Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 87 88 [89] 90 91 ... 138

Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262675 times)

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1320 on: October 05, 2012, 10:12:17 am »

((The Truck is between you and the Shotgunner, you can't reliably Aim For/Fire At him.))
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1321 on: October 05, 2012, 10:38:28 am »

((Oh ok. Looks like I choose a bad spot on the roof.))

Aim and fire at the torso of the nearest rifleman.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1322 on: October 05, 2012, 10:54:41 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((Maybe not bad. You do have a better view of the rest of the Convoy (And approaching Rebels) than you would have had if you'd picked a spot further North.))

You take aim and fire a shot at the Rifleman next, striking them in the Torso and killing them.

The Shotgunner goes down to the Mercenaries, but another Rifleman runs in from the North.



Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (1/7 Ammunition Remaining) (-26% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the South
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the South
Unarmoured
Wielding a Rifle
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1323 on: October 05, 2012, 11:02:42 am »

"Incoming from the other trucks! Braeden, use suppressing fire on them! Keep them down! You guys on the other side, take out that mage before they get to him!"

Double aim on the red rifleman's head.
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1324 on: October 05, 2012, 11:09:32 am »

Search for water somehow
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1325 on: October 05, 2012, 11:41:12 am »

~~~~~~~~~~Kidd~~~~~~~~~~

Spoiler (click to show/hide)

Huh. You were sure that was supposed to work.

Your search for water inside and outside of the fort has been unsuccessful, apparently.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"We can see what's happening just fine!" Malthe shouts.

You carefully aim for the Rifleman's Head...



Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (1/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the South
Unarmoured
Wielding a Rifle
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1326 on: October 05, 2012, 11:51:11 am »

Aim once more and fire.
Logged

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1327 on: October 05, 2012, 11:56:19 am »

Return to the door with all the growling near where the scrabulas were found
« Last Edit: October 05, 2012, 12:03:42 pm by Lillipad »
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1328 on: October 05, 2012, 12:33:47 pm »

Mewlren the Holy

+2 Willpower


"Huh, that felt eerily familiar. What is it with the sudden urge to raise the dead? This place must be getting to me"

A) Keep moving east.
« Last Edit: October 05, 2012, 12:36:26 pm by Azthor »
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1329 on: October 05, 2012, 05:19:07 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((I'm guessing from you previous commands and such to the Squad, you're looking to start and lead your own when you can? :P))

"We can see what's happening just fine!" Malthe shouts.

You make the final adjustments to your aim and fire upon Rifleman's Head, striking them - Dealing 71 Damage and knocking them unconscious.

At that same moment, the Mecenary just below you on the road fires a shot, taking down the Rifleman.

One of the mercenaries then approaches the back of the truck, ready to fire at the Mage but-
"He's gone!" He shouts.

"Gone? He can't of just gone away somewhere while we weren't lookin'!" Braeden calls back from the window.



Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (1/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
As Good as Dead
Unconscious
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kidd~~~~~~~~~~

Spoiler (click to show/hide)

You return to the door you remember hearing growling behind, earlier when you'd first run into the Scrabulas. There is only silence now.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Feeling a little more capable than before, as far as your magical capacity goes and considering what horrible things would happen if this place did get to you - You head forwards and down the hall, eventually coming across a door and the opening to another cave... There's still no sign of the Skeletons.



A)<Insert Action Here>
« Last Edit: October 05, 2012, 08:40:24 pm by Aninimouse »
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1330 on: October 05, 2012, 06:07:47 pm »

Mewlren the Holy

A) Explore the cave.
Logged

Aninimouse

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1331 on: October 05, 2012, 06:23:30 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You follow the tunnel, which eventually leads back to the Eastern Storage Room.



A)<Insert Action Here>
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1332 on: October 05, 2012, 08:41:00 pm »

Ready a pistol, peek behind the door
Logged
Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Fireiy

  • Bay Watcher
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1333 on: October 05, 2012, 08:47:59 pm »

"They got 2 Gatling guns pointed towards the road and one in a field pointed towards our position"
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1334 on: October 05, 2012, 09:29:46 pm »

((Well, my squad doesn't seem that proactive and just seemed to take orders from me and Braeden, who is in charge of the squad, said nothing whatsoever when it came to orders. I thought I would have to tell them things...))

"Maybe he's invisible! Try spraying in there anyway, you might hit him where he's hiding!" Nathan shouted over to the mercenary.

"Is anyone hit? How are you guys holding up?"

Reload then hop down from the roof into a standing position and move over to the driver of the first truck, making sure to stay out of the line of fire of the merc behind me.
Logged
Pages: 1 ... 87 88 [89] 90 91 ... 138