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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261044 times)

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1245 on: October 03, 2012, 10:07:10 pm »

"Sounds like a plan, but do we have any radios to communicate in case I get separated?"
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1246 on: October 03, 2012, 10:09:16 pm »

Look over the books
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1247 on: October 03, 2012, 10:26:25 pm »

((+2 Perform skill!))

F) Take aim and fire at the Militia Rifleman.

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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1248 on: October 03, 2012, 11:20:55 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

All of them (Or at least the ones you happen to look at) seem to be in a language you don't recognize, though it does seem somewhat similar to your own language...

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You take a brief moment to meditate...



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[7/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 13)
--Health--
Spoiler (click to show/hide)
--Mana--
[5/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 14)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 15)
--Health--
Spoiler (click to show/hide)
--Mana--
[3/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You get your new gear together, before asking if there are any combat vests or the like.

"Right over there." He responds, gesturing towards a few boxes off to the side. You'd look, but you doubt any of them cost anywhere near 3₵.

So instead, you leave the tent and return to your squad.

"We've already got ourselves a mission." Braeden says, emerging from the commander's tent. "We've been told to ambush a small rebel convoy transporting a bit of munitions, an' more importantly; prisoners. It shouldn't be too hard on us, an' we'll have the help of another squad." He explains, passing you, Menno and Malthe each an envelope. "There's the advance pay, should come to 50₵. We'll each get another 150₵ if we can stop the convoy an' rescue the prisoners, as well as anything we can carry ourselves from the munitions truck. Rest goes to the Military."

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You make it to the end of the Alley, but there are three more Rebels waiting for you...

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[4/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim, and fire another shot at the Rifleman, striking them in the Torso again, dealing 46 Damage and knocking them down.



Kairo Undular: @ Level 1 (Experience Gained so Far: 60 Overall Experience, 890 Rifles Experience, 680 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (2/5 Ammunition Remaining) (-15% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

"No, but as long as you don't go too far that shouldn't be a problem. We'll stay here until you've returned, but we'll begin the attack if we hear any gunfire. We should be able to draw their fire from you."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1249 on: October 03, 2012, 11:38:38 pm »

Mewlren the Holy

D) Keep moving west.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1250 on: October 03, 2012, 11:43:51 pm »

Keep moving north
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1251 on: October 03, 2012, 11:47:31 pm »

"Well, this should be interesting. When do we leave?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1252 on: October 04, 2012, 12:16:31 am »

~~~~~~~~~~Kidd~~~~~~~~~~

The next room contains a long table, each side lined with chairs. Probably a dining, or meeting hall.
You can't imagine you'd find anyone to use all of the other seats...



A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You continue your escape to the East, but it's only moments before the skeletons have bust down the door!



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[9/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Now, if we can." Braeden replies, "The more time we have to prepare an ambush, the better."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1253 on: October 04, 2012, 12:24:45 am »

"Ok, let's go then."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1254 on: October 04, 2012, 01:02:07 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You and your squad hop into the Jeep, and set back off into the jungle, another squad following closely behind.
It's a long drive along the dirt roads twisting their way through the dark jungle. The wildlife is surprisingly loud for it being the middle of the night.

Braeden pulls up into a clearing alongside the road, and the squad gets out of the motorcar - walking up and back towards the road.



"They'll be passin' through the area within' the next hour." Braeden says, as the other squad approaches from their own vehicle.

"You guys know these jungles are full of giant spiders, right?" Menno asks, glancing around into the darkness.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1255 on: October 04, 2012, 01:34:42 am »

"You leave them alone and they'll do the same to you. So, let's take a look at what we have to work with."
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1256 on: October 04, 2012, 01:56:38 am »

Start recon op
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1257 on: October 04, 2012, 02:03:54 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Not the big ones." Malthe replies, "We've fought a lot of spiders... The big ones will go out their way to get to you."

Just in case these stories are true, you straighten up and re-familiarize yourself with your equipment to prepare for potential combat, even if it is unlikely.

After walking a bit farther up the road, the squad spots an abandoned shack.

Spoiler: Map (click to show/hide)

Pvt. Nathan Dillenger: @ Level 1
--Health--
Spoiler: Uninjured (click to show/hide)
--Energy--
[25/25]
--Stats and Bonuses--
Weapon Accuracy: +2%
Human Weapon Accuracy: +20%
Rifle Accuracy: +30%
One Handed Blade Weapons Accuracy: +10%
Ranged Damage Bonus: +1-4
Melee Damage Bonus: +1-5
Dodge Chance: 1%
Block Chance: 1% (Nothing to Block Ranged Attacks With)
Attack Speed Bonus: +1
Stealth Detection Bonus: +1%
--Available Actions--
[Infinite AP, for now]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
--Stance--
P1)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [20 AP Cost]
P2)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [10 AP Cost]
--Attacks--
A1)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Take Aim (+10% Accuracy) [25 AP Cost]
--Inventory--
I1)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I2)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I3)Reload with [Ranger A3 Magazine] from Backpack Right Side Pocket [33 Base AP Cost] + [10 AP Cost]
I4)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I5)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I6)Reload with [Ranger A3 Magazine] from Backpack Left Side Pocket [33 Base AP Cost] + [10 AP Cost]
I7)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I8)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I9)Use [Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I10)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I11)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I12)Use [Heavy Bandages] from Backpack [25 Base AP Cost] + [25 AP Cost]
I13)Drink [Small Vial of Minor Healing Potion] [25 Base AP Cost] + [15 AP Cost]
I14)Draw [Copper Combat Knife] from Field Jacket Knife Sheath [20 Base AP Cost] + [5 AP Cost]

------Allies------

Cpl. Braeden Moores
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Well Armoured
Wielding a Flashlight

Pfc. Malthe Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Submachinegun

Pfc. Menno Lawerenz
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Lightly Armoured
Wielding a Rifle
Wielding a Flashlight


------Enemies------

The Rebels won't be Here for a While, and you're sure there won't be any Spider Attacks...



~~~~~~~~~~Quercus~~~~~~~~~~

You prepare to go on your little Scouting Mission.

((By the way, as long as you aren't actually in combat, you have 'infinite' AP. You don't have to move two tiles at a time.))

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Rifle

Rebel Gunner: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Unarmoured
Wielding a Pistol
« Last Edit: October 04, 2012, 02:12:35 am by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1258 on: October 04, 2012, 02:18:27 am »

"Right, let's go clear that shack and then we can think of something. Maybe there's a fallen log we can use lying around somewhere?"

Take Menno and clear the shack of rebels.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1259 on: October 04, 2012, 02:25:37 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"If there were rebels in there they'd already be shooting at us." Menno replies.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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