~~~~~~~~~~Kidd~~~~~~~~~~All of them (Or at least the ones you happen to look at) seem to be in a language you don't recognize, though it does seem somewhat similar to your own language...
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You take a brief moment to meditate...
Mewlren the Holy:
@ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--[Head: 41] [C:6|B:3|P:3] [Light Armour]
[Torso: 17] [C:19|B:9|P:11] [Light Armour]
[Left Arm: 62] [C:3|B:3|P:1] [Light Armour]
[Left Hand: 50] [C:3|B:3|P:1] [Light Armour]
[Right Arm: 65] [C:4|B:2|P:2] [Light Armour]
[Right Hand: 50] [C:4|B:2|P:2] [Light Armour]
[Left Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 50] [C:6|B:3|P:3] [Light Armour]
[Right Leg: 75] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 50] [C:0|B:0|P:0] [Unarmoured]
--Mana--[7/50]
--Available Actions--[50 AP]
A)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]B)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]C)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]G)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured
Mewlren's Arcane Elemental (Turns Remaining: 13)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 13]
[Right Arm: 19]
[Right Hand: 13]
[Left Leg: 19]
[Left Foot: 13]
[Right Leg: 19]
[Right Foot: 13]
--Mana--[5/24]
--Available Information and Known Status Effects--Unseen
Unarmed
Mewlren's Arcane Elemental (Turns Remaining: 14)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 13]
[Right Arm: 19]
[Right Hand: 13]
[Left Leg: 19]
[Left Foot: 13]
[Right Leg: 19]
[Right Foot: 13]
--Mana--[4/24]
--Available Information and Known Status Effects--Unseen
Unarmed
Mewlren's Arcane Elemental (Turns Remaining: 15)
--Health--[Head: 19]
[Torso: 25]
[Left Arm: 19]
[Left Hand: 13]
[Right Arm: 19]
[Right Hand: 13]
[Left Leg: 19]
[Left Foot: 13]
[Right Leg: 19]
[Right Foot: 13]
--Mana--[3/24]
--Available Information and Known Status Effects--Unseen
Unarmed
------Enemies------Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 3]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
Skeletal Guard: [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You get your new gear together, before asking if there are any combat vests or the like.
"Right over there." He responds, gesturing towards a few boxes off to the side. You'd look, but you doubt any of them cost anywhere near 3₵.
So instead, you leave the tent and return to your squad.
"We've already got ourselves a mission." Braeden says, emerging from the commander's tent. "We've been told to ambush a small rebel convoy transporting a bit of munitions, an' more importantly; prisoners. It shouldn't be too hard on us, an' we'll have the help of another squad." He explains, passing you, Menno and Malthe each an envelope. "There's the advance pay, should come to 50₵. We'll each get another 150₵ if we can stop the convoy an' rescue the prisoners, as well as anything we can carry ourselves from the munitions truck. Rest goes to the Military."
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You make it to the end of the Alley, but there are three more Rebels waiting for you...
Varin Eldan:
@ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--[Head: 86] [C:0|B:0|P:0] [Unarmoured]
[Torso: 115] [C:5|B:2|P:2] [Unarmoured]
[Left Arm: 86] [C:0|B:0|P:0] [Unarmoured]
[Left Hand: 57] [C:0|B:0|P:0] [Unarmoured]
[Right Arm: 86] [C:0|B:0|P:0] [Unarmoured]
[Right Hand: 57] [C:0|B:0|P:0] [Unarmoured]
[Left Leg: 86] [C:2|B:1|P:1] [Unarmoured]
[Left Foot: 57] [C:10|B:5|P:7] [Light Armour]
[Right Leg: 86] [C:2|B:1|P:1] [Unarmoured]
[Right Foot: 57] [C:10|B:5|P:7] [Light Armour]
--Energy--[4/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile (Must be Standing)
[10 AP + 2 Energy Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-95% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (-85% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Arm: 75] (-95% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (-105% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (-95% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (-105% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (-95% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Foot: 50] (-105% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75] (-95% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Foot: 50] (-105% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Arm: 75] (-5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (-15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (-5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (-15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (-5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Foot: 50] (-15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75] (-5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Foot: 50] (-15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (35% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Arm: 75] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Foot: 50] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Foot: 50] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (30% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (40% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Arm: 75] (30% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (20% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (30% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (20% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (30% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Foot: 50] (20% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75] (30% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Foot: 50] (20% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Torso: 100] (25% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Arm: 75] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Hand: 50] (5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Arm: 75] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Hand: 50] (5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Leg: 75] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Left Foot: 50] (5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Leg: 75] (15% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
[Right Foot: 50] (5% Chance to Hit) [C:?|B:?|P:?] [Unarmoured]
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim, and fire another shot at the Rifleman, striking them in the Torso again, dealing 46 Damage and knocking them down.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 60 Overall Experience, 890 Rifles Experience, 680 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--[Head: 71] [C:0|B:0|P:0] [Unarmoured]
[Torso: 57] [C:20|B:10|P:12] [Medium Armour]
[Left Arm: 61] [C:8|B:3|P:4] [Medium Armour]
[Left Hand: 52] [C:5|B:2|P:3] [Medium Armour]
[Right Arm: 82] [C:8|B:3|P:4] [Medium Armour]
[Right Hand: 55] [C:5|B:2|P:3] [Medium Armour]
[Left Leg: 49] [C:3|B:1|P:1] [Unarmoured]
[Left Foot: 55] [C:10|B:5|P:7] [Medium Armour]
[Right Leg: 82] [C:3|B:1|P:1] [Unarmoured]
[Right Foot: 55] [C:10|B:5|P:7] [Medium Armour]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (2/5 Ammunition Remaining) (-15% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[30 AP Cost]C)Sprint 1 Tile (Must be Standing)
[12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+10% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 75] (45% Chance to Hit)
[Torso: 5] (115% Chance to Hit) [Heavy Bleeding]
[Left Arm: 75] (45% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (45% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (45% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (45% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Unarmoured
Wielding a Rifle
~~~~~~~~~~Quercus~~~~~~~~~~"No, but as long as you don't go too far that shouldn't be a problem. We'll stay here until you've returned, but we'll begin the attack if we hear any gunfire. We should be able to draw their fire from you."
A)<Insert Action Here>