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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 260675 times)

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1020 on: August 26, 2012, 02:22:48 pm »

Varin: Varin looked left and right for any other rebels. If there were no rebels to the east in sight, he snuck east one building, and then, when the rebels weren't looking, he snuck south across the field to his south to behind the building by the tank. He carries a grenade ready to throw (pin still in) along with his rifle.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1021 on: August 26, 2012, 03:29:56 pm »

F) Take the time to aim and fire at the Militia Rifleman.
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1022 on: August 27, 2012, 03:10:20 am »

"Got a map of the village?"
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1023 on: September 01, 2012, 03:51:44 pm »

Lucia's face screwed up in pain, but still she kept slashing.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1024 on: September 26, 2012, 07:54:07 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You sprint, but the Scrabulas don't fall far behind.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 134 Light Armour Experience, 424 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[1/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife]s (+4% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)  [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Use [Bandages] [25+25 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry




~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

After paying and 5₵ of your remaining 12₵, you leave the store, water in your pack and bread in hand.

A)Approach the Gas Station
B)Reenter the General Store
C)Approach the Inn
D)Take a Look Around
E)Walk out of Town and to the North
F)Follow the Road Southwards



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You crawl through the darkness and towards the face, and as it grows closer you come to realize who it belongs to...

Your father?

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

Your examinations do little to spark your memory, but whatever this machinery did - It was probably important, and even more probably; diabolically evil in nature.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

There probably isn't any sort of free transport to the Fort, as you recall - It is a Military Base after all.

You another look at the list of available Training Courses, though there's no real telling quite how long any of them would take. Most probably couldn't take much longer than the previous courses you took have.

Code: [Select]
Weapons Training Courses:

Pistols                              |   (This course would almost definitely be useless to you)
Rifles                               |   (This course would most likely be useless to you)
(Sniper) Rifles                      |   (This course could be useful to you, but is only available offsite)
Submachine Guns                      |   (This course could be useful to you)
Shotguns                             |   (This course could be useful to you)
Heavy Weaponry (Mortars)             |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Machine Guns)        |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Rocket Launchers)    |   (This course could be useful to you, but is only available offsite)
One Handed Blade Weapons             |   (This course may be useful to you)
One Handed Blunt Weapons             |   (This course could be useful to you)
Thrown Weapons (Grenades)            |   (This course could be useful to you)
Polearms (Bayonet)                   |   (This course could be useful to you)
Crossbows                            |   (This course could be useful to you)

Personal Equipment/Armour Courses:

Light Armour                    |   (This course may be useless to you)
Medium Armour                   |   (This course may be useless to you)
Heavy Armour                    |   (This course could be useful to you)

Equipment Courses:

Driving (Motorcars)                  |   (This course may be useful to you, but is only available offsite)
Driving (Light Trucks)               |   (This course could be useful to you, but is only available offsite)
Driving (Trucks)                     |   (This course could be useful to you, but is only available offsite)
Driving (Heavy Trucks)               |   (This course could be useful to you, but is only available offsite)
Driving (Half-Tracks)                |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Artillery)           |   (This course could be useful to you, but is only available offsite)
Heavy Weaponry (Vehicle Mounted)     |   (This course could be useful to you, but is only available offsite)

Other Courses:

First Aid (Advanced)                 |   (This course may be too far beyond your understanding to be of much use.)
Squad Tactics (Basics)               |   (This course may be useful to you, and will be required before you can surpass the rank of Pfc.)

Spoiler: Explanations (click to show/hide)


A)<Insert Action Here>




~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You move to the South as the Golem charges past you and down the Hall.



