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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 261035 times)

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1095 on: September 28, 2012, 03:18:05 pm »

Mewlren the Holy

A) Take the Rusty Key and leave the create with all of its contents in the storage room to the east, then head through the south portcullis anyay.
« Last Edit: September 28, 2012, 06:32:51 pm by Azthor »
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Doomblade187

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1096 on: September 28, 2012, 04:20:09 pm »

Check the road and the jungle for movement while moving another building right.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1097 on: September 28, 2012, 09:47:14 pm »

Go left twice and up once while carefully watching for enemy movement.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1098 on: September 29, 2012, 07:19:16 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"This all started quite a time ago, during the Territory Wars a relatively small group of Rhoduarians fled to what's now part of the Far Western Territories. By the time the rest of Rhoduaria caught up to them they'd believed the land rightfully belonged to them, but there were so few of them that actually claiming it was their own was out of the question. But between then and now a great number of people have settled in that Territory, and now they've somehow all got it in their heads that it should belong to them." He replies, pausing as you both lift a particularly heavy crate into the back of a truck.

"With how far off the territory is, and the rumored threat of war between the Rhoduarians and Britenaians. The Military can't afford to send much in the way of soldiers out there, so that's where we come in. Problem is, their numbers are steadily rising. They're badly equipped, and badly trained, but by now they outnumber us ten to one. I've heard they've even hired some freelance mercenaries."

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

They don't really seem to care too much about you at the moment, which might be for the best.

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing



~~~~~~~~~~Quercus~~~~~~~~~~

You walk to the wall of the house, and sneak forwards, towards a boarded up window. As you do so, two rebels emerge from behind the stone wall across the road. They aren't looking in your direction, and are instead walking to the East.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Walking to the East

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
Walking to the East



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You would bandage your wounds, but you don't seem to have any bandages. You'll have to find some or think of something else.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You sneak back towards the jungle to check for any more movement, but there's nothing.
Maybe you imagined it.

After that, you sneak up to the road and peek down towards where you'd seen the Rebels a minute ago. They're still there, and now the Tank is making its way up the road.

As for sneaking over to the next building, there is no next building. Not that you know of anyways.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

None in Sight



~~~~~~~~~~Kidd~~~~~~~~~~

You take a bit of a look around before you head in through the front doors. Oddly enough, there's nothing of any danger around. However, the short wall surrounding the Castle does appear to have been on the receiving end of some heavy damage. There are a number of gaps in its outer defenses, but whatever happened here must have happened a long time ago.

You struggle to push the door open, revealing a very large, but almost entirely empty room. A large, ragged, red rug covers the center of the room, and there's a wooden door at each corner of the room.



A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Other than the cave and the locked door, the Southern Portcullis is your last choice.



You and the Warrior of the Light stare down into a long, dark hall.

A)<Insert Action Here>
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1099 on: September 29, 2012, 07:39:04 am »

Go prone slowly
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1100 on: September 29, 2012, 08:30:53 am »

"If that's true, then those are the ones we got to watch out for. They are probably helping train and lead the rebels too. Which ones do you think they hired and are they any good? Anything we really need to keep an eye out for, mission wise?"

Keep loading the trucks.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1101 on: September 29, 2012, 09:02:05 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Oh no, not any good mercenaries. Not that we know of." He replies, "Though they're probably at least a bit more dangerous than most of the rebels."

By now most of the supplies are loaded into the jeeps and trucks. Menno, Malthe, and a number of Mercenaries from another squad or two have gathered in the Garage.

"We're probably goin' to want to look out for any supply caches the rebels might have hidden around. We could use all of the free guns and ammo we can get our hands on."

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You lower yourself into the grass as slowly and quietly as you can, but the Rebels turn and begin walking down the road to the North.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[50 AP]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

Rebel Recruit: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Pistol
Walking to the Northeast

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmoured
Wielding a Rifle
Walking to the Northeast
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1102 on: September 29, 2012, 09:42:03 am »

"Well, that's a relief I guess. Hopefully, unless we get outnumbered in our missions and rushed, we can come out alright.

So, when do we leave? Anything else we need to do first?"

Ask then introduce myself to the rest of my new squad if I haven't already. Hang out with the guys until needed.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1103 on: September 29, 2012, 11:03:32 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"We'll be leaving within the hour-" Braeden says, before he's interrupted by one of your other squadmates.

"I am Menno Lawerenz, and this is my brother, Malthe. We are adventurers and mercenaries extraordinaire!" Menno says, as both him and Malthe strike poses.

"Can ye stop it with that?!" Braeden shouts back at Menno, "Ye don't need to introduce yourself like that to everyone that comes along to join us!" He continues before walking off, away from the group.

"He's got quite the temper, that one." Malthe remarks.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1104 on: September 29, 2012, 11:08:25 am »

Go through "southeast" door
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1105 on: September 29, 2012, 11:19:00 am »

Nahulai consumes a water and the bread. then looks around the area.
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I hope you didn't miss me much.

Keepvogel

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1106 on: September 29, 2012, 11:24:10 am »

"Apologize for what? Thinking I'm an girl, or still giving me an girl's name when you found out?" Meeska snarled. "Great. I'm hallucinating. What's next, an living ball of hair?" he spoke to no one in particulair.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1107 on: September 29, 2012, 01:01:11 pm »

Nathan raised an eyebrow at the pair's antics.

"He seemed alright to me, other than knowing that he's being sent into a warzone where the enemy have us outnumbered 10 to 1. He seems to be handling it well."

He crosses his arms, eyebrow still raised.

"So, if you are adventurers, then why are you joining this large movement instead of going on one of the smaller groups? Aren't the smaller ones typically doing things suited more for adventurers?"
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1108 on: September 29, 2012, 01:26:03 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You open the 'Southeastern' door, revealing a long room containing a few barrels, crates, and a skeleton. There's a door at the end of the hall, but it presumably leads to the same place as the Northeastern door.



A)<Insert Action Here>



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

"Hey! You know it was your mother that insisted on leaving your name as it was because it was 'cute'! I wasn't going to argue with her... But that's why I'm apologizing to you, I do realize that maybe that wasn't the best choice either."

A)<Insert Action Here>



~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

You eat most of the loaf of bread, and drink a bottle of water. You're still thirsty, but your hunger is sated for now.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"We'll we're mercenaries too." Malthe answers,

"But that's not why we're here, actually. This used to be a lone squad until... Well, until we lost Harry and Adel." Menno replies.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1109 on: September 29, 2012, 01:36:00 pm »

Nathan was silent for a moment.

"I'd like to know what happened to them, but if you don't want to talk about it, then that's fine. What do you think of the current stuff we're heading into anyway?"
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