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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261047 times)

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1260 on: October 04, 2012, 02:40:33 am »

"Let's just check it out anyway. Might find something useful."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1261 on: October 04, 2012, 02:53:24 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

The group checks the Shack, but it's been completely emptied.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Weapon Accuracy: +2%
Human Weapon Accuracy: +20%
Rifle Accuracy: +30%
One Handed Blade Weapons Accuracy: +10%
Ranged Damage Bonus: +1-4
Melee Damage Bonus: +1-5
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Available Actions--
[Infinite AP, for now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Take Aim (+10% Accuracy) [25 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Wielding a Flashlight

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Rifle
Wielding a Flashlight


------Enemies------

The Rebels won't be Here for a While...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1262 on: October 04, 2012, 03:20:23 am »

Go into a crouching position and go to the bottom left corner of the second building to the left.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1263 on: October 04, 2012, 03:30:26 am »

"Well, that's dissapointing. Any ideas for the ambush Braeden? Maybe we can find a fallen tree and drag it over the road or something..."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1264 on: October 04, 2012, 03:53:28 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"This old shack could make for good cover, but once we start firin' they'll know where we are." Braeden Replies, "If we blocked off the road with a fallen tree, it'd have to be one already near the road."

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

As you approach the other squad's position, they all begin making frantic gestures for you to stop.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1265 on: October 04, 2012, 04:06:05 am »

"Maybe we can have a squad dug in on the other side of the road, and catch them in a cross fire? Have you got anything that might stop a truck?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1266 on: October 04, 2012, 04:11:58 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Yes, I could probably stop one of the trucks - Preferably the one leadin' the convoy, but there are prisoners aboard at least one of them. We have to watch our fire."

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1267 on: October 04, 2012, 04:21:29 am »

"Good point... Ok how about this: We'll take the shack and the other squad digs in across the road. When you take out the tires of the lead truck and they hop out to shoot at us, the group across the road hammers them and we catch them in the middle of the road with nowhere to go. What do you guys think?"

Take a quick look outside for any logs or fallen trees by the road. Also check out the roof of the shack. How is it shaped? Does it look like it can take my weight? How far off the ground is it?
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1268 on: October 04, 2012, 04:47:12 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"It sounds like a well enough plan." Braden replies, and the others seem fine with the idea, "I'll set up my gun in the window then."

You turn to take a look at the roof of the shack. It's slanted very slightly - Away from the road, and maybe about two and a half meters above the ground. It could probably take your weight as long as you didn't jump around.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1269 on: October 04, 2012, 05:08:47 am »

Mewlren the Holy

D) Move two tiles southwest.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1270 on: October 04, 2012, 05:16:13 am »

"Ok, I'll be on the roof of this shack. We'll wait for you to take out the first truck Braeden, then we'll take out the rebels when they pile out. Make sure to stop them from getting to the prisoners, cause noone wants any human shields. Can you give me a boost Menno?"

Climb onto the roof of the shack with Menno's help and lie flat facing the road. Stay back a bit from the edge and put 2 clips into my pockets for easier access. Then wait for the rebels in ambush position.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1271 on: October 04, 2012, 05:40:42 am »

Stop moving and get into a prone position
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1272 on: October 04, 2012, 05:53:17 am »

F) Aim and fire!
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Lurking since 2009

Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1273 on: October 04, 2012, 06:12:43 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((The Backpack Side Pockets are just as good as your own pockets for holding the magazines.))

"Hey! Now help me up!" Menno shouts from below as everyone gets into their positions.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Weapon Accuracy: +2%
Human Weapon Accuracy: +20% (Ranger-A3, Combat Knife)
Rifle Accuracy: +30% (Ranger-A3)
One Handed Blade Weapons Accuracy: +10% (Combat Knife)
Ranged Damage Bonus: +1-4
Melee Damage Bonus: +1-5
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Available Actions--
[Infinite AP, for Now]
--Movement--
M1)Walk 1 Tile [25/30/35 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
M3)Wait [50 AP Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Aim (+10% Accuracy towards Specified Target) [25 AP Cost]
S2)Quick Aim (+5% Accuracy towards Specified Target) [13 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Wielding a Flashlight

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Rifle
Wielding a Flashlight


------Enemies------

The Rebels Won't be here for a While...


~~~~~~~~~~Quercus~~~~~~~~~~

"The Gatling Gun!" One of them whispers.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You move to the Southwest as the Skeletons pour in through the door.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[10/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim and fire one last shot at the Militia, killing them.

That was a dramatic waste of a bullet.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 894 Rifles Experience, 684 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1274 on: October 04, 2012, 06:19:22 am »

"Alright, alright, but don't jump around on this stuff and go over to the other side so we can spread our weight."

Give the poor man a hand up. Try not to break through the roof as best as possible.
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