Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 95 96 [97] 98 99 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262703 times)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1440 on: October 09, 2012, 09:22:22 am »

Mewlren the Holy

A) Head back to the caves and try to channel more of the arcanite crystals' magic into the runes.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1441 on: October 09, 2012, 09:28:22 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You return to the Cavern to harvest another 33 EP from the crystals. Luckily, whatever is stomping around deeper in the cave isn't over here.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1442 on: October 09, 2012, 09:31:43 am »

Mewlren the Holy

A) Raise another two golems and give them a longsword and a wooden shield each. Have Mewlren and the WotL equip a pair of boots an a helmet each from the Skeleton Guards. Go back into the caves and explore its southern reaches.
« Last Edit: October 09, 2012, 11:27:45 am by Azthor »
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1443 on: October 09, 2012, 09:46:14 am »

See what they have in terms of neck and arm protection, as well as weapon accessories, like scopes, modifications and whatnot. Ask the armory guy where he thinks I can buy or find better leg protection around these parts as well as where I can get some food and drink.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1444 on: October 09, 2012, 04:49:46 pm »

>G
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1445 on: October 09, 2012, 05:12:13 pm »

Go harass the statue at the fort for water again
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1446 on: October 09, 2012, 06:04:53 pm »

Test fire a shot towards the alley as I move two tiles south.

((He's not trying to hit anything, just testing the rifle, so he can do it on the move, right?))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1447 on: October 09, 2012, 06:45:36 pm »

Aim at the rebel gunners torso and fire
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1448 on: October 09, 2012, 08:51:32 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You doubt looking through the armour again will have you find anything you haven't already seen.

-Weapon Sights and Scopes-
Spoiler (click to show/hide)

"In town, I'd imagine." The Quartermaster replies.

A)Buy ____
B)Look for Something Else to Buy
C)You're Done Here



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

The group continues their journey to the Southwest, however - You soon come across a river that blocks farther travel to the South.

Though you can see a great many smokestacks and airships across the river and above the treeline...

A)<Insert Action Here>
B)Head to the North, towards some Rocky Hills
C)Head to the Northeast, towards some Rocky Hills
D)Head to the Northwest, into the Foothills
E)Follow the River to the West
F)Follow the River to the East



~~~~~~~~~~Kidd~~~~~~~~~~

You trek all the way back through the heat and to the Fort, dehydrated by now.

The Statue doesn't seem to care for your harassment. If this statue were to be of a god, harassing it probably wouldn't be a very good idea now that you think about it...

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You fire a shot with your rifle, and it makes a strange noise that it probably isn't supposed to have made.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +150 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +578 Unarmoured Experience, +74 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[2/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (2/5 Ammunition Remaining) (+42% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+12% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle


~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You reanimate two more of the Golems for 30 EP, before returning to the Mines to explore a bit to the South...

"We have the undead in our sight."



Mewlren the Holy: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[50/50]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dirk
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Spatha
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

------Enemies------

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured

Skeletal Miner: s [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Pickaxe
Unarmoured



~~~~~~~~~~Quercus~~~~~~~~~~

You fire a shot at the Gunner, striking them in the Torso and dealing 33 Damage.

You hear gunfire to the West.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (4/7 Ammunition Remaining) (-0% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1449 on: October 09, 2012, 08:54:40 pm »

Examine the statue more closely
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1450 on: October 09, 2012, 09:04:10 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

It's of a robed, bearded man - Pretty generic. It has no hidden compartments filled with water.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1451 on: October 09, 2012, 09:05:18 pm »

"Sh*t."

Drop the rifle as I move south another tile and draw my pistol.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1452 on: October 09, 2012, 09:06:29 pm »

Purchase Improved rifle sights and a x1.5 scope. Equip the improved rifle sights right now, but put the scope in my pack. Put all my money in my wallet and count it, then view medical supplies, binoculars, firemaking tools and food and drink for sale.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1453 on: October 09, 2012, 09:26:38 pm »

Max Yeskly
>Ask My crew if they now which was is closer to a bridge, If the know then go that way, If not, follow the river in a random direction.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1454 on: October 09, 2012, 10:01:09 pm »

Fire rifle twice more at the rebel gunners torso

"The other squad must be attacking the other rebels."
Logged
Pages: 1 ... 95 96 [97] 98 99 ... 138