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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262678 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1365 on: October 06, 2012, 10:12:38 am »

Go prone and drop the rifle and ammo, but while I'm dropping the rifle/ammo, conceal a hand grenade and my combat knife in my clothing, the pistol is optional.
« Last Edit: October 06, 2012, 10:34:27 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1366 on: October 06, 2012, 10:45:53 am »

Uhh, the map isn't working...
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1367 on: October 06, 2012, 12:00:19 pm »

Meeska entered the door, and peeked through the other one.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1368 on: October 06, 2012, 01:09:58 pm »

Lucia breathed a sigh of relief, and decided to take another look around the mountain, making a mental note of the slime cave's location.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1369 on: October 07, 2012, 01:52:23 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You check the other Rebels' weapons.

[Yoxall 'Ethro']
[Yoxall 'Ethro']
[Mercier 65 Hunting Rifle]
[Mercier 72 Hunting Rifle]
[Mercier 65 Hunting Rifle]
[Yoxall 'Buslon']
[Mercier 70 Hunting Shotgun]

A)Take ___
B)Leave Them



~~~~~~~~~~Meeska~Minack~~~~~~~~~~



The door seems to be locked from the other side.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You walk back down the hall and to the southern door, which leads to an identical hallway. However, there appears to have been some sort of a cave-in here, and as such the hall is blocked.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You doubt you could conceal your knife and one of the grenades while all of the Rebels are approaching and looking right at you.

Not successfully at least.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

((This one is up to you and Rhundan - Lucia and Sonim are in the same area, so if Rhundan is ready to continue playing and you both want to Team up now's the time.))



~~~~~~~~~~Kidd~~~~~~~~~~

You swing Lambda at the Dog Thing Pup's head, but miss.

The Dog Pup Thing sinks its teeth into your Left Leg, dealing 30 Damage! (5 Resisted)

Your swing Lambda at the Pup's head again, this time striking it and dealing 67 Damage!

The Dog Pup Thing bites your Right Leg, dealing 35 Damage! (5 Resisted)



Kidd: @ Level 2
--Health--
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (8/12 Ammunition Remaining) (-13% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting



~~~~~~~~~~Quercus~~~~~~~~~~

((Repost for you. Remember - If something's wrong with the image links, and I'm not online - Get the URL (If the image doesn't appear at all, quote my post to grab it). If the image is from your last post, add 1 to the second number in the filename. If there's no image at all, subtract 1 from the filename. If there's STILL nothing, I probably managed to accidentally mispell the filename when I saved it.))

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1370 on: October 07, 2012, 02:39:55 am »

Go prone and crawl to the bottom right corner of the third building and take a cautious look.

Hmm, now both of them are working. Strange.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1371 on: October 07, 2012, 03:28:58 am »

"And they use these in this condition? Must be desperate..."

Check the back of the first truck.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1372 on: October 07, 2012, 03:39:52 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

The first truck was transporting the Rebels, it's empty now.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

((Oh, I fixed the link there first before I decided to repost your options here. :P))

Before you can even cross the alley, your squad goes on the move.

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving Northwards
Crouching
Lightly Armoured
Wielding a Rifle

------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1373 on: October 07, 2012, 03:43:50 am »

"Ok, unless you guys want to do something else, I think it might be time to get these prisoners out of here."

Wait for my squad to finish up and then help with the prisoners.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1374 on: October 07, 2012, 04:15:07 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

It seems that while you were looting the truck and the rebels, the others had already freed the prisoners.

"Alright, let's get back to the camp and get some rest." Braeden says.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1375 on: October 07, 2012, 04:34:20 am »

Hop in the truck with the mercs and pass the time by asking my teammates what they got from the supplies.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1376 on: October 07, 2012, 05:07:48 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You hop back into the Jeep and ask Menno and Malthe what they managed to scavenge from the supplies and rebels.

"Just a grenade and a couple of boxes of armour piercing rounds." Menno replies.

"It was all junk... At least we're getting paid to do this." Malthe says.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1377 on: October 07, 2012, 05:24:41 am »

"Yeah, but it's better than nothing. I'm just amazed at how poorly these guys are equipped, let alone how much trouble they are giving."

Chill out until I get back to the camp, then go get paid.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1378 on: October 07, 2012, 05:45:31 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"The only reason they're causin' any trouble at all is that there are a lot more of them then there are of us." Braeden replies.

You return to Camp, and are paid another 150₵ as Promised.

Code: [Select]
+100 Bonus Overall Experience
The rest of your squad heads off to catch some shut-eye before the next mission. You're a bit hungry and thirsty yourself.

A)Head to the Armoury Tent
B)Head to a Supply Tent
C)Head to the Medical Tent
D)Enter one of the Other Tents
E)Head to the Motor Pool
F)Walk to the North, through the Field
G)Walk to the West, to the River
H)Walk to the East, to an Empty Field
I)Walk to the South, to the Road
J)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1379 on: October 07, 2012, 06:34:56 am »

Head to the armory and see what armor and ammo and weapon holding gear I can afford.
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