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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262667 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1290 on: October 04, 2012, 07:32:57 pm »

Move Southeast one tile and go prone.

((Yes, I meant Southeast, so I just re-posted the command to make it easier on you.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1291 on: October 04, 2012, 07:58:33 pm »

Continue northward
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1292 on: October 04, 2012, 08:26:15 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

Beds? You can't even remember the last time you saw a bed. They aren't clean, comfy beds... But they're beds.



A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"There wasn't a minute ago at least." One of them responds.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You drop to the ground around the corner, but the rest of the Rebels already have their sights on you.

"Surrender now, traitor, and you'll live!"

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[4/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1293 on: October 04, 2012, 08:42:21 pm »

No time for sleep yet...
Check the last room north on this line
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1294 on: October 04, 2012, 08:52:19 pm »

Mewlren the Holy

D) Flee west while the Arcane Elemental shuts the gate behind us!
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1295 on: October 04, 2012, 09:09:52 pm »

Walk back down the road and to the left side of the northern most building.
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Lurking since 2009

Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1296 on: October 04, 2012, 09:12:28 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

The only thing in this room is a statue of a robed, bearded man. One notable property of the statue is that it's the only thing here made from good old, grey-ish coloured stone - Not the red crap you've been seeing since you ran down here.



A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Your Arcane Elemental sacrifices its life(?) to ensure your escape. The Portcullis closes just in time.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +25 Overall Experience, +294 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +144 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1297 on: October 04, 2012, 09:21:23 pm »

Touch the statue, say hello to it, move to the middle room if there's no response
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1298 on: October 04, 2012, 09:25:52 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

The statue is too shy to say anything back.



Just an empty hall here.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1299 on: October 04, 2012, 09:43:17 pm »

Aim and fire at the torso of that shotgunner.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1300 on: October 04, 2012, 10:08:36 pm »

Crawl to the bottom left corner of the first building and take a cautious look around the corner.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1301 on: October 04, 2012, 10:11:51 pm »

Try to read some of the books again, attempt to gain an understanding of the language
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1302 on: October 04, 2012, 10:50:05 pm »

((You forgot my turn.))
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Lurking since 2009

Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1303 on: October 04, 2012, 11:43:52 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You wouldn't be able to understand anything in the books no matter how hard you tried.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You take a careful look around the corner of the building. The road continues westwards, and there's a Rebel Shotgunner standing next to a barrel outside of another hole in the stone wall. He currently has his back turned to the Jungle.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((In case you weren't sure; Your accuracy bonuses aren't taken into account for the accuracy ratings shown right with the enemies. So if you were to fire at the Pistolier's head right now, it'd be 35% + your 52% worth of skill/stat bonuses. So it isn't necessary to aim at anything with a Chance-to-Hit of more than 50% unless you've accumulated a good bit of recoil.))

You aim and fire at the Shotgunner next, striking them in the Torso and dealing 56 Damage!

The Shotgunner is quickly finished off in the crossfire.

Both the Driver and Passenger of the lead truck are killed as well, but two more Rebels jump out of the back of the truck.

The Pistolier in the truck up the road fires a few shots at the shack.

The Rifleman fires a shot into the shack as well.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (5/7 Ammunition Remaining) (-6% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Pistolier: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Shotgun

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

"Well?" The Rebel squad leader asks as you approach the building.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1304 on: October 05, 2012, 12:12:04 am »

Fire once at the torso of the rifleman that fired at the shack and once at the torso of the shotgunner.
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