~~~~~~~~~~Kidd~~~~~~~~~~You sprint, but the Scrabulas don't fall far behind.
Kidd:
@ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 134 Light Armour Experience, 424 Unarmoured Experience)
--Health--[Head: 75]
[Torso: 26]
[Left Arm: 47]
[Left Hand: 55]
[Right Arm: 13]
[Right Hand: 19]
[Left Leg: 51]
[Left Foot: 50]
[Right Leg: 15]
[Right Foot: 50]
--Energy--[1/25]
--Available Actions--[50 AP]
A)Attack with Both
[Combat Knife]s (+4% Accuracy) (+1-5 Damage Bonus)
[25 AP Cost]B)Slash with
[Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)
[25 AP Cost]C)Stab with
[Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)
[25 AP Cost]D)Walk 1 Tile
[25 AP Cost]E)Sprint 1 Tile
[10 AP + 2 Energy Cost]F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[20 AP Cost]H)Use
[Bandages] [25+25 AP Cost]------Enemies------Scrabula: x [Level 1 ]--Health--[Body: 15] (No Chance to Hit)
[Left Foreleg: 10] (No Chance to Hit)
[Right Foreleg: 10] (No Chance to Hit)
[Left Hindleg: 10] (No Chance to Hit)
[Right Hindleg: 10] (No Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (40% Chance to Hit)
[Left Foreleg: 10] (30% Chance to Hit)
[Right Foreleg: 10] (30% Chance to Hit)
[Left Hindleg: 10] (30% Chance to Hit)
[Right Hindleg: 10] (30% Chance to Hit)
--Available Information and Known Status Effects--Hungry
Scrabula: x [Level 1 ]--Health--[Body: 15] (40% Chance to Hit)
[Left Foreleg: 10] (30% Chance to Hit)
[Right Foreleg: 10] (30% Chance to Hit)
[Left Hindleg: 10] (30% Chance to Hit)
[Right Hindleg: 10] (30% Chance to Hit)
--Available Information and Known Status Effects--Hungry
~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~After paying and 5₵ of your remaining 12₵, you leave the store, water in your pack and bread in hand.
A)Approach the Gas Station
B)Reenter the General Store
C)Approach the Inn
D)Take a Look Around
E)Walk out of Town and to the North
F)Follow the Road Southwards
~~~~~~~~~~Meeska~Minack~~~~~~~~~~You crawl through the darkness and towards the face, and as it grows closer you come to realize who it belongs to...
Your father?
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~Your examinations do little to spark your memory, but whatever this machinery did - It was probably important, and even more probably; diabolically evil in nature.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~There probably isn't any sort of free transport to the Fort, as you recall - It is a Military Base after all.
You another look at the list of available Training Courses, though there's no real telling quite how long any of them would take. Most probably couldn't take much longer than the previous courses you took have.
Weapons Training Courses:
Pistols | (This course would almost definitely be useless to you)
Rifles | (This course would most likely be useless to you)
(Sniper) Rifles | (This course could be useful to you, but is only available offsite)
Submachine Guns | (This course could be useful to you)
Shotguns | (This course could be useful to you)
Heavy Weaponry (Mortars) | (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Machine Guns) | (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Rocket Launchers) | (This course could be useful to you, but is only available offsite)
One Handed Blade Weapons | (This course may be useful to you)
One Handed Blunt Weapons | (This course could be useful to you)
Thrown Weapons (Grenades) | (This course could be useful to you)
Polearms (Bayonet) | (This course could be useful to you)
Crossbows | (This course could be useful to you)
Personal Equipment/Armour Courses:
Light Armour | (This course may be useless to you)
Medium Armour | (This course may be useless to you)
Heavy Armour | (This course could be useful to you)
Equipment Courses:
Driving (Motorcars) | (This course may be useful to you, but is only available offsite)
Driving (Light Trucks) | (This course could be useful to you, but is only available offsite)
Driving (Trucks) | (This course could be useful to you, but is only available offsite)
Driving (Heavy Trucks) | (This course could be useful to you, but is only available offsite)
Driving (Half-Tracks) | (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Artillery) | (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Vehicle Mounted) | (This course could be useful to you, but is only available offsite)
Other Courses:
First Aid (Advanced) | (This course may be too far beyond your understanding to be of much use.)
Squad Tactics (Basics) | (This course may be useful to you, and will be required before you can surpass the rank of Pfc.)
Courses that 'Could be Useful' to you, will be useful provided you'd have use for the skill in the first place.
