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Author Topic: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈  (Read 262459 times)

Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1005 on: August 26, 2012, 10:37:02 am »

Lucia gasped with pain, and risked a look at her hand, deciding immediately that she had best try to shake free. As she did so, she made another slash at the giant slime.
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Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1006 on: August 26, 2012, 10:45:31 am »

Sprint north three times, apparently.
« Last Edit: August 26, 2012, 11:14:37 am by Lillipad »
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1007 on: August 26, 2012, 10:53:47 am »

A) Go ask reception where the courses for truck driving and sniper rifle training are held, and then head there immediately.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Like Medieval, Now With Guns!)≈
« Reply #1008 on: August 26, 2012, 11:58:34 am »

~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You don't have much of a throwing arm, and you aren't too strong either. You could never throw one of the grenades that far.

You alone, against at least 7 Rebels and a Tank... This couldn't possibly end well.

Spoiler: Map (click to show/hide)

Varin Eldan: @ Level 1
--Health--
Spoiler (click to show/hide)
--Energy--
[25/25]
--Available Actions--
[50 AP]
A)Fire [Marchand 88 Rifle] (5/5 Ammunition Remaining) (+42% Accuracy)[25 AP Cost]
B)Walk 1 Tile [25 AP Cost]
C)Sprint 1 Tile (Must be Standing) [10 AP + 2 Energy Cost]
D)Stand (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil) [10 AP Cost]
E)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
F)Take Aim (+20% Accuracy) [25 AP Cost]
G)Draw [Yoxall 'Zomuth'] (+10% Accuracy) [20 AP Cost]

------Enemies------

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle

Rebel Rifleman: H
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Standing
Unarmoured
Wielding a Rifle



~~~~~~~~~~Meeska~Minack~~~~~~~~~~

You curl up in one of the emptier crates...

After a few minutes of silence, you notice something, shining in the darkness. It looks like... A face? Though it also looks very distant...

"Meeska..."

Huh?

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~~~~~~~~~~

You attempt to break free of the Slime's Grip, but to no avail. For a creature with no muscles, it's pretty strong.

You slash at the Giant Green Slime two more times, as it continues its attempt to eat your arm, dealing 14 and 10 Damage.

The burning sensation continues, as 6 Damage is dealt to your Left Arm and Hand.

By now, all of the smaller slimes are nearly 'depleted'.

         

Lucia Azzurri: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[1/5]
--Available Actions--
[50 AP]
A)Slash [Copper Longsword] (+8% Accuracy) [25 AP Cost]
B)Stab [Copper Longsword] (+8% Accuracy) [25 AP Cost]
C)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
D)Crouch (-15% Enemy Accuracy, 150% Aiming Effectiveness, -5 Recoil) [20 AP Cost]
E)Prone (-30% Enemy Accuracy, 200% Aiming Effectiveness, -10 Recoil) [10 AP Cost]
F)Cast Revigorating Breeze (Heals All Allies within 6 Tiles for: 16 Health) [30 AP + 12 Mana Cost]
G)Cast Mist (Shrouds a 5x5 Tile Area in Mist, causing all crouched or prone allies to enter Stealth and reduces enemy Accuracy by 29%, Also reduces the Accuracy of anything within the mist by an additional 15%) [30 AP + 10 Mana Cost]
H)Cast Beast Channeling (Mana Cost: 1 Mana per Turn (Channeled)) (Increases your Strength and Agility by 3) [25 AP + 1 Mana Cost]
I)Cast Grasping Roots (Summons Roots at the feet of the target with 52 Health, immobilizing them.) [25 AP + 8 Mana Cost]
J)Cast Healing Balm (Heals a Living Target, or Damages an Undead Target (Regardless of hostility or allegiance) for 32 Damage/Healing) [25 AP + 8 Mana Cost]
K)Cast Armour of Faith (Increases the Defense of the Target by 12 for 5 Turns) [25 AP + 8 Mana Cost]


------Allies------

None

------Neutral------

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

Green Slime: o Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Moving to the Giant Green Slime

------Enemies------

Giant Green Slime: O Level 1
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Grappling Your Left Arm and Hand



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

"Those training courses are held at Fort Blackstone, Mr. Dillenger." Fort Blackstone... That's far away, and you don't even have a motorcar.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

The Scrabula leaps up and claws at your Right Arm, dealing 38 Damage!

The Scrabula leaps up and claws at your Right Arm, dealing 24 Damage!

You sprint away up the Tunnel.



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 134 Light Armour Experience, 424 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[1/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife]s (+4% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)  [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Use [Bandages] [25+25 AP Cost]
I)Pick up one of the Pistols [50 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Dog Thing: d [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Eating Scrabulas



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You open the door, revealing a room empty of anything interesting... Other than a strange piece of machinery surrounding a dull crystal nearly the size of yourself. Although it sparks your curiosity, it looks like the machinery itself was destroyed long ago.



A)<Insert Action Here>
« Last Edit: August 26, 2012, 01:17:52 pm by Aninimouse »
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Quote
He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1009 on: August 26, 2012, 12:03:21 pm »

Just keep walking north
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Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1010 on: August 26, 2012, 12:22:01 pm »

Nahulai consumes both objects. Nahulai then purchases 3 bottles of water and puts them in her backpack.
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Aninimouse

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1011 on: August 26, 2012, 12:23:52 pm »

