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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260678 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1050 on: September 27, 2012, 07:09:11 pm »

When nobody's looking, make my way one/two building right. Stay out of sight and in cover.

((I might let the tank go, but I think I'll go on a commander hunt.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1051 on: September 27, 2012, 08:47:30 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You bandage up your wound. That should at least help with the bleeding.

It only occurs to you just now that you'd never even taken a look at your new surroundings, and when you do look to them - You realize just how screwed you might be.

You look out into a dark, twisted wasteland of stone and lava, completely devoid of any plant life and hopefully wildlife. You wouldn't want to run into anything that could survive out here.

You scan the horizon, looking for a sign of... Anything, really; And that's when you spot a stone structure of some sort off in the distance. You're not sure what direction it's in, but for simplicity's sake, you decide to call it North.

The caverns you'd just come out of are contained within the side of a high cliff. You aren't sure how you'd go about reaching the top, or why you'd even want to.

A)Travel to the North, towards the Structure
B)Travel to the West, along the base of the Cliff
C)Travel to the East, along the base of the Cliff
D)Open the Door Again



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You send the Warrior of Light off to collect some of the items you'd left behind, before having one of your elementals open the door to the East.

The room is empty, save for the remains of a few skeletons, and a large hole in the dungeon wall - Leading into a dark tunnel. That's never good.



[Summon Time Remaining: 9 Seconds 12 Seconds 15 Seconds 18 Seconds 21 Seconds]



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You sneak around and to the building next door - Hopefully still out of sight.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

None in Sight
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1052 on: September 27, 2012, 08:52:21 pm »

(Do I have darkvision?)

Mewlren the Holy

A) Venture forth east.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1053 on: September 27, 2012, 08:59:11 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((Somewhat. You can't see well, but you can still see better than your average human.))

You move to the mouth of the tunnel, but by the time you reach it two of your Elementals have vanished, and The Warrior of the Light has yet to return.



[Summon Time Remaining: 3 Seconds 6 Seconds 9 Seconds]
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1054 on: September 27, 2012, 09:02:41 pm »

A
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1055 on: September 27, 2012, 09:07:51 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You trek through the wasteland and towards the structure. It steadily grows closer and closer, but the heat of this place is starting to get to you...

A)Continue Northwards
B)Head Westwards
C)Head Eastwards
D)Turn Around and Return to the Cliff
E)Look Around
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1056 on: September 27, 2012, 09:11:11 pm »

A
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1057 on: September 27, 2012, 09:14:55 pm »

B
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1058 on: September 27, 2012, 10:24:19 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You climb down a rocky slope and even closer to the structure. It's well in view now, and you can tell it looks like it's been abandoned for some time now. However, oddly enough, it looks like something Humans would build - Not whatever inhabits this world.

The heat is intense, and you're beginning to grow thirsty.

A)Continue Northwards, to the Structure
B)Head Westwards
C)Head Eastwards
D)Turn Around and head Southwards
E)Look Around



~~~~~~~~~~Quercus~~~~~~~~~~

"Here we are. As long as we're watching each other's backs, we shouldn't have any problems with these Rebels." Garfield whispers, making a few strange gestures at the leader of the other Squad.

Spoiler: Map (click to show/hide)

Quercus: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[10/10]
--Available Actions--
[Infinite AP, For Now]
A)Fire [AIM Ranger-A3] (7/7 Ammunition Remaining) (+30% Accuracy) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Take Aim (+15% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Kawe'] (12/12 Ammunition Remaining) (+20% Accuracy) [10 + 5 AP Cost]
H)Draw [Combat Knife] (+6% Accuracy) [10 + 5 AP Cost]
I)Reload with [Ranger A3 Magazine] [33 + 5 AP Cost]
J)Use [Bandages] [25 + 15 AP Cost]

------Allies------

Cpl. Garfield Morse
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Submachinegun

Pfc. Murphy Mills
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle

Pvt. Rigby Bentley
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Crouching
Lightly Armoured
Wielding a Rifle


------Enemies------

None in Sight...
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1059 on: September 27, 2012, 10:39:28 pm »

A
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1060 on: September 27, 2012, 10:42:02 pm »

Both points in Strength. Ask where I can get my canteen filled and where I can get some traveling food. Then ask for a layout of the town. Reception might be able to help.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1061 on: September 28, 2012, 12:05:26 am »

~~~~~~~~~~Kidd~~~~~~~~~~

You stumble your way down to a rather Castle-like structure, made from the same red stone that makes up most of the surrounding landscape. However, as you'd noticed from farther away, it does appear to be of Human make. What's it doing all the way out here though?

A)Push open the Front Doors
B)Look Around
C)Head Southwards
D)Head Westwards
E)Head Eastwards
F)Head past the Castle and to the North



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((Because I'm a bit too lazy at the moment to make any sort of a fancy map, have this: You're in the Business area to the South, the little square one.))

Spoiler (click to show/hide)

You refill your canteen and grab a ration before heading to reception to ask for a map of the city.

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1062 on: September 28, 2012, 01:21:45 am »

Mewlren the Holy

A) Head back west, barricading the door way I came from, then go to the main room and into the southern portcullis.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1063 on: September 28, 2012, 02:25:56 am »

Slowly walk forward 3 tiles.
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Zako

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Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« Reply #1064 on: September 28, 2012, 02:39:05 am »

Grab another ration and check how much time I have left. Take a course in submachine guns if I have the time.
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