I've got money again.))

Ask if they have any neck protection then after getting my answer, leave and keep looking around in the town down the road, searching for a bladesmith of some kind.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1617 on: October 16, 2012, 07:02:36 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((The Neck Slot is mostly just for Necklaces/Amulets and such. Also, in case you weren't already planning on it - It might be worth it to keep looking around for armour shops, as not all shops are the same. You could find one with better items, or now that the Barter skill and variable prices are in full effect; A shop with better deals.))

You leave the shop, and head further down the road and to the West. There's no sign of a Bladesmith of any sort yet, here there's an empty, unowned shop. Another shop selling furniture of some sort or another, but that's probably pretty useless to you. There's also a Bowyer's Shop, and another shop selling Hammers and Maces.

A)Approach the Empty Shop
B)Approach the Furniture Shop
C)Approach the Bowyer's Shop
D)Approach the Hammers & Maces Shop
E)Continue Down the Road and to the West
F)Turn Around and Head back to the East



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You fire another shot at the Rifleman, but it isn't enough to take him down before he can return fire. The shot strikes you in the chest, and you lose your grip on your rifle.

Maybe you never should have defected from the Rebels and joined the Loyalists. Or maybe you should never have gotten yourself involved in this conflict to begin with. But now, after a short battle - A defeat for the Loyalist Militia, and You:

You've found yourself lying face down in the dirt, as your surroundings slowly but surely grow darker and darker.

A)Give up and Die... ((Begin anew as another Character, or stop playing entirely))
B)Pray to your God(s) and hope for a miracle
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1618 on: October 16, 2012, 07:07:12 am »

Have a peek inside the empty shop and then keep going down the road.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1619 on: October 16, 2012, 07:18:18 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

It looks like it's just an empty shop. Not the hideout of some group of thugs or anything like that... Not an obvious one at least.

You continue onwards, westwards - reaching an intersection in the road. The only new buildings you can see clearly are a Shop that looks to specialize in those Runes you saw at the Magic Shop, and a Motorcar Dealership of some sort - Though you're sure a Motorcar would be far out of your budget for the near future.

A)Approach the Rune Shop
B)Approach the Motorcar Dealership
C)Follow the Road further to the West
D)Head back to the East
E)Head up the Road to the North
F)Head down the Road to the South
« Last Edit: October 16, 2012, 07:37:56 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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