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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262682 times)

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1380 on: October 07, 2012, 08:33:47 am »

Follow my squad at the back
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1381 on: October 07, 2012, 08:42:15 am »

Mewlren the Holy

A) Head back to the "Throne Room" and try to unlock the eastern door with the key. Keep an eye out (though I have none) for the Skeleton Guards.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1382 on: October 07, 2012, 09:50:36 am »

"So, how long have you guys been fighting for the cause? I've logged five months myself, before I switched sides. Don't worry, just dropping my other weapons."

Ask them questions as they approach, drop my knife and one grenade when they're at seven tiles. When they're just within the blast range of a grenade, and I can still get to the alley, act like I'm starting to drop my other grenade, but in reality stealthily prime it and drop it after cooking it so that I have one turn left to run.

((I'll leave the blast radius up to you, but basically, I want to drop a grenade that I primed without them noticing and run into the alley, pistol drawn.))
« Last Edit: October 07, 2012, 10:45:16 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1383 on: October 07, 2012, 11:02:50 am »

Swing lambda at the pup's head twice more, if the first swing doesn't finish it off
Out of combat, drink a health potion
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1384 on: October 07, 2012, 09:59:31 pm »

A) Sounds like a plan.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1385 on: October 08, 2012, 02:41:52 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You have 203₵ on you, and 20₵ worth of Free Supplies to claim.

-Gear-
Spoiler (click to show/hide)
-Ammunition-
Spoiler (click to show/hide)
-Misc. Items-
Spoiler (click to show/hide)



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Key does work on this door, but behind this door is another long, dark hall.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

It Begins!

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Kidd~~~~~~~~~~

You bash the Pup's skull in!

Huh. When you put it that way, it sounds pretty wrong.

-Experience Gains-
Spoiler (click to show/hide)

Code: [Select]
You've Reached Level 3!
You have 2 Points to spend on your Base Stats




Kidd: @ Level 3
--Health--
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (8/12 Ammunition Remaining) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

Now how to go about this...



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for Now]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
« Last Edit: October 08, 2012, 04:27:27 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1386 on: October 08, 2012, 03:58:50 am »

Go prone and aim at the rebel gunner
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1387 on: October 08, 2012, 04:17:23 am »

~~~~~~~~~~Quercus~~~~~~~~~~

You drop into the grass and carefully aim for the Gunner's Torso as the rest of your squad moves towards the road.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1388 on: October 08, 2012, 04:50:27 am »

Aim at the rebel gunners torso more then fire
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1389 on: October 08, 2012, 05:18:20 am »

Meeska looked around in the cave, looking for other exits/entrances besides the one where he came from.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1390 on: October 08, 2012, 05:25:17 am »

~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You can see everything quite clearly from where you are, and you're sure there aren't any other doors around. You've also looked everywhere in the cave there is to look, that isn't covered in spiders - So there aren't any more doors there either.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

((Just to point out something you may not know: The Chance to Hit ratings don't take your skill bonuses into account. (The ones listed in Stats and Bonuses) So your chance to hit then was actually 40% + 20% + 15% + 30% + 3% (108%) with the Rifle.))

You mark the start of the battle with a shot to the Gunner's Torso - Dealing 31 Damage.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Prone (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [20 AP Cost]
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (6/7 Ammunition Remaining) (-6% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
« Last Edit: October 08, 2012, 05:27:39 am by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1391 on: October 08, 2012, 05:51:24 am »

Mewlren the Holy

A) Proceed through the dark hall.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1392 on: October 08, 2012, 06:04:35 am »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You walk down the hall, the Warrior of the Light following closely behind. Eventually, your path leads you to another door. There's no telling where this one might lead.

A)<Insert Action Here>

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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1393 on: October 08, 2012, 06:17:27 am »

Mewlren the Holy

A) Go through the door.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1394 on: October 08, 2012, 06:28:30 am »

Once the enemies are ten tiles away, drop a primed grenade turn (1 turn to go) and, before it blows, sprint into the alley, staying close to the close wall. Draw my pistol as it goes off.

"The reason I ask is to see if any of expect this," Varin said as he dashed into the alley.
« Last Edit: October 08, 2012, 06:30:22 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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