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Author Topic: Animal Training update  (Read 50912 times)

pushy

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Re: Animal Training update
« Reply #15 on: March 23, 2012, 04:48:40 pm »

Related question: what's the difference between [PET] and [PET_EXOTIC] now? I thought that the later would just be changed into the former in the raws everywhere, but apparently that's not the case.
Looking at the Overall Training screen in my new fort, it looks like all animals with [PET] are "Domesticated" while [PET_EXOTIC] that the civ has come across have just "General Familiarity"...so, uh, they might already start off as being considered domesticated or they're easier to domesticate or whatever if they're [PET]. The dev log doesn't make things too clear, but I'm sure all will be revealed sooner rather than later, knowing what the community's like ;D
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Girlinhat

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Re: Animal Training update
« Reply #16 on: March 23, 2012, 04:56:37 pm »

I take it that it'll shift towards "domestic" the more experience you get taming the critters.  "General familiarity" translates to "It stopped biting us."  Presumably, once your dwarves have more experience handling the creatures, it'll move closer to domestic and eventually you'll have legitimately domesticated animals.

Frogwarrior

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Re: Animal Training update
« Reply #17 on: March 23, 2012, 05:05:10 pm »

I'd guess "general familiarity" actually just translates to "yeah, we know what that thing that keeps biting us is." Still might need to offer a few blood sacrifices.
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Wirevix

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Re: Animal Training update
« Reply #18 on: March 23, 2012, 05:05:27 pm »

If I recall what Toady said, animals with [PET_EXOTIC] can never become "domesticated" to your civ.  You can train to have domesticated ones in your own personal fort (by breeding very low-wildness animals until you get ones that are born outright "tame"), but your civilization will never be able to pick up the knowledge, so you have to start from full wildness again if you catch a wild one of that animal.
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Nil Eyeglazed

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Re: Animal Training update
« Reply #19 on: March 23, 2012, 05:06:32 pm »

Anybody tried slaughtering an elven offering yet?
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Sphalerite

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Re: Animal Training update
« Reply #20 on: March 23, 2012, 05:09:34 pm »

I'm wondering if and how the 'corpses of tame animals are useless' bug works now.  I assume that fully tame animals that die from any cause other than being deliberately butchered at a butcher's shop are still useless.  What about semi-tame animals, or animals which were once tame but have reverted to being dangerous?
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Girlinhat

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Re: Animal Training update
« Reply #21 on: March 23, 2012, 05:10