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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261048 times)

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1275 on: October 04, 2012, 06:20:15 am »

Mewlren the Holy

I) Summon an Arcane Elemental next to the lever. Have the Warrior of the Light keep moving west.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1276 on: October 04, 2012, 06:44:14 am »

Move southwest one tile and go prone.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1277 on: October 04, 2012, 06:52:54 am »

((Do you mean Southeast? There's a wall to your Southwest.))

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You help Menno up and onto the roof, and then; the group waits...

"Unless they took another road, the Rebels should be here any minute now!" One of the Mercenaries across the road calls out after a long period of silence.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Weapon Accuracy: +2%
Human Weapon Accuracy: +20% (Ranger-A3, Combat Knife)
Rifle Accuracy: +30% (Ranger-A3)
One Handed Blade Weapons Accuracy: +10% (Combat Knife)
Ranged Damage Bonus: +1-4
Melee Damage Bonus: +1-5
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun
Wielding a Flashlight

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

The Rebels Will Be Here Shortly...



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You quickly summon an Arcane Elemental as your friend flees towards safety.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Arcane Elemental: (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1278 on: October 04, 2012, 06:56:02 am »

Prepare for the ambush. Wait silently with my rifle ready.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1279 on: October 04, 2012, 07:11:44 am »

"Ah. I didn't see where it was aiming at...."
Crawl towards the trees
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1280 on: October 04, 2012, 07:41:39 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

After a few more minutes of waiting, the jungle falls silent. Up the road, in the distance; A pair of approaching headlights, and the sound of trucks driving down the dirt road.

The first truck nearly passes the shack before Braeden opens fire on it with his Gatling Gun, destroying both one of the front tires, and the truck's engine.

The group begins their attack!

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Weapon Accuracy: +2%
Human Weapon Accuracy: +20% (Ranger-A3, Combat Knife)
Rifle Accuracy: +30% (Ranger-A3)
One Handed Blade Weapons Accuracy: +10% (Combat Knife)
Ranged Damage Bonus: +1-4
Melee Damage Bonus: +1-5
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun
Wielding a Flashlight

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Driver: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Pistolier: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Driver: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Pistolier: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol



~~~~~~~~~~Quercus~~~~~~~~~~

You crawl through the tall grass and towards the cover of the trees.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1281 on: October 04, 2012, 08:32:13 am »

Aim and fire at the torso of the orange Pistolier.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1282 on: October 04, 2012, 09:33:13 am »

Crawl in the cover of the trees and join the other squad
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1283 on: October 04, 2012, 11:36:58 am »

Mewlren the Holy

D) Flee west with the Warrior of the Light. Have the Arcane Elemental Arcane Bolt the Yellow Skeleton in the Torso; the spare shot, if availiable, goes to the Red Skeleton's Torso.
« Last Edit: October 04, 2012, 11:39:09 am by Azthor »
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1284 on: October 04, 2012, 03:33:50 pm »

Strap the Yoxall across my back and pull out the Imp. Stand up and walk up the road.
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Lurking since 2009

Leerooooooooy walk forward twice

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1285 on: October 04, 2012, 04:04:26 pm »

Open the eastern door
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1286 on: October 04, 2012, 05:40:55 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Both sides open fire on each other.

In the chaos, you take aim at the Pistolier in the lead truck, firing - Striking them in the Torso and dealing 43 Damage!

The Rebel Driver is killed.

A Rifleman and a Shotgunner hop out of the back of the lead truck, prepared for combat.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Current Stance: Prone (-30% Enemy Ranged Accuracy, +200% Aim Effectiveness, -10 Recoil, +10 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (6/7 Ammunition Remaining) (-6% Accuracy (Recoil)) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Manning a Gatling Gun

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Prone on the Roof
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Driver: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Pistolier: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Pistolier: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Shotgunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You successfully sneak through the trees and to the other squad without any problems.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You continue to flee from the Skeletons, now behind the Warrior of the Light.

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, but they block the attack.

Your Arcane Elemental casts Arcane Bolt on the Skeleton again, this time killing it!



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +25 Overall Experience, +294 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +144 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Arcane Elemental: (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

The Rifle doesn't have any sort of straps to strap it to your back with, you'll have to carry it in your free hand.

You draw the Imp regardless of this, and continue down the road, and now that you're no longer focused on the firefight with the Rifleman, you notice that the path ahead doesn't look very promising.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
I)Switch to [Yoxall 'Atkil'] [20 AP Cost]

------Enemies------

None in Sight...



~~~~~~~~~~Kidd~~~~~~~~~~

Little to your surprise, this room is identical to the other stairway.



A)<Insert Action Here>
« Last Edit: October 04, 2012, 06:29:31 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1287 on: October 04, 2012, 06:18:46 pm »

Clear out the eastern wall, and check the southeastern room bound to be there
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1288 on: October 04, 2012, 06:46:00 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

Your journey continues.



This room is entirely empty. That's disappointing.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1289 on: October 04, 2012, 07:21:40 pm »

"Is there anything around the other corner?"
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