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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261045 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1230 on: October 03, 2012, 07:14:53 pm »

Open the door at the top of the room
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1231 on: October 03, 2012, 07:19:52 pm »

Yeah, other people need those. Head to the armory.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1232 on: October 03, 2012, 07:31:37 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You head to the Armoury Tent, which is also filled with boxes, but also weapons and equipment. Also unlike the supply tent, there's actually someone here.

"Out of ammo? In need of medical supplies?" The quartermaster asks.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"If you're taking a liking to this scout work, maybe you could head along the edge of the jungle and to the West - see what's over there." Garfield suggests.

A)Sounds like a plan
B)Actually, <Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You check the next room. The room contains two crates, an anvil, and a forge.



A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1233 on: October 03, 2012, 07:45:15 pm »

Sprint two tiles and walk one tile to the right.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1234 on: October 03, 2012, 07:48:59 pm »

"I'd like some basic medical supplies. Also, I'm a bit under equipped. Do you have a combat knife sheath and a spare pistol, ammo and holster I could take?"
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1235 on: October 03, 2012, 07:52:05 pm »

Open crates
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1236 on: October 03, 2012, 08:12:04 pm »

Dive to the ground (prone), aim, and fire at the Militia Rifleman.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1237 on: October 03, 2012, 08:14:43 pm »

Mewlren the Holy

D) Flee two tiles towards the western side of the room with the Warrior of the Light in tow. Have the Green Arcane Elemental arcane bolt the Yellow Skeleton and the others arcane bolt the Red Skeleton.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1238 on: October 03, 2012, 09:26:15 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"What's your name?.. Dillenger? Let's see... We can't just go giving people hundreds of credits worth of equipment, not when they haven't even completed any missions yet. However, you are still to be given a small amount of supplies to aid you on your first mission. You'll also be given some free supplies whenever you've completed a mission."

You have 12₵ in your Wallet, and 50₵ worth of Free Supplies to collect.

-Medical Supplies-
Spoiler (click to show/hide)
-Ammunition-
Spoiler (click to show/hide)
-Misc. Items-
Spoiler (click to show/hide)


A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You open up the crates, in search of precious loot.

The First Crate Contains:
[Copper Pickaxe]

The Second Crate Contains:
[Small Copper Bar]
[Small Copper Bar]
[Small Copper Bar]
[Small Tin Bar]

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You flee alongside the Warrior of the Light!

Your Arcane Elemental punches the Skeletal Guard, but the attack is resisted.

The Skeletal Guard makes short work of your Arcane Elemental.

The Skeletal Guard destroys the Arcane Elemental as well.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 15)
--Health--
Spoiler (click to show/hide)
--Mana--
[3/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 16)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 17)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Another Rebel emerges from the North Alley behind you.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[3/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You dramatically dive for the ground and take aim!

The Militia Rifleman fires a shot at you, striking you in the left leg and dealing 23 Damage! (1 Resisted)

You continue aiming at the Militia Rifleman before firing a shot back at them, striking them in the Torso and dealing 49 Damage!

He returns fire, but misses.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 798 Rifles Experience, 598 Human Weapons Experience, 130 Medium Armour Experience, 90 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (3/5 Ammunition Remaining) (-15% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1239 on: October 03, 2012, 09:30:12 pm »

Move north again
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If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1240 on: October 03, 2012, 09:40:24 pm »

Mewlren the Holy

D) Keep moving west. Have the Red Arcane Elemental close the door behind them.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1241 on: October 03, 2012, 09:51:08 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

The exploration continues, this time leading you to some sort of small library. The shelves are half empty, and the books are dusty.



A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

The Arcane Elemental follows its order, closing the door as the Skeletons advance.



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 14)
--Health--
Spoiler (click to show/hide)
--Mana--
[4/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 15)
--Health--
Spoiler (click to show/hide)
--Mana--
[3/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 16)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/24]
--Available Information and Known Status Effects--
Unseen
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1242 on: October 03, 2012, 09:53:18 pm »

Walk 2 tiles right.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1243 on: October 03, 2012, 09:58:53 pm »

"Fair enough. Thanks for telling me, I'll be sure to come back after a mission. Have you got any tactical vests or carrying equipment?"

Get a knife sheath, 3 bandages, 3 heavy bandages, a box of .308 rounds and a small vial of minor healing potion. Attach the sheath to my chest and put my combat knife in there, the box of ammo in my backpack, with all the bandages and put the vial in my large pouch. Head out to find my squad again.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1244 on: October 03, 2012, 09:59:45 pm »

Mewlren the Holy

G) Meditate for a turn.
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