Sinclair Nilnekod: @ Level 2 (Experience Gained so Far: +5 Overall Experience, +150 Shadow Magic Experience)
--Health--
Spoiler (click to show/hide)
--Mana--
[10/30]
--Available Actions--
[50 AP]
A)Slash with [Silver Kris] [25 AP Cost]
B)Stab with [Silver Kris] [25 AP Cost]
C)Walk 1 Tile [25 AP Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [10 AP Cost]
F)Meditate (+4 Mana, +25% Damage Vulnerability) [50 AP Cost]
G)Cast Shadow Bolt (10-30 Shadow Damage) [25 AP + 8 Mana Cost]
H)Cast Raise Undead  (Raises a once living creature as an Undead Ally for 21 Turns) [30 AP + (10 * Target Level) Mana Cost]
I)Cast Blind (Blinds the Target for 6 Turns, reducing their Accuracy by 100% unless within one Tile) [25 AP + 10 Mana Cost]
J)Summon Skeleton (Summon an unarmed Skeleton to aid you for 21 Turns. It has 30 Health, and deals 8-16 Blunt/Hand-to-Hand Damage) [30 AP + 10 Mana Cost]

------Allies------

Jim the Adventurer: [Level 1 Undead Human Adventurer]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Crossbow
Wearing Light Armour
Standing

------Enemies------

Skeletal Golem: S (White) [Level 2 Bone Golem]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Very Large



~~~~~~~~~~Soroth~Rathar~~~~~~~~~~

You follow the road Northwards, and straight into Town. The main road here is crowded with motorcars, but a thin sideroad to the East is relatively empty.

A)Approach the Cheap Looking Inn
B)Approach the Bookstore
C)Approach the Apartment
D)Approach the Inn
E)Approach the General Store
F)Head back down the Road to the South
G)Head up the Road to the North
H)Head down the Sideroad to the East



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You begin to sneak around to the Building to the East, but on your way there you could swear you see movement somewhere in the jungle to the Southeast...

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You slash away at the Giant Green Slime five times as the last Slimes march their way into it, dealing 7 + 8 + 11 + 12 + 13 Damage!

The burning sensation continues, as 6 + 6 Damage is dealt to your Left Arm and Hand.

You're beginning to better understand the hatred some adventurers have for Slimes.

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[3/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

None

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Grappling Your Left Arm and Hand



~~~~~~~~~~Kairo~Undular~~~~~~~~~~

You take aim, firing another shot at the Rifleman, but you miss.



Kairo Undular: @ Level 1 (Experience Gained so Far: 50 Overall Experience, 700 Rifles Experience, 500 Human Weapons Experience, 100 Medium Armour Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[20/20]
--Available Actions--
[50 AP]
A)Fire [Yoxall 'Atkil'] (1/5 Ammunition Remaining) (+22% Accuracy) (-17% Accuracy (Recoil))[25 AP Cost]
B)Crawl 1 Tile [35 AP Cost]
C)Sprint 1 Tile (Must be Standing) [12 AP + 3 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
E)Stand (-0% Enemy Accuracy, 100% Aiming Effectiveness, -0 Recoil) [20 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Copper Combat Knife] (+32% Accuracy) [20 AP Cost]
H)Draw ['Imp' MkII Pistol] (7/7 Ammunition Remaining) (+32% Accuracy) [20 AP Cost]
I)Draw [K&L 95' 6R Revolver] (From Holster) [20 AP Cost]
J)Reload Yoxall 'Atkil' [35 + 5 AP Cost]

------Enemies------

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unconscious
Being Dragged by Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead

Militia Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Dragging the Militia Rifleman
Unarmoured
Wielding a Rifle