~~~~~~~~~~Kidd~~~~~~~~~~

You're able to keep the Scrabulas off you as you continue down the cave, though you're going to have to bandage yourself up before you lose too much blood from your wounds...

It isn't long before you spot a door! This isn't like the doors you'd seen before though, these look to be carved from the stone that makes up the cavern walls...



Kidd: @ Level 1 (Experience Gained so Far: 5 Overall Experience, 30 Pistols Experience, 30 Human Weapons Experience, 134 Light Armour Experience, 424 Unarmoured Experience)
--Health--
Spoiler (click to show/hide)
--Energy--
[7/25]
--Available Actions--
[50 AP]
A)Attack with Both [Combat Knife]s (+4% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
B)Slash with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus) [25 AP Cost]
C)Stab with [Combat Knife] (+12% Accuracy) (+1-5 Damage Bonus)  [25 AP Cost]
D)Walk 1 Tile [25 AP Cost]
E)Sprint 1 Tile [10 AP + 2 Energy Cost]
F)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil) [10 AP Cost]
G)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil) [20 AP Cost]
H)Use [Bandages] [25+25 AP Cost]
I)Pick up one of the Pistols [50 AP Cost]

------Enemies------

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry

Scrabula: x [Level 1 ???]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Hungry




~~~~~~~~~~Maiden~Nahulai~~~~~~~~~~

"Please don't eat in my store." The shopkeeper says, "You'll get crumbs on the floor..."

A)<Insert Action Here>
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He'd killed a man before one time, with his bare hands, and he could do it again, if he put something in his bare hands like a knife or a gun or something that he could kill somebody with.

Golemnardah

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1012 on: August 26, 2012, 12:31:50 pm »

((I assume that means she didn't eat it or make the purchase?))


Forget about eating the food, buy the 3 waters and head out of the store.
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Phileas45

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1013 on: August 26, 2012, 12:36:32 pm »

((I think you might have misinterpreted me, Anini - I said I try to free myself and slash.))
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Keepvogel

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1014 on: August 26, 2012, 12:43:40 pm »

Meeska crawled closer to the face.
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Phileas: Keep wouldn't be Keep without his mildly broken English and 'an's in inappropriate places, remember?

Lillipad

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1015 on: August 26, 2012, 12:44:39 pm »

Sprint north three times
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If Adele covered Aerosmith, that would be my life right now.

Azthor

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1016 on: August 26, 2012, 12:58:00 pm »

Mewlren the Holy

A) Analyse both the machinery and the crystal, trying to remember wheter it was related to reason behind my holy incursion into this foul place.
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Zako

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1017 on: August 26, 2012, 01:29:09 pm »

A) Ask if there's any transport for free from here to the fort. Then go check on what lessons I can take while here again and how long each one would roughly take.
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Sinpwn

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1018 on: August 26, 2012, 01:46:58 pm »

C) Walk to the south twice, then blind the golem if it's not directly next to me the next turn.
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Child of Armok

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Re: ≈'Modieval' The Forum RPG - (Adventure Awaits!)≈
« Reply #1019 on: August 26, 2012, 02:14:05 pm »

Follow the road into Bayton
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