Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 102 103 [104] 105 106 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262728 times)

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1545 on: October 13, 2012, 03:50:25 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You take careful aim at the Frost Elemental's Head.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (3/5 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You step back and the group enters formation as the Skeletal Guard pulls the other Lever.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[60/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: (Turns Remaining: 7)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

((Rhun, just to make sure you know: The Chance to Hit only applies to your crossbow. Most spells are guaranteed hits so long as the enemy doesn't dodge.))

Sonim conjures a Shock Field underneath the Colossal Slime. It immediately deals 3 Damage.

Lucia carefully approaches the Slimes, as they approach her.

The Shock Field deals an additional 5 Damage to the Colossal Slime.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[12/15] (3 Mana Drained per turn from Shock Field)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]
S7)Dispel Shock Field

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
« Last Edit: October 14, 2012, 08:21:27 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1546 on: October 13, 2012, 03:53:01 pm »

Mewlren the Holy

S2) Arcane Bolt the Blue Skeleton Guard twice.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1547 on: October 13, 2012, 03:55:17 pm »

Max Yeskly
>A Aim one last time and fire, I want this thing dead...
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1548 on: October 13, 2012, 04:06:27 pm »

Fire twice more, if necessary, then try to quickly chug the last potion before the imps start attacking
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1549 on: October 13, 2012, 08:59:25 pm »

A. Look for anything of interest in said town.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1550 on: October 13, 2012, 11:15:43 pm »

Check around the corner to see who's on the street, and if it's clear, move into the building to my left (west)

((Another question- I know that my rifle skill gives me an accuracy bonus. Is this shown in my to-hit chance or added when I fire?))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1551 on: October 14, 2012, 03:58:21 am »

Aim and fire at the rebel recruits head.
Logged

Phileas45

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1552 on: October 14, 2012, 04:59:56 am »

"Is there some way you can hold them back so that I only face one at a time?" Lucia called back to Sonim, standing her ground.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1553 on: October 14, 2012, 05:18:41 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You follow the winding road up the cliff, and to the wall atop it. What was probably once a gate, is now simply an opened section of the wall with a recently paved road running through it. The town looks to contain a mishmash of old looking, and much newer looking buildings.
You stand on a road leading to the West, deeper into Town and a quick look at your immediate surroundings shows that there's a cheap looking Inn, some sort of Firearm shop, some sort of Clothing Shop, some sort of Elven Weapons shop, and a Gas Station.

A)Approach the Cheap Looking Inn
B)Approach the Civilian Firearms Shop
C)Approach the Clothing Store
D)Approach the Elven Weapons Shop
E)Approach the Gas Station
F)Head to the East, leaving Town
G)Head to the West, down the Road.



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You aim and fire at the Frost Elemental's head, striking it and completely shattering it. (47 Damage Dealt (2 Overkill))

It appears it's still alive, but you can't imagine it can cause many problems without a head.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (2/5 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, dealing 24 Damage!

You cast another Arcane Bolt on the Skeletal Guard, finishing it off.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[44/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: (Turns Remaining: 6)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You finish off the Floaty Guy with one last shot, before drinking your last Health Potion.

The Implings vanish.



Kidd: @ Level 3
--Health--
Spoiler: Moderately Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
[Fear]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (4/12 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Energy Potion] from Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You peek around the corner as the two Rebel Rifleman from the alley prepare to attack.

There's another Rifleman around the corner.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +150 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +578 Unarmoured Experience, +74 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[3/25]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Zomuth'] (+12% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
« Last Edit: October 14, 2012, 08:39:10 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1554 on: October 14, 2012, 05:19:45 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You shoot the Recruit in the head, taking them down.

"Let's move up to that wall!" Garfield orders.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (4/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol
« Last Edit: October 14, 2012, 05:24:45 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1555 on: October 14, 2012, 07:56:04 am »

Max Yeskly
>Aim and fire at the Ice elemental attacking my friend and if talking is a free action yell at the other dwarf to go help him.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1556 on: October 14, 2012, 08:23:02 am »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You take aim and fire a shot at the Frost Elemental, destroying it in a single shot.

Either the Crewmember doesn't hear you, or just isn't paying attention. However, they did manage to behead the Frost Elemental



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (1/5 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
Headless
Probably Blinded
« Last Edit: October 14, 2012, 08:59:20 am by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1557 on: October 14, 2012, 09:59:06 am »

Mewlren the Holy

M1) Arcane Bolt the other Skeleton Guard twice.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1558 on: October 14, 2012, 10:27:08 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Skeletal Guard is long gone by the time the Arcane Bolts reach that side of the room.

Rather suddenly, a great number of skeletons enter your view from both sides of the room!

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[28/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: (Turns Remaining: 5)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Unarmoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1559 on: October 14, 2012, 10:34:42 am »

C. Check how much money I have as I enter.
Logged
Pages: 1 ... 102 103 [104] 105 106 ... 138