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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260684 times)

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1080 on: September 28, 2012, 07:39:12 am »

((No Grasping Roots xp?))

Lucia leaned against the wall for a moment, panting, before heading towards the nearest of the two corners. After all, every adventurer knows that all monsters are guarding something...
As she tripped over some of the slime's expelled contents, however, she realised that it might be worth taking a look at them to see if they were of any value.
« Last Edit: September 28, 2012, 07:48:43 am by Phileas45 »
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1081 on: September 28, 2012, 07:55:03 am »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You take a look at what the Slime dropped before its attempted escape...

[Light Leather Vambrace]
[Copper Broadsword]
[Copper Warhammer]
[Heavy Leather Belt]

         

Lucia Azzurri: @ Level 1 (Experience Gained so Far: +65 Overall Experience, +780 One Handed Blade Weapons Experience, +780 Human Weapons Experience, +780 Longswords Experience, +50 Nature Magic Experience, +50 Healing Balm Spell Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[13/15]
--Energy--
[5/5]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

None

------Enemies------

None in Sight...
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1082 on: September 28, 2012, 08:19:25 am »

A. I'll need my sleep.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1083 on: September 28, 2012, 09:27:58 am »

Lucia shrugged and took them all. They'd probably fetch at least some money...
She looked a little closer at the vambrace and the broadsword, checking them over to see if they were still whole enough to be comfortable to use.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1084 on: September 28, 2012, 09:53:14 am »

Walk left one tile then forward 2 tiles.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1085 on: September 28, 2012, 10:13:25 am »

~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

The Broadsword and Vambrace are in very good condition, all things considered.
((The condition of items is listed along with the stats, just in case you hadn't noticed.))

Code: [Select]
+65 Overall Experience                                |  (65/80) 
+780 One Handed Blade Weapons Experience              |  (780/18,000)
+780 Human Weapons Experience                         |  (780/1,000)
+780 Longswords Experience                            |  (0/1,000)        Level 4 Reached!
+50 Nature Magic Experience                           |  (50/18,000)
+50 Healing Balm Spell Experience                     |  (50/100)
+100 Bonus Overall Experience From Level Advancement  |  (85/200)         Level 2 Reached!

Not only have you learned to better use yours Longsword, but after that fight with the Slime you're feeling just a little bit tougher.

You've Reached Level 2!
You have 2 Points to spend on your Base Stats. (Strength, Agility, Perception, Endurance, Intelligence, Willpower)

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[5/5]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

None

------Enemies------

None in Sight...



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

 You decide to head to bed early, waking up early as well. Your squad probably isn't prepared to leave yet, though you definitely don't have any time to take any Training Courses. You might not even have enough time to risk taking a look around the city, but if there's anything that needs doing - It should be done now. Your throat is a bit parched as well.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You continue to sneak forwards, between the two houses.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, For Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

None in Sight...
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1086 on: September 28, 2012, 10:18:52 am »

Have a good meal and drink, check the prices for rations and if I can get one, do so. Then check up with my new squad on how they are going and how we are moving.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1087 on: September 28, 2012, 10:59:29 am »

Lucia wiped the items and her own sword clean with a cloth before putting on the vambrace and the belt, and putting the new weapons in her pack.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1088 on: September 28, 2012, 11:29:27 am »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

 You quench your thirst and hunger, for now at least. The cheap rations would cost you 3₵ a piece, so it probably isn't worth buying any. Not when you'll probably get some for free once you've actually gone on a mission or two for the company.

After all of that, you meet with Braeden in the HQ Garage. "We're goin' to be leavin' soon. We'll be drivin' to the port and taking an airship to the Far Western Territories." He answers, "I hope ya got yer affairs in order and such. Ye did pick an odd time to join us, a dangerous time even."

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You feel a bit tougher and quicker.

You put on the bracer and belt, and shove the weapons into your pack. There's got to be at least a little more to this cave.

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

None

------Enemies------

None in Sight...
Logged
Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1089 on: September 28, 2012, 11:37:10 am »

Lucia then continued towards the nearest corner.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1090 on: September 28, 2012, 11:37:35 am »

"It was either this or wait for a group of loners to come back. I figured that I should start on something like this before going out on special stuff like the loners do, get a feel for how you people operate first. As for my affairs, I don't have any, not really. Been alone for years, ever since the last war I was in at any rate."

Nathan scratches the back of his head for a moment.

"How's this an odd time exactly? We're just mercs on hire to another country aren't we?"

Help out in the garage and talk to Braeden. Take a look at the gear we are loading too. Anything odd in there?
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1091 on: September 28, 2012, 01:07:19 pm »

~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"The loner squads aren't anything special," Braeden says, loading a box of ammunition into the back of the jeep. "Not the ones theyd've let a fresh recruit just walk into, anyways. The squads you were lookin' to join are just the groups that do the work that more than a single squad just aren't needed for."

Most of what's being loaded into the Jeeps are ammunition, rations and medical supplies.

"And no, we aren't goin' to another country, that's exactly what we're goin' there to try an' prevent. But we've already lost a good number a' mercenaries, squads even, to the rebels."

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You walk over to the bend in the cavern, noticing something relatively alarming...

Slimes.

However, there appears to be a chest of some sort behind them.

         

Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Available Actions--
[Infinite AP, for Now]
A)Slash [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+0-3 Damage) (+8% Accuracy) [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
E)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
F)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
G)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
H)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
I)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
J)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Doing Nothing
« Last Edit: September 28, 2012, 01:09:00 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1092 on: September 28, 2012, 01:19:43 pm »

"Huh, ok I'll keep that in mind. I'll see this through first though, since I don't want to keep you guys hanging.

So we're peacekeepers then? And what can you tell me about these rebels exactly? Are they any good? Anything we need to watch out for in particular?"

Help load the supplies and follow Braeden when we're done.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1093 on: September 28, 2012, 01:34:43 pm »

Lucia muttered a curse, carefully readying her sword and waiting to see if they'd noticed her.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1094 on: September 28, 2012, 01:43:12 pm »

B then A if nothing is spotted
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