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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262712 times)

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1485 on: October 12, 2012, 07:12:30 am »

"I'm just trying to be friendly..." Lucia said, her hands up in front of her. "There's no need to get hostile."
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1486 on: October 12, 2012, 07:17:24 am »

"I am not hostile, merely curious."
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1487 on: October 12, 2012, 07:54:41 am »

"What is it you're up here for?" Lucia asked, staying where she was.
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Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1488 on: October 12, 2012, 10:13:47 am »

"I happen not to have had any of my money transported with me. Given the strange collaration between caves filled with monsters and ready cash, I thought I'd check out these caves."
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1489 on: October 12, 2012, 10:15:39 am »

Lucia blinked a bit, mouth slightly open, then skipped to the end of what the gnome had said.
"Well... I just came out of that one, there's a pretty big slime nest in there. Too big, I think, for just one person, but perhaps we can take it down together?" she suggested.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1490 on: October 12, 2012, 01:11:20 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You decide to take another nap, awakening just before sunrise. Looking back, your first mission was pretty easy. Hopefully it stays that way...

Taking a quick look around, it seems the rest of the squad is still asleep so it looks like you have some more time to yourself.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

The group follows the river to the West, reaching a relatively large lake.

Unfortunately, your worries were not a just a product of paranoia - The silence of the forest is broken by the sounds of multiple sets of heavy footsteps just to the Northwest! You cannot see the source of these noises, but whatever it is probably isn't coming over to say hello.

"What's that?!" One of the crew shouts, the rest of them now much more alert than they had been just moments earlier.

A)Prepare for a Fight!
B)<Insert Action Here>
C)Run!



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

Those crates were all filled with pottery and such. You probably shouldn't steal anything from there unless you plan on leaving now, without the idol. Which is starting to seem like a valid choice, there are probably plenty more idols out there - Without armed groups of men trying to get to them before you. Maybe you could have join an adventuring party, one of those would be nice.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You make your way towards the upper tunnel, but it just leads to a dead end...



A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You run to the south, picking up the Rebel's [Yoxall 'Atkil' Rifle]. Your ammunition you dropped back in front of the alley definitely wouldn't fit this weapon, but it is loaded already.

A)<Insert Action Here>


~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Miner, dealing 16 Arcane Damage.

The Warrior of the Light takes a swing at the Skeletal Miner. but the attack misses.

The Skeletal Miners hack at the Warrior of the Light's Torso, but the attacks are resisted.

The Warrior of the Light takes another swing at the Skeletal Miner, dealing 23 Damage.

The Copper Knights are quickly able to take down their targets.



Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[4/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dirk
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Spatha
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured



~~~~~~~~~~Quercus~~~~~~~~~~

You take aim at the Rebel Rifleman's head and fire a shot, but miss.

There's more gunfire to be heard from the West.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Very Light Injuries (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (5/7 Ammunition Remaining) (-26% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You crawl towards the boarded up window.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1491 on: October 12, 2012, 01:14:17 pm »

"That seems like a perfectly viable course of action. I am Sonim Sendshal."

((Sendshal is pronounced like essential without the e.))
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1492 on: October 12, 2012, 01:26:55 pm »

Go have a wonder around camp for a bit, listening to the recent gossip and rumors. Grab something to eat and drink if need be.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1493 on: October 12, 2012, 01:34:00 pm »

~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

The two of you climb up, and into the mouth of the Slime Cave. Hopefully the Slimes Lucia had run into earlier haven't been up to anything in here...



A)<Insert Actions Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

There's little talk going on in camp, most squads are still getting in as much rest as they can before sunrise.

So, you grab a bit of breakfast. It sates your hunger, but doesn't do much to quench your thirst.

A)Head to the Armoury Tent
B)Head to a Supply Tent
C)Head to the Medical Tent
D)Head to the Motor Pool
E)Walk to the North, through the Field
F)Walk to the West, to the River
G)Walk to the East, to an Empty Field
H)Walk to the South, to the Road
I)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1494 on: October 12, 2012, 01:46:52 pm »

Go visit the medical tent. See what the place is like, so I know what it looks like if I get dragged there unconcious one time. Also, see what the medical staff are up to, and how good they are.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1495 on: October 12, 2012, 01:54:28 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take a look inside of the Medical Tent, but it's currently empty of any actual people. Even if the doctors and healers were around, you're pretty sure you probably couldn't tell how good they were just by looking at them.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1496 on: October 12, 2012, 02:02:11 pm »

"Okay, what sorts of talents do you have in battle?" Lucia asked Sonim.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1497 on: October 12, 2012, 02:21:56 pm »

Take the other path, then...
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1498 on: October 12, 2012, 02:32:48 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You walk back and to the second path, however you stop when you begin to feel an evil presence... Something watching you.



A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Rhundan

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1499 on: October 12, 2012, 02:36:32 pm »

"Magic."
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