~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~"This all started quite a time ago, during the Territory Wars a relatively small group of Rhoduarians fled to what's now part of the Far Western Territories. By the time the rest of Rhoduaria caught up to them they'd believed the land rightfully belonged to them, but there were so few of them that actually claiming it was their own was out of the question. But between then and now a great number of people have settled in that Territory, and now they've somehow all got it in their heads that it should belong to them." He replies, pausing as you both lift a particularly heavy crate into the back of a truck.
"With how far off the territory is, and the rumored threat of war between the Rhoduarians and Britenaians. The Military can't afford to send much in the way of soldiers out there, so that's where we come in. Problem is, their numbers are steadily rising. They're badly equipped, and badly trained, but by now they outnumber us ten to one. I've heard they've even hired some freelance mercenaries."
A)<Insert Action Here>
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~They don't really seem to care too much about you at the moment, which might be for the best.
Lucia Azzurri:
@ Level 2
--Health--[Head: 90]
[Torso: 120]
[Left Arm: 46]
[Left Hand: 43]
[Right Arm: 90]
[Right Hand: 60]
[Left Leg: 90]
[Left Foot: 60]
[Right Leg: 90]
[Right Foot: 60]
--Mana--[15/15]
--Energy--[10/10]
--Available Actions--[Infinite AP, for Now]
A)Slash
[Copper Longsword] (+0-3 Damage) (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+0-3 Damage) (+8% Accuracy)
[25 AP Cost]C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Green Slime: o Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
------Enemies------Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
Giant Green Slime: O Level 1
--Health----Available Information and Known Status Effects--Doing Nothing
~~~~~~~~~~Quercus~~~~~~~~~~You walk to the wall of the house, and sneak forwards, towards a boarded up window. As you do so, two rebels emerge from behind the stone wall across the road. They aren't looking in your direction, and are instead walking to the East.
Quercus:
@ Level 1
--Health--[Head: 82]
[Torso: 110]
[Left Arm: 82]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[10/10]
--Available Actions--[50 AP]
A)Fire
[AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+15% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy)
[10 + 5 AP Cost]H)Draw
[Combat Knife] (+6% Accuracy)
[10 + 5 AP Cost]I)Reload with
[Ranger A3 Magazine] [33 + 5 AP Cost]J)Use
[Bandages] [25 + 15 AP Cost]------Allies------Cpl. Garfield Morse--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Submachinegun
Pfc. Murphy Mills--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
Pvt. Rigby Bentley--Health--[Head: 75]
[Torso: 100]
[Left Arm: 75]
[Left Hand: 50]
[Right Arm: 75]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Available Information and Known Status Effects--Crouching
Lightly Armoured
Wielding a Rifle
------Enemies------Rebel Recruit: H--Health--[Head: 71] (20% Chance to Hit)
[Torso: 95] (30% Chance to Hit)
[Left Arm: 71] (20% Chance to Hit)
[Left Hand: 47] (30% Chance to Hit)
[Right Arm: 71] (20% Chance to Hit)
[Right Hand: 47] (30% Chance to Hit)
[Left Leg: 71] (20% Chance to Hit)
[Left Foot: 47] (30% Chance to Hit)
[Right Leg: 71] (20% Chance to Hit)
[Right Foot: 47] (30% Chance to Hit)
--Available Information and Known Status Effects--Unarmoured
Wielding a Pistol
Walking to the East
Rebel Rifleman: H--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Unarmoured
Wielding a Rifle
Walking to the East
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You would bandage your wounds, but you don't seem to have any bandages. You'll have to find some or think of something else.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 56] (Light Bleeding)
[Left Arm: 61]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Rifleman: H--Health--[Head: 15] (30% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Being Dragged by
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Dragging the
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You sneak back towards the jungle to check for any more movement, but there's nothing.
Maybe you imagined it.
After that, you sneak up to the road and peek down towards where you'd seen the Rebels a minute ago. They're still there, and now the Tank is making its way up the road.
As for sneaking over to the next building, there is no next building. Not that you know of anyways.
Varin Eldan:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Enemies------None in Sight
~~~~~~~~~~Kidd~~~~~~~~~~You take a bit of a look around before you head in through the front doors. Oddly enough, there's nothing of any danger around. However, the short wall surrounding the Castle does appear to have been on the receiving end of some heavy damage. There are a number of gaps in its outer defenses, but whatever happened here must have happened a long time ago.
You struggle to push the door open, revealing a very large, but almost entirely empty room. A large, ragged, red rug covers the center of the room, and there's a wooden door at each corner of the room.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Other than the cave and the locked door, the Southern Portcullis is your last choice.
You and the Warrior of the Light stare down into a long, dark hall.
A)<Insert Action Here>