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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262434 times)

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1110 on: September 29, 2012, 01:40:03 pm »

Check barrels, crates, and the skeleton
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If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1111 on: September 29, 2012, 02:22:42 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You check the barrels and crates...

The First Barrel Contains:
[Small Vial of Minor Strength Potion]
[Small Vial of Minor Energy Potion]
[Small Vial of Minor Healing Potion]

The Second Barrel Contains:
[Small Vial of Minor Antidote Potion]
[Empty Vial]
[Small Vial of Minor Antidote Potion]

The Third Barrel Contains:
[Empty Vial]
[Small Vial of Minor Mana Potion]
[Small Vial of Minor Healing Potion]

The Fourth Barrel Contains:
[Empty Vial]
[Small Vial of Minor Healing Potion]
[Small Vial of Minor Energy Potion]

The Fifth Barrel Contains:
[Small Vial of Minor Energy Potion]
[Small Vial of Minor Healing Potion]
[Small Vial of Minor Antidote Potion]

The First Crate Contains:
[Copper Dagger]
[Copper Closed Helm]
[Clay Pot]
[Engraved Bone Ring]
[Light Leather]
[Copper Pauldron]
[Copper Cuirass]
[Heavy Leather Cap]

The Second Crate Contains:
[Copper Throwing Dart]
[Copper Javelin]
[Copper Throwing Axe]
[Light Leather Greaves]
[Light Leather Cap]
[Light Leather Cap]
[Light Leather Boot]
[Light Leather Coif]

The Skeleton is just a Skeleton.


A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Uh, the usual stuff happened." Malthe replies.

"Moving on - The rebels?" Menno asks, "Eh, they're just a bunch of guys with guns who don't really know how to use guns too well. Mostly."

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1112 on: September 29, 2012, 02:56:59 pm »

((Fine, I'll just re-post)

Ask the nearest Rebel for a bandage.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1113 on: September 29, 2012, 03:11:07 pm »

(put on: leathercopper pauldron, leather greaves, leather boot, heavy leather cap, engraved bone ring)
(drink: health potionx2)
(deposit: all ammo)
(take: copper throwing axe, health potion)
After optimizing equipment, healing up, and preparing, set back to reclaim the pistols from the scrabulas
« Last Edit: September 29, 2012, 04:15:38 pm by Lillipad »
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If Adele covered Aerosmith, that would be my life right now.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1114 on: September 29, 2012, 03:21:52 pm »

Nahulai drinks her final bottle of water and heads to the closest bar/inn.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1115 on: September 29, 2012, 03:55:34 pm »

Mewlren the Holy

A) Summon three Arcane Elementals, meditate until my mana is full and head further southwards.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1116 on: September 29, 2012, 06:39:20 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You trek back to the entrance of the cavern you entered this place through, the place you dropped your pistols...

A)Open the Door
B)<Insert Action Here>
C)You Know What, Nevermind



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

After drinking another bottle of water, you walk across the road to the small Inn on the other side.

A)Enter
B)Take a Look Around
C)Approach the Gas Station
D)Reenter the General Store
E)Walk out of Town and to the North
F)Follow the Road Southwards



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

The Rebel bandages you up himself, that should stop the bleeding at least.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

By the time you've reached the next room, your Elementals are gone. However, there don't appear to be any monsters in here anyways. There are however, standing suits of copper armour behind a closed portcullis. Probably Constructs or Golems of some sort, but they're deactivated... Armour isn't evil, maybe if you could reactivate one you might have a new ally.

On examination of the rest of the room, you realize that parts of the ceiling have caved in.



A)<Insert Action Here>
« Last Edit: September 29, 2012, 06:46:02 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1117 on: September 29, 2012, 06:45:51 pm »

B: prepare the throwing axe for a good slash
then A
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If Adele covered Aerosmith, that would be my life right now.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1118 on: September 29, 2012, 07:00:39 pm »

J) It's time for a reload.
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Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1119 on: September 29, 2012, 07:24:36 pm »

Mewlren the Holy

A) Go further south, then east, in search of a lever.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1120 on: September 29, 2012, 09:55:53 pm »

"Well you two are helpful... Thanks, I guess..."

Hang around the trucks until it's time to leave. Then head with my squad.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1121 on: September 29, 2012, 10:01:54 pm »

Crawl forward 1 tile
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1122 on: September 30, 2012, 11:59:23 am »

Nahulai takes a look around the nearby area, interested in the people and places of this town and then enters the inn. As she enters she looks around at the people, taking in how they act and look, and looking at where everything is.
« Last Edit: September 30, 2012, 12:02:20 pm by Golemnardah »
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1123 on: September 30, 2012, 12:08:10 pm »

Keeping an eye on them, Lucia continued carefully around the next corner.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1124 on: September 30, 2012, 01:49:21 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You draw the throwing axe. Let's do this!



Kidd: @ Level 2
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife] and [Copper Throwing Axe] (+4% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
D)Hack with [Copper Throwing Axe] (+12% Accuracy) (+1-6 Damage Bonus)  [25 AP Cost]
E)Throw [Copper Throwing Axe] (+0% Accuracy) (6 Tile Range) (+1-6 Damage)  [25 AP Cost]
F)Walk 1 Tile [25 AP Cost]
G)Sprint 1 Tile [10 AP + 2 Energy Cost]
H)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
I)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
J)Use [Small Vial of Minor Healing Potion] [25+25 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Still Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Still Hungry



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You reload the rifle with the last Clip the Militia Rifleman had on him.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You head to the South, spotting a few Hostile Skeletons standing in the darkness.



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[50/50]
--Available Actions--
[50 AP]
A)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
B)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
C)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
F)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
G)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
H)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
I)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Dagger

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Wooden Club

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Stone

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You sit around in the Garage for a little until finally, you and the rest of your squad climb into a Jeep and join a small convoy of fellow mercenaries heading to the Port on the North Side of the City.

A)Wait Out the Ride
B)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

Aside from a few Motorcars parked outside of the inn, there isn't anything too interesting. Not that you can see in the dark that is, as by now night has fallen over the town.

You enter the Inn, though it's relatively empty. There are a few people seated around, talking amongst themselves but you get the feeling that almost all of them are probably just travelers.

Aside from the Innkeeper and their assistant, there are two doors. One marked as a Bathroom, and the other presumably leading to the rooms available to travelers.

A)Approach the Innkeeper
B)Take a Seat
C)Leave the Inn
D)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You walk around the corner and - Damn it. And these Slimes do seem to have noticed you.

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Watching You



~~~~~~~~~~Quercus~~~~~~~~~~

You crawl forwards through the grass.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Crawl 1 Tile [30 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Walking to the Northeast

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
Walking to the Northeast
« Last Edit: September 30, 2012, 01:58:27 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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