Courses that 'May be Useful' to you, will be somewhat useful, but you already know a bit about that subject.
Courses that 'Would Most Likely be Useless' will not be very useful, and may not be worth the time.
Courses that 'Would Almost Definitely be Useless' won't be worth the time.
Courses that are only available offsite will require you to travel somewhere else to take them.
The Course that 'May be too far beyond your understanding' will not be very useful, as your Intelligence isn't high enough to make full use out of it.
A)<Insert Action Here>
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~You move to the South as the Golem charges past you and down the Hall.
Sinclair Nilnekod:
@ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--[Head: 75]
[Torso: 53]
[Left Arm: 62]
[Left Hand: 31]
[Right Arm: 64]
[Right Hand: 50]
[Left Leg: 75]
[Left Foot: 50]
[Right Leg: 75]
[Right Foot: 50]
--Mana--[10/30]
--Available Actions--[50 AP]
A)Slash with
[Silver Kris] [25 AP Cost]B)Stab with
[Silver Kris] [25 AP Cost]C)Walk 1 Tile
[25 AP Cost]D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil)
[10 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil)
[10 AP Cost]F)Meditate (+4 Mana, +25% Damage Vulnerability)
[50 AP Cost]G)Cast Shadow Bolt (10-30 Shadow Damage)
[25 AP + 8 Mana Cost]H)Cast Raise Undead (Raises a once living creature as an Undead Ally for 21 Turns)
[30 AP + (10 * Target Level) Mana Cost]I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile)
[25 AP + 10 Mana Cost]J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage)
[30 AP + 10 Mana Cost]------Allies------Jim the Adventurer: [Level 1 Undead Human Adventurer]--Health--[Head: 78]
[Torso: 86]
[Left Arm: 70]
[Left Hand: 52]
[Right Arm: 78]
[Right Hand: 52]
[Left Leg: 78]
[Left Foot: 52]
[Right Leg: 78]
[Right Foot: 52]
--Available Information and Known Status Effects--Wielding a Crossbow
Wearing Light Armour
Standing
------Enemies------Skeletal Golem: S (White) [Level 2 Bone Golem]--Health--[Head: 131]
[Torso: 200]
[Left Arm: 150]
[Left Hand: 100]
[Right Arm: 150]
[Right Hand: 100]
[Left Leg: 150]
[Left Foot: 100]
[Right Leg: 150]
[Right Foot: 100]
--Available Information and Known Status Effects--Very Large
~~~~~~~~~~Soroth~Rathar~~~~~~~~~~You follow the road Northwards, and straight into Town. The main road here is crowded with motorcars, but a thin sideroad to the East is relatively empty.
A)Approach the Cheap Looking Inn
B)Approach the Bookstore
C)Approach the Apartment
D)Approach the Inn
E)Approach the General Store
F)Head back down the Road to the South
G)Head up the Road to the North
H)Head down the Sideroad to the East
~~~~~~~~~~Varin~Eldan~~~~~~~~~~You begin to sneak around to the Building to the East, but on your way there you could swear you see movement somewhere in the jungle to the Southeast...
Varin Eldan:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 86]
[Left Hand: 57]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Energy--[25/25]
--Available Actions--[50 AP]
A)Fire
[Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)
[25 AP Cost]B)Walk 1 Tile
[25 AP Cost]C)Sprint 1 Tile
(Must be Standing) [10 AP + 2 Energy Cost]D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[10 AP Cost]E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Yoxall 'Zomuth'] (+10% Accuracy)
[20 AP Cost]------Enemies------Rebel Rifleman: H--Health--[Head: 75] (-40% Chance to Hit)
[Torso: 100] (-30% Chance to Hit)
[Left Arm: 75] (-40% Chance to Hit)
[Left Hand: 50] (-50% Chance to Hit)
[Right Arm: 75] (-40% Chance to Hit)
[Right Hand: 50] (-50% Chance to Hit)
[Left Leg: 75] (-40% Chance to Hit)
[Left Foot: 50] (-50% Chance to Hit)
[Right Leg: 75] (-40% Chance to Hit)
[Right Foot: 50] (-50% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
Rebel Rifleman: H--Health--[Head: 75] (-45% Chance to Hit)
[Torso: 100] (-35% Chance to Hit)
[Left Arm: 75] (-45% Chance to Hit)
[Left Hand: 50] (-55% Chance to Hit)
[Right Arm: 75] (-45% Chance to Hit)
[Right Hand: 50] (-55% Chance to Hit)
[Left Leg: 75] (-45% Chance to Hit)
[Left Foot: 50] (-55% Chance to Hit)
[Right Leg: 75] (-45% Chance to Hit)
[Right Foot: 50] (-55% Chance to Hit)
--Available Information and Known Status Effects--Standing
Unarmoured
Wielding a Rifle
~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~You slash away at the Giant Green Slime five times as the last Slimes march their way into it, dealing 7 + 8 + 11 + 12 + 13 Damage!
