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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262671 times)

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1335 on: October 05, 2012, 10:22:04 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((Ah, well that's because I forgot to ask you whether or not you wanted Braeden to actually be giving orders. I'd assumed you want to be a bit more free to do your own thing.))

"No... He's definitely gone." Malthe responds as you climb down from the roof.

"They killed the new guy. Again..." One of the Mercenaries from the other squad responds while you approach the driver of the first Truck.

"I think that was all of them." You hear Menno say from atop the shack's roof.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"Thanks." Their leader replies, "We'll wait for you guys to make the first move."

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~



Kidd: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (11/12 Ammunition Remaining) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1336 on: October 05, 2012, 10:23:31 pm »

Look around the corner
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1337 on: October 05, 2012, 10:34:45 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

Aside from some sort of ore deposit in the wall, it looks pretty empty so far.



Kidd: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (11/12 Ammunition Remaining) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

None in Sight...
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1338 on: October 05, 2012, 10:48:54 pm »

Look around some more
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1339 on: October 05, 2012, 11:20:29 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You turn the corner, coming face to face with two of the Dog things!



Kidd: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (11/12 Ammunition Remaining) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1340 on: October 05, 2012, 11:35:56 pm »

Fire twice at yellow pup's head with pistol
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If Adele covered Aerosmith, that would be my life right now.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1341 on: October 05, 2012, 11:45:38 pm »

Return to my squad and tell them the same thing
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1342 on: October 05, 2012, 11:46:15 pm »

((I'd assume that Braeden would give orders but allow me to be somewhat flexible in how I go about them, what with us being mercs and all. Asking for opinions would be something he would probably do.))

"Well, let's just check all the trucks to make sure. He could have been on one of the back ones and ran for it in the dark."

Reload if I haven't already then carefully check all the trucks with the help of another merc.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1343 on: October 06, 2012, 12:35:30 am »

Mewlren the Holy

A) Go back through the tunnel; if there are no hostiles in sight, head through the eastern door.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1344 on: October 06, 2012, 12:40:35 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You and Malthe head down to the second truck, finding that it contains the prisoners - Six of them.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You head back to the door, but it's locked.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You fire two shots at the Dog Thing Pup, striking it in the Head, dealing 39 Damage, and striking it in the Torso - Dealing 22 Damage.



Kidd: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (9/12 Ammunition Remaining) (-26% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting



~~~~~~~~~~Quercus~~~~~~~~~~

You return to your own Squad and explain the situation.

"Well, looks like we don't have much of a choice here - So we're going in now."

Spoiler: Map (click to show/hide)

Quercus: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [30 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I6)Draw [Yoxall 'Kawe'] from Pistol Holster [20 Base AP Cost] + [5 AP Cost]
I7)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Bandages] from Backpack Left Side Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
« Last Edit: October 06, 2012, 09:52:49 pm by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1345 on: October 06, 2012, 12:44:38 am »

Aim at yellow pup's head, then shoot it
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1346 on: October 06, 2012, 12:54:16 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You kill the Pup with another shot to the head.



Kidd: @ Level 2
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (8/12 Ammunition Remaining) (-13% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1347 on: October 06, 2012, 01:01:40 am »

Wait
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1348 on: October 06, 2012, 01:07:58 am »

Check the next truck.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1349 on: October 06, 2012, 01:29:58 am »

~~~~~~~~~~Kidd~~~~~~~~~~

The Remaining Dog Thing leaps at you, biting into your Right Arm and dealing 39 Damage! Your arm is hurt pretty badly...



Kidd: @ Level 2
--Health--
--Energy--
[30/30]
--Stats and Bonuses--
Current Stance: Standing (No Bonuses/Penalties)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Pistol] (8/12 Ammunition Remaining) (-13% Accuracy (Recoil)) [25 AP Cost]
A2)Swing [Lambda] [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I2)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I3)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I4)Reload with [Pistol Magazine] from Magazine Pouch [18 Base AP Cost] + [5 AP Cost]
I5)Put [Pistol] into Left Pant Pocket [15 AP Cost]
I6)Draw [Combat Knife] from Knife Sheath [20 Base AP Cost] + [5 AP Cost]
I7)Use [Small Vial of Minor Healing Potion] from Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I8)Use [Small Vial of Minor Healing Potion] from Back Left Pant Pocket [25 Base AP Cost] + [15 AP Cost]
I9)Use [Small Vial of Minor Healing Potion] from Back Right Pant Pocket [25 Base AP Cost] + [15 AP Cost]

------Enemies------

Dog Thing Pup: d (Level 1)
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hunting



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Ignoring the prisoners, you head to the last truck alone. There's no sign of the Driver, but the truck contains four large, wooden crates.

A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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