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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262725 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1530 on: October 13, 2012, 12:25:02 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You'd feel silly asking if there was a nearby town when you can see it yourself right from the camp. So, you simply wander around the outskirts of the camp. To the North and the East, there are empty fields. To the west, there's a river and beyond that - a tall cliff with a tall, old looking stone wall just along the top. To the South, there's a road leading over the river and through a winding path up the cliff to the town.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

((It does slightly less Damage.))

There are no enemies in your sight, but you're sure that if they aren't waiting for you somewhere, they're preparing to attack. You probably need to get out of here.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

You both make your way into the cave, Lucia leading the way.

However, the Slimes appear to have been awaiting Lucia's Return...



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks



~~~~~~~~~~Quercus~~~~~~~~~~

You take careful aim at the Rebel Recruit's head as your allies take down the Rifleman.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (5/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[60/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: (Turns Remaining: 10)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
« Last Edit: October 14, 2012, 03:40:59 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1531 on: October 13, 2012, 12:25:36 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

There is no 'force' left to guard, not when all of the dwarves have scattered.

"Frost Elementals!?" One of the Dwarves shouts.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (5/5 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic



~~~~~~~~~~Kidd~~~~~~~~~~

You drop your pistol and drink another Health Potion, as something floats towards from the shadows. It's too dark to tell what it is, but it's large and round in appearance. It has no wings, or anything else you can see that would allow it to float the way it is through normal means.

The imps make no move to attack you, but you can quite easily tell that they aren't what you should be worrying about.



Kidd: @ Level 3
--Health--
Spoiler: Moderately Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
[Fear]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (8/12 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost] (Requires your Pistol)
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost] (Requires Your Pistol)
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost] (Requires Your Pistol)
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost] (Requires Your Pistol)
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost] (Requires Your Pistol)
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost] (Requires Your Pistol)
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Pick Up [Pistol] from Ground [25 Base AP Cost] + [25 AP Cost]

------Enemies------

Strange Floaty Creature: Θ
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Floating

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp
« Last Edit: October 14, 2012, 08:22:50 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1532 on: October 13, 2012, 12:39:44 pm »

Pick up the pistol, on next turn shoot floating thing twice
« Last Edit: October 13, 2012, 12:47:43 pm by Lillipad »
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1533 on: October 13, 2012, 12:40:03 pm »

Mewlren the Holy

M1) Move two tiles east.


"Form a defensive line in front of me; hold position until further orders"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1534 on: October 13, 2012, 01:05:26 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You move forwards as the Skeletal Guard pulls one of the levers, opening the cells along the Northern Wall.

 

Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[60/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Wooden Shield
Lightly Armoured

Arcane Minion: (Turns Remaining: 9)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You pick your pistol up, and prepare to fire at the Floaty Guy.

The Floaty Thing emits a purple beam of light, which strikes you in the chest - Dealing 11 Shadow Damage!

You fire a shot at the Floaty Guy, striking it and dealing 41 Damage!

The Floaty Thing casts that spell again, dealing 9 Damage.

You fire a shot at the Floaty Guy, striking it and dealing 18 Damage.



Kidd: @ Level 3
--Health--
Spoiler: Moderately Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
[Fear]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (6/12 Ammunition Remaining) (-26% Accuracy (Recoil)) [25 AP Cost] (Requires your Pistol)
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Strange Floaty Creature: Θ
--Health--
Spoiler: Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Floating

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp
« Last Edit: October 13, 2012, 01:08:21 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1535 on: October 13, 2012, 01:06:39 pm »

Fire two more shots
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Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1536 on: October 13, 2012, 01:10:25 pm »

Mac Yeskly
>Aim and shoot the closest ice elemental in the torso
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1537 on: October 13, 2012, 01:12:37 pm »

Ask around about that stone wall I've just seen, then go relax until my teammates wake up.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1538 on: October 13, 2012, 01:33:12 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You're already aware that that's the town up on the cliff. You're sure you have a couple of hours before the squad will be ready for another mission, so you would have some time to take a trip to the Town.

A)Walk down to the Road to the South
B)Wait for your Squad to wake up



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You take aim and fire a shot at the approaching Frost Elemental, striking it in the torso - Shattering a large chunk of it and dealing 43 Damage.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (4/5 Ammunition Remaining) (-25% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic



~~~~~~~~~~Kidd~~~~~~~~~~

You fire a shot at the Floaty Guy, striking it and dealing 25 Damage.

The Floaty Thing casts that spell again, dealing 8 Damage.

You fire a shot at the Floaty Guy, but you miss.

The Floaty Thing casts that spell again, dealing 12 Damage.



Kidd: @ Level 3
--Health--
Spoiler: Heavily Injured (click to show/hide)
--Energy--
[0/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Negative Effects--
[Dehydration]
[Fear]
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (4/12 Ammunition Remaining) (-52% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Strange Floaty Creature: Θ
--Health--
Spoiler: Heavily Injured (click to show/hide)
--Available Information and Known Status Effects--
Floating

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp

Impling: i
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An angry little Imp
« Last Edit: October 14, 2012, 08:22:28 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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  • Max Yeskly the dwarf
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1539 on: October 13, 2012, 01:50:25 pm »

Max Yeskly
>Crouch, and quickly aim and attempt to finish off the elemental with another shot to the torso.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1540 on: October 13, 2012, 02:10:02 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You crouch down, quickly taking aim and firing another shot at the Frost Elemental, finishing it off.

You hear the Pistol wielding Crewmember fire a shot. You think he hit the Frost Elemental.



Max Yeskly: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[5/5]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, +150% Aim Effectiveness, -5 Recoil, +5 Movement Cost)
Spoiler (click to show/hide)
--Negative Effects--
None
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [Egdoth Rifle] (3/5 Ammunition Remaining) (-17% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
No Items Available

------Allies------

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Hatchet

Airship Crewmember
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

------Enemies------

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic

Frost Elemental: E
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
An Elemental of Frost Magic
« Last Edit: October 14, 2012, 08:22:13 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1541 on: October 13, 2012, 02:20:28 pm »

Mewlren the Holy

M1) Pull back until there is a tile between Mewlren and the hole the Knights opened in the stone wall.


"You three (Copper Knights) stand between me and the doorway, while you two (a Copper Knight and the Warrior of the Light) guard my left and right side"
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1542 on: October 13, 2012, 02:28:19 pm »

I will cast Shock Field at the large green slime.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1543 on: October 13, 2012, 02:38:29 pm »

"This is worse than I thought..." Lucia said as she advanced carefully towards the slimes.
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Elfeater

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  • Max Yeskly the dwarf
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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1544 on: October 13, 2012, 02:58:34 pm »

Max Yeskly
Aim twice at the next elemental in line's head.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal
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