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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262653 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1215 on: October 03, 2012, 04:21:25 pm »

Go up
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1216 on: October 03, 2012, 04:49:52 pm »

Mewlren the Holy

I) Summon another Arcane Elemental southeast of the Warrior of the Light and have the Arcane Elementals Arcane Bolt the Yellow Skeleton's Torso.
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1217 on: October 03, 2012, 05:20:49 pm »

Sprint 2 tiles right, then walk one tile right.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1218 on: October 03, 2012, 05:41:20 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon a third Arcane Elemental!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, but they block the Attack!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +270 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +120 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[10/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 16)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 17)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You begin heading up the road, spotting the Militia Rifleman from earlier - And he's already aiming at you.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 130 Medium Armour Experience, 44 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[Infinite AP, for now]
A)Fire [Yoxall 'Atkil'] (4/5 Ammunition Remaining) (+22% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle



~~~~~~~~~~Kidd~~~~~~~~~~

You climb the stairs upwards...



A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You ignore the Rebel and continue down the alley, as they raise their rifle and take aim...

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1 (Experience Gained So Far: +10 Overall Experience, +150 Rifles Experience, +150 Human Weapons Experience, +150 Marchand 88 Rifle Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[7/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (3/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+10% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1219 on: October 03, 2012, 05:43:06 pm »

Take southern door
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1220 on: October 03, 2012, 06:02:50 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You open the door, revealing a walkway along the edge of the fort - overlooking the rocky wastelands that make up the surrounding landscape.



A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1221 on: October 03, 2012, 06:05:11 pm »

((Can I dive out of the way?))
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Leerooooooooy walk forward twice

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1222 on: October 03, 2012, 06:06:05 pm »

((Can I dive out of the way?))

((Well even if you could, there isn't really anywhere to dive to.))
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1223 on: October 03, 2012, 06:07:16 pm »

Enter the door on the other side
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1224 on: October 03, 2012, 06:29:44 pm »

Mewlren the Holy

I) Summon an Arcane Elemental northeast of the Warrior of the Light. Have the Arcane Elementals Arcane Bolt the Yellow Skeleton's Torso. If there are spare shots, ai them at the Red Skeleton's Torso.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1225 on: October 03, 2012, 06:51:38 pm »

"I could only see that they got two old Gatling guns and a few soldiers."
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1226 on: October 03, 2012, 06:56:30 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon a fifth Arcane Elemental!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, dealing 9 Damage. (1 Resisted)

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, but they block the Attack!

Your Arcane Elemental casts Arcane Bolt on the charging Skeletal Guard, but they block the Attack!



Mewlren the Holy: @ Level 1 (Experience Gained so Far: +20 Overall Experience, +288 Arcane Magic Experience, +38 Light Armour Experience, +140 Arcane Bolt Spell Experience, +138 Summon Arcane Elemental Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Wielding a Copper Spatha
Lightly Armoured

Mewlren's Arcane Elemental (Turns Remaining: 15)
--Health--
Spoiler (click to show/hide)
--Mana--
[2/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 16)
--Health--
Spoiler (click to show/hide)
--Mana--
[1/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 17)
--Health--
Spoiler (click to show/hide)
--Mana--
[0/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 18)
--Health--
Spoiler (click to show/hide)
--Mana--
[8/24]
--Available Information and Known Status Effects--
Unarmed

Mewlren's Arcane Elemental (Turns Remaining: 19)
--Health--
Spoiler (click to show/hide)
--Mana--
[24/24]
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

You cross the walkway and open the door on the other side. Behind it is an almost completely empty room, save for four training dummies.





~~~~~~~~~~Quercus~~~~~~~~~~

"Well I doubt all of the rebels are over here. Where are the Gatling guns positioned?"

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1227 on: October 03, 2012, 06:59:07 pm »

Look around to see if there's any bandages I can take, if so take 2. Then head to the armory tent.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1228 on: October 03, 2012, 07:08:13 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You probably aren't allowed to just go taking supplies out of the boxes.

A)It's just two bandages, no one will ever even know they're gone
B)Head to the Armoury Tent
C)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1229 on: October 03, 2012, 07:10:37 pm »

"Ones in a field in the North-West, the others in the grass close to the road in the North-East"
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