~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~The Copper Knights and the Warrior of the Light quickly dispatch of the remaining Skeletons.
Well that was surprisingly easy.
A)<Insert Action Here>
~~~~~~~~~~Kidd~~~~~~~~~~You stumble out from your cover...
Kidd:
@ Level 3
--Health--[Head: 83/83] [C:10|B:5|P:4] [Medium Armour]
[Torso: 62/110] [C:28|B:19|P:20] [Light Armour]
[Left Arm: 90/90] [C:9|B:4|P:7] [Medium Armour]
[Left Hand: 60/60] [C:6|B:3|P:3] [Light Armour]
[Right Arm: 22/83] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 54/55] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 62/83] [C:8|B:4|P:5] [Light Armour]
[Left Foot: 55/55] [C:2|B:1|P:1] [Unarmoured]
[Right Leg: 28/83] [C:8|B:4|P:5] [Light Armour]
[Right Foot: 55/55] [C:6|B:3|P:3] [Light Armour]
--Energy--[0/30]--Stats and Bonuses--Current Stance: Standing (No Bonuses/Penalties)
Weapon Accuracy: +2%
Human Weapon Accuracy: +20% (Pistols, Lambda, Combat Knife)
Pistols Accuracy: +8% (Pistols)
One Handed Blade Weapons Accuracy: +10% (Combat Knife)
One Handed Blunt Weapons Accuracy: +2% (Lambda)
Dual Wielding Accuracy: -20%
Melee Damage Bonus: +1-6
Ranged Damage Bonus: +1-4
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Negative Effects--[Dehydration][Fear]--Experience Gained--Overall Level: | (+0 Experience) | (Level 3 (13/400)) |
Human Weapons: | (+0 Experience) | (Level 3 (367/400)) |
Pistols: | (+0 Experience) | (Level 4 (682/1,000)) |
Unarmoured: | (+0 Experience) | (Level 3/20 (122/400)) |
Light Armour: | (+0 Experience) | (Level 20/20 (388/???)) |
One Handed Blunt Weapons: | (+0 Experience) | (Level 1/20 (68/80)) |
--Available Actions--[50 AP]--Movement--
M1)Walk 1 Tile
[25 AP Cost]M2)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]M3)Wait
[50 AP Cost]--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
[10 AP Cost]P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
[20 AP Cost]--Attacks--
A1)Fire
[Pistol] (8/12 Ammunition Remaining)
(-0% Accuracy (Recoil)) [25 AP Cost]A2)Swing
[Lambda] [25 AP Cost]--Abilities--
S1)Aim (+10% Accuracy towards Specified Target)
[25 AP Cost]S2)Quick Aim (+5% Accuracy towards Specified Target)
[13 AP Cost]--Inventory--
I1)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I2)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I3)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I4)Reload with
[Pistol Magazine] from Magazine Pouch
[18 Base AP Cost] + [5 AP Cost]I5)Put
[Pistol] into Left Pant Pocket
[15 AP Cost]I6)Draw
[Combat Knife] from Knife Sheath
[20 Base AP Cost] + [5 AP Cost]I7)Use
[Small Vial of Minor Healing Potion] from Right Pant Pocket
[25 Base AP Cost] + [15 AP Cost]I8)Use
[Small Vial of Minor Healing Potion] from Back Left Pant Pocket
[25 Base AP Cost] + [15 AP Cost]I9)Use
[Small Vial of Minor Energy Potion] from Left Pant Pocket
[25 Base AP Cost] + [15 AP Cost]------Enemies------