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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262706 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1455 on: October 09, 2012, 10:09:26 pm »

Look for any markings that look familiar
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1456 on: October 09, 2012, 11:43:03 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

There are no recognizable markings on the statue.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You have 110.94₵ on you.

-Medical Supplies-
Spoiler (click to show/hide)
-Rations-
Spoiler (click to show/hide)
-Misc. Items-
Spoiler (click to show/hide)

A)Buy ____
B)Look for Something Else to Buy
C)You're Done Here



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

The Majority of the crew seems to think there's a bridge to the West, but one of the Dwarves says there's another Bridge farther to the East.

A)West it is then
B)East sounds promising
C)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You drop your rifle again as you move along the side of the building.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +150 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +578 Unarmoured Experience, +74 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[3/25]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Zomuth'] (+12% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You fire two shots at the Gunner, but both of them miss.

"Rebels to the North!" Murphy shouts.

The Gunner fires a shot at you, but misses.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (2/7 Ammunition Remaining) (-78% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1457 on: October 09, 2012, 11:58:20 pm »

Grab an energy potion and continue down the path the pups were fought in
« Last Edit: October 10, 2012, 12:11:49 am by Lillipad »
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1458 on: October 10, 2012, 12:08:04 am »

Buy a lighter, binoculars, a vial of lesser healing potion and 4 rations. Put my lighter in a pocket and the rest in my pack, combining ammo boxes if need be to save space. Then go look for free food and water in camp.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1459 on: October 10, 2012, 01:46:10 am »

Reload rifle from magazine pouch, make sure to keep the magazine.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1460 on: October 10, 2012, 03:35:59 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You make the long walk back to the Lab-Caverns...



A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You have a free, but rather unfilling meal at the camp.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You reload your rifle.

The Rebels and your Squad open fire on each other.

The Gunner fires another shot at you, striking you in the right arm and dealing 17 Damage.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (2/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
« Last Edit: October 10, 2012, 03:38:50 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1461 on: October 10, 2012, 04:54:38 am »

Mewlren the Holy

S2) Have the Warrior of the Light advance one tile to the southwest. Hold position and Arcane Bolt the Blue Skeleton Guard twice.
« Last Edit: October 10, 2012, 04:58:36 am by Azthor »
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1462 on: October 10, 2012, 04:57:19 am »

Aim at the rebel gunners torso and fire.

Oh and maybe you should put in some extra text to say that the gunner is manning a Gatling gun.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1463 on: October 10, 2012, 05:36:10 am »

~~~~~~~~~~Quercus~~~~~~~~~~

((He isn't manning a gatling gun, he's 'Wielding a Pistol'. If he were manning the Gatling Gun, you'd probably be dead right now.))

You take aim and fire another shot at the Gunner, striking them in the Torso - Dealing 65 Damage and knocking them to the ground.

The other Rebels and your squad continue firing at each other.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (6/7 Ammunition Remaining) (-26% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, dealing 17 Arcane Damage.

"Forward!" One of the Golems shouts, before the group marches forwards in a line.

You throw another Arcane Bolt at the Skeletal Guard, dealing 10 more Arcane Damage.



Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[44/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dirk
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Spatha
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1464 on: October 10, 2012, 05:39:46 am »

Mewlren the Holy

S2) Arcane Bolt the Blue Skeleton Guard, spare shots go into the Red Skeleton Guard. Have the Copper Knights and the WotL kill the Orange Skeleton Guard, then march forward in a line.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1465 on: October 10, 2012, 05:53:16 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

"The Guard is not within our range!" One of the Golems shouts back.

You cast Arcane Bolt on the Skeletal Guard, but they block the attack with their Shield.

The Golems make short work of the Skeletal Miner.

You cast Arcane Bolt on the Skeletal Guard again, finishing it off.



Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[28/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dirk
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Spatha
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1466 on: October 10, 2012, 06:01:12 am »

Mewlren the Holy

S2) Arcane Bolt the Red Skeletal Guard
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Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1467 on: October 10, 2012, 06:17:39 am »

Max Yeskly
>A
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1468 on: October 10, 2012, 06:52:08 am »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

The Group travels along the river and to the West, coming across a large lake. There's nothing too interesting about your surroundings, but you can't help but feel as if the group is being watched...

A)Travel along the Lakeside to the Southwest
B)Travel to the West, towards some more Snowy Hills
C)Travel to the Northwest, towards the Foothills
D)Travel to the North, towards the Foothills
E)Travel to the Northeast, towards some Rocky Hills
F)Travel back to the East
G)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, dealing 19 Damage.

The Skeletal Guard Slashes at the Copper Knight's Chestplate, dealing 1 Damage. (25 Resisted)

The Skeletal Miner Swings its pickaxe at the Copper Knight's Chestplate, dealing 1 Damage. (24 Resisted)

The Skeletal Guard Slashes at the Copper Knight's Chestplate, dealing 8 Damage. (41 Resisted)

"The light shall purge you!"

The Copper Knights swiftly take down the Skeletal Guard, Skeletal Miner and Skeletal Guard

You cast Arcane Bolt on the Skeletal Guard, but they Block the Attack.



Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[12/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dirk
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Spatha
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1469 on: October 10, 2012, 06:57:31 am »

If I'm fine with hunger and thirst for now, go find my squad. Ask them what's interesting around here an how long until the next mission.
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