The burning sensation continues, as 6 + 6 Damage is dealt to your Left Arm and Hand.
You're beginning to better understand the hatred some adventurers have for Slimes.
Lucia Azzurri:
@ Level 1
--Health--[Head: 86]
[Torso: 115]
[Left Arm: 58]
[Left Hand: 30]
[Right Arm: 86]
[Right Hand: 57]
[Left Leg: 86]
[Left Foot: 57]
[Right Leg: 86]
[Right Foot: 57]
--Mana--[15/15]
--Energy--[3/5]
--Available Actions--[50 AP]
A)Slash
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]B)Stab
[Copper Longsword] (+8% Accuracy)
[25 AP Cost]C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[20 AP Cost]E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil)
[10 AP Cost]F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health)
[30 AP + 12 Mana Cost]G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%)
[30 AP + 10 Mana Cost]H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3)
[25 AP + 1 Mana Cost]I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.)
[25 AP + 8 Mana Cost]J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing)
[25 AP + 8 Mana Cost]K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns)
[25 AP + 8 Mana Cost]------Allies------None
------Neutral------None
------Enemies------Giant Green Slime: O Level 1
--Health--[Body: 84] (100% Chance to Hit)
--Available Information and Known Status Effects--Grappling Your Left Arm and Hand
~~~~~~~~~~Kairo~Undular~~~~~~~~~~You take aim, firing another shot at the
Rifleman, but you miss.
Kairo Undular:
@ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--[Head: 82]
[Torso: 56] (Light Bleeding)
[Left Arm: 61]
[Left Hand: 55]
[Right Arm: 82]
[Right Hand: 55]
[Left Leg: 82]
[Left Foot: 55]
[Right Leg: 82]
[Right Foot: 55]
--Energy--[20/20]
--Available Actions--[50 AP]
A)Fire
[Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))
[25 AP Cost]B)Crawl 1 Tile
[35 AP Cost]C)Sprint 1 Tile
(Must be Standing) [12 AP + 3 Energy Cost]D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil)
[10 AP Cost]E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil)
[20 AP Cost]F)Take Aim (+20% Accuracy)
[25 AP Cost]G)Draw
[Copper Combat Knife] (+32% Accuracy)
[20 AP Cost]H)Draw
['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy)
[20 AP Cost]I)Draw
[K&L 95' 6R Revolver] (From Holster)
[20 AP Cost]J)Reload Yoxall 'Atkil'
[35 + 5 AP Cost]------Enemies------Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 15] (30% Chance to Hit) (Heavy Bleeding)
[Torso: 51] (40% Chance to Hit)
[Left Arm: 75] (30% Chance to Hit)
[Left Hand: 50] (20% Chance to Hit)
[Right Arm: 75] (30% Chance to Hit)
[Right Hand: 50] (20% Chance to Hit)
[Left Leg: 75] (30% Chance to Hit)
[Left Foot: 50] (20% Chance to Hit)
[Right Leg: 75] (30% Chance to Hit)
[Right Foot: 50] (20% Chance to Hit)
--Available Information and Known Status Effects--Unconscious
Being Dragged by
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
Militia Rifleman: H--Health--[Head: 75] (25% Chance to Hit)
[Torso: 100] (35% Chance to Hit)
[Left Arm: 75] (25% Chance to Hit)
[Left Hand: 50] (35% Chance to Hit)
[Right Arm: 75] (25% Chance to Hit)
[Right Hand: 50] (35% Chance to Hit)
[Left Leg: 75] (25% Chance to Hit)
[Left Foot: 50] (35% Chance to Hit)
[Right Leg: 75] (25% Chance to Hit)
[Right Foot: 50] (35% Chance to Hit)
--Available Information and Known Status Effects--Dragging the
Militia RiflemanUnarmoured
Wielding a Rifle
Militia Rifleman: H--Health---Dead---Available Information and Known Status Effects--Dead
~~~~~~~~~~Quercus~~~~~~~~~~"Little of this place is mapped out, so no. It's a small village though, we shouldn't have any problems."
A)<Insert Action Here>