Militia Rifleman: H
--Health--
-Dead-
--Available Information and Known Status Effects--
Dead



~~~~~~~~~~Quercus~~~~~~~~~~

"Little of this place is mapped out, so no. It's a small village though, we shouldn't have any problems."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1025 on: September 26, 2012, 08:01:23 pm »

Move up and open the door
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Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1026 on: September 26, 2012, 08:20:54 pm »

Mewlren the Holy

A) If there is nothing else of interest in the room, head into the main room and through the eastern portcullis.
« Last Edit: September 27, 2012, 09:09:05 am by Azthor »
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Fireiy

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1027 on: September 26, 2012, 08:36:49 pm »

Wait until something of interest happens.
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Chaos Armor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1028 on: September 26, 2012, 08:45:03 pm »

Ask the Rebel closest to me if he has a bandage.
« Last Edit: September 29, 2012, 10:01:32 am by Chaos Armor »
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Leerooooooooy walk forward twice

Doomblade187

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1029 on: September 26, 2012, 09:42:18 pm »

Move back between the two building, and watch the jungle and the tank.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1030 on: September 26, 2012, 10:37:42 pm »

Take courses in both one handed blade weapons and shotguns.
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1031 on: September 27, 2012, 06:55:19 am »

"Dad? What the hell? How in Ani's name are you here? Why are you here? HOW ARE YOU HERE?!" Meeska nearly shouted towards his dad(?). He franctically looked around, trying to find anything familiar.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1032 on: September 27, 2012, 01:36:41 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You open the door, but before you can take much of a look at what's outside the Scrabula leaps at you, clawing at you, dealing 30 Damage to your Head and causing you to begin Bleeding!



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 134 Light Armour Experience, 424 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[2/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife]s (+4% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)  [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Use [Bandages] [25+25 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You look around, but there's nothing of any familiarity around you. You are in a dark box after all.

"I'm here... To apologize, Meeska." Your father replies.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You open the Eastern Portcullis, revealing what appears to be a set of rooms very similar to the last. However, two Skeletons guard the door ahead, and you're still quite injured.



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[50/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You spend the bulk of the day at the Shotguns and One Handed Blades Training courses. You don't learn too much from the One Handed Blades course, but you do figure out how to use the [Flurry (One Handed Blades)] ability.

Code: [Select]
+1,000 Shotguns Experience  |  (220/1,000)
+1,000 One Handed Blades Experience | (1,000/2,700)
+100 Overall Experience  |  (40/400)

From your continued training you reach Level 3! It's a long road ahead, but with 2 more Stat Points to spend, it might be just a little easier.

Running out of time before your leave, you should probably wrap up anything you believe needs doing in the Headquarters, or in the City.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You slip back behind the barrels as stealthily as possible, but now the Tank is beginning to move up the road. Whatever was moving in the jungle isn't moving anymore, but you're sure it hasn't left.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Quercus~~~~~~~~~~

You lean back and relax for most of the ride, and it's quite a long ride.

Garfield brings the jeep to a stop off the side of the dirt road, and the second Squad does the same. "We aren't far, we'll go the rest of the way on foot - Through the jungle. It shouldn't be hard to get the jump on them." He says, pointing off in what you presume is the direction the village is in. "And remember, let's try not to destroy the munitions. We can take whatever we can carry back out for ourselves, but the rest goes to the Military."

A)<Insert Action Here>
B)Join Your Squad, and Trek through the Jungle
« Last Edit: September 27, 2012, 03:52:48 pm by Aninimouse »
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1033 on: September 27, 2012, 01:56:00 pm »

Mewlren the Holy

G) Summon an Arcane Elemental to Mewlren's immediate northeast.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1034 on: September 27, 2012, 02:13:56 pm »

~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You summon an Arcane Elemental as the two Skeletons charge at you.



Mewlren the Holy: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[40/50]
--Available Actions--
[50 AP]
A)Punch (1 Hand to Hand Damage) (200 Attack Speed) [25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, +15% Stealth Effectiveness, -5 Recoil) [10 AP Cost]
D)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, +30% Stealth Effectiveness, -10 Recoil) [20 AP Cost]
E)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
F)Cast Arcane Bolt (Damage: 10-(26) Arcane Damage) [25 AP + 8 Mana Cost]
G)Cast Summon Arcane Elemental (Summon an Arcane Elemental to aid you for 19 Turns. It has 25 Health, 24 Mana and can cast the Arcane Bolt Spell) [30 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

------Enemies------

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed

Skeleton: S [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unarmed
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.
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