~~~~~~~~~~Kidd~~~~~~~~~~You draw the throwing axe. Let's do this!
Kidd:
@ Level 2
--Health--[Head: 65]
[Torso: 46]
[Left Arm: 67]
[Left Hand: 55]
[Right Arm: 33]
[Right Hand: 39]
[Left Leg: 71]
[Left Foot: 50]
[Right Leg: 35]
[Right Foot: 50]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Attack with Both
[Combat Knife] and
[Copper Throwing Axe] (+4% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]B)Slash with
[Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]C)Stab with
[Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]D)Hack with
[Copper Throwing Axe] (+12% Accuracy) (+1-6 Damage Bonus)
[25 AP Cost]E)Throw
[Copper Throwing Axe] (+0% Accuracy) (6 Tile Range) (+1-6 Damage)
[25 AP Cost]F)Walk 1 Tile
[25 AP Cost]G)Sprint 1 Tile
[10 AP + 2 Energy Cost]H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]J)Use
[Small Vial of Minor Healing Potion] [25+25 AP Cost]------Enemies------Scrabula: x [Level 1 ]--Health--[Body: 15] (8% Chance to Hit (Throwing Axe))
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Still Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (0% Chance to Hit)
[Left Foreleg: 10] (0% Chance to Hit)
[Right Foreleg: 10] (0% Chance to Hit)
[Left Hindleg: 10] (0% Chance to Hit)
[Right Hindleg: 10] (0% Chance to Hit)
--Available Information and Known Status Effects--Still Hungry
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You reload the rifle with the last Clip the Militia Rifleman had on him.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 58]
[Left Arm: 61]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 9] (0% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (20% Chance to Hit)
[Left Arm: 75] (10% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (10% Chance to Hit)
[Left Foot: 50] (0% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Being Dragged by
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (5% Chance to Hit)
[Torso: 100] (25% Chance to Hit)
[Left Arm: 75] (15% Chance to Hit)
[Left Hand: 50] (5% Chance to Hit)
[Right Arm: 75] (15% Chance to Hit)
[Right Hand: 50] (5% Chance to Hit)
[Left Leg: 75] (15% Chance to Hit)
[Left Foot: 50] (5% Chance to Hit)
[Right Leg: 75] (15% Chance to Hit)
[Right Foot: 50] (5% Chance to Hit)
--Available Information and Known Status Effects--Dragging the
Militia RiflemanUnarmoured
Wielding a Rifle
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~You head to the South, spotting a few Hostile Skeletons standing in the darkness.
Mewlren the Holy:
@ Level 1
--Health--[Head: 60]
[Torso: 17]
[Left Arm: 62]
[Left Hand: 50]
[Right Arm: 65]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[50/50]
--Available Actions--[50 AP]
A)Slash/Stab with Both
[Copper Dagger] and
[Copper Knife] (-20% Accuracy)
[25 AP Cost]B)Slash/Stab with
[Copper Dagger] (+0% Accuracy)
[25 AP Cost]C)Slash/Stab with
[Copper Knife] (+0% Accuracy)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[20 AP Cost]G)Meditate (+5 Mana, +25% Damage Vulnerability)
[50 AP Cost]H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage)
[25 AP + 8 Mana Cost]I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell)
[30 AP + 10 Mana Cost]------Allies------Warrior of the Light: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Unarmed
------Enemies------Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Copper Dagger
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Wooden Club
Skeleton: S [Level 1 Undead Human]--Health--[Head: 22]
[Torso: 30]
[Left Arm: 22]
[Left Hand: 15]
[Right Arm: 22]
[Right Hand: 15]
[Left Leg: 22]
[Left Foot: 15]
[Right Leg: 22]
[Right Foot: 15]
--Available Information and Known Status Effects--Wielding a Stone
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~You sit around in the Garage for a little until finally, you and the rest of your squad climb into a Jeep and join a small convoy of fellow mercenaries heading to the Port on the North Side of the City.
A)Wait Out the Ride
B)<Insert Action Here>
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~Aside from a few Motorcars parked outside of the inn, there isn't anything too interesting. Not that you can see in the dark that is, as by now night has fallen over the town.
You enter the Inn, though it's relatively empty. There are a few people seated around, talking amongst themselves but you get the feeling that almost all of them are probably just travelers.
Aside from the Innkeeper and their assistant, there are two doors. One marked as a Bathroom, and the other presumably leading to the rooms available to travelers.
A)Approach the Innkeeper
B)Take a Seat
C)Leave the Inn
D)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You walk around the corner and - Damn it. And these Slimes do seem to have noticed you.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90]
[Torso: 120]
[Left Arm: 46]
[Left Hand: 43]
[Right Arm: 90]
[Right Hand: 60]
[Left Leg: 90]
[Left Foot: 60]
[Right Leg: 90]
[Right Foot: 60]
--Mana--[15/15]
--Energy--[10/10]
--Available Actions--[Infinite AP, for Now]
A)Slash
[Copper Longsword] (+0-3 Damage) (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+0-3 Damage) (+8% Accuracy)
[25 AP Cost]C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
------Enemies------Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Watching You
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Watching You
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Watching You
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Watching You
~~~~~~~~~~Quercus~~~~~~~~~~You crawl forwards through the grass.
Quercus:
@ Level 1
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[10/10]
--Available Actions--[50 AP]
A)Fire
[AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy)
[25 AP Cost]B)Crawl 1 Tile
[30 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy)
[10 + 5 AP Cost]H)Draw
[Combat Knife] (+6% Accuracy)
[10 + 5 AP Cost]I)Reload with
[Ranger A3 Magazine] [33 + 5 AP Cost]J)Use
[Bandages] [25 + 15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------Rebel Recruit: H--Health--[Head: 71] (5% Chance to Hit)
[Torso: 95] (15% Chance to Hit)
[Left Arm: 71] (5% Chance to Hit)
[Left Hand: 47] (-5% Chance to Hit)
[Right Arm: 71] (5% Chance to Hit)
[Right Hand: 47] (-5% Chance to Hit)
[Left Leg: 71] (5% Chance to Hit)
[Left Foot: 47] (-5% Chance to Hit)
[Right Leg: 71] (5% Chance to Hit)
[Right Foot: 47] (-5% Chance to Hit)
--Available Information and Known Status Effects--Unarmoured
Wielding a Pistol
Walking to the Northeast
Rebel Rifleman: H--Health--[Head: 75] (10% Chance to Hit)
[Torso: 100] (20% Chance to Hit)
[Left Arm: 75] (10% Chance to Hit)
[Left Hand: 50] (0% Chance to Hit)
[Right Arm: 75] (10% Chance to Hit)
[Right Hand: 50] (0% Chance to Hit)
[Left Leg: 75] (10% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (10% Chance to Hit)
[Right Foot: 50] (0% Chance to Hit)
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Walking to the Northeast