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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262694 times)

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1410 on: October 08, 2012, 06:09:17 pm »

Max Yeskly
>A
« Last Edit: October 08, 2012, 06:15:49 pm by Elfeater »
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1411 on: October 08, 2012, 06:11:01 pm »

Stand out of the alley into cover.
« Last Edit: October 08, 2012, 06:31:05 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1412 on: October 08, 2012, 06:15:23 pm »

Mewlren the Holy

A) Explore the Northeastern part of the cavern.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1413 on: October 08, 2012, 06:56:59 pm »

Rather than be horribly stupid and drink a mutant dog, alongside wasting a bandage, pack everything up, and investigate behind the door next to the one that led to the fort
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1414 on: October 08, 2012, 07:06:05 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Completely... Absolutely Humiliatin'." One of the crew mutters, "The first airship to crash in the core regions for a good twenty years, and in Dwarvern territory no less!" He continues as you brush off your jacket.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Northeastern part of the chamber is relatively empty, save for the rocks scattered about. There's also a vein of some sort of ore in the wall, probably copper. These must have been mines of some sort.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You head to the last door you haven't opened, but it's locked.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You quickly stand up,

Something strikes you in the Torso, dealing 50 Damage!

The pain...

Something strikes you in the Torso, dealing 18 Damage! (2 Resisted)

You turn and flee to the East, the ringing in your ears slowly starting to fade.

You hear a faint noise before you're hit in the Left Leg, taking 32 Damage. (2 Resisted)

You hear another faint noise before you're hit in the Right Arm, taking 33 Damage!

You duck around the corner before they can do any more harm to you.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +150 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +578 Unarmoured Experience, +74 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[6/25]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Zomuth'] (11/12 Ammunition Remaining) (+12% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1415 on: October 08, 2012, 07:09:42 pm »

"Well we might want to make our way to town. I'll see what I can scavenge off the ship."
Max goes to the ship to get anything valuable, then starts off with the crew towards town.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1416 on: October 08, 2012, 07:22:09 pm »

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You climb your way up and through a bit of rubble, searching through it for anything of value. Unfortunately, if there is anything of use that survived the crash - It must be buried in the wreckage.

The ship crashed into the southern foothills of a mountain, and Riraskel is a good few miles to the Southwest through the wilderness. Luckily for you and the crew, winter has passed and the snow has mostly melted. However, wildlife could still be a problem; these areas are known for being dangerous... (By the standards of the rest of the Core Territory that is, which is certainly on the safe side.)

A)Head to the North, up the Foot of the Mountain
B)Head to the Northeast, up the Foot of the Mountain
C)Head to the Northwest, up the Foot of the Mountain
D)Head to the West, through the Foothills
E)Head to the East, towards some Snowy Hills
F)Head to the South, towards some Snowy Hills
G)Head to the Southwest, towards some Forested Hills
H)Head to the Southeast, towards some Snowy Hills
I)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Elfeater

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1417 on: October 08, 2012, 07:25:50 pm »

"Alright guys, we need to reach the city before nightfall. To do that we need to travel through the woods nearby, so lets get hoofing."
G
(I assume the crew will follow.)
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1418 on: October 08, 2012, 07:31:24 pm »

Mewlren the Holy

A) Head East.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1419 on: October 08, 2012, 07:40:19 pm »

Walk to the left until I reach the middle of those two buildings then go up till I'm at the back of the westernmost house.
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Lurking since 2009

Leerooooooooy walk forward twice

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1420 on: October 08, 2012, 07:51:35 pm »

Sprint South, picking up my rifle.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1421 on: October 08, 2012, 09:44:14 pm »

Sell my jacket and hat off. Buy a Combat Helmet mkII and enough new clips to fill my new ammo pouches. Put on my new armor pieces and fill my clips with normal ammunition, with 2 clips being filled with AP rounds. Put a AP clip in each pocket of my pack, my knife into the knife sheath of my armor and the ration into one of the new pockets, with a heavy and normal bandage going into the other new pocket. Check prices for survival gear.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1422 on: October 09, 2012, 01:32:16 am »

Fire my rifle at the rebel gunners torso twice.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1423 on: October 09, 2012, 04:48:59 am »

((Can you be a bit more specific about the Survival Gear?))

~~~~~~~~~~Max~Yeskly~~~~~~~~~~

Six of the crew reluctantly follow you as you head to the Southwest, eventually reaching some densely forested hills. Fortunately, there's no sign of trouble yet.

A)Head to the North, into the Foothills
B)Head to the Northeast, onto a Rocky Plain
C)Head to the Northwest, into the Foothills
D)Head to the West, into the Shrublands
E)Head to the East, towards some Snowy Hills
F)Head to the South, towards some Snowy Hills
G)Head to the Southwest, towards some Rocky Hills
H)Head to the Southeast, towards some Rocky Hills
I)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You walk a bit to the East, towards one of the tunnels leading out of the chamber. However, you notice some faintly glowing crystals that have formed on the tunnel's wall... Is that Arcanite?



The Golems... The Mines... The Arcanite... Why are you suddenly tempted to raise an army?

An army to stop the Forces of Evil once and for all?

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You holster your pistol and pick up your [Marchand 88 Rifle], but it's in such bad condition now that you'd be surprised if it still worked.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +30 Overall Experience, +150 Rifles Experience, +224 Human Weapons Experience, +150 Marchand 88 Rifle Experience, +50 Explosives Experience, +578 Unarmoured Experience, +74 Pistols Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[0/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+12% Accuracy) [25 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You walk through the jungle a bit, in an attempt to get behind the Westernmost building. However, there appears there is actually some sort of short, stone wall blocking your view... Who knows if there's something or someone hiding behind it.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Quercus~~~~~~~~~~

The combined fire from the squad quickly takes down both of the Rebels.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (5/7 Ammunition Remaining) (-6% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1424 on: October 09, 2012, 05:22:38 am »

Mewlren the Holy

Mewlren nearly starts cacklingf at the prospective, but manages to stop himself.

A) Head east, these caves must be cleansed of any evil before they can be drafted into the Great Light's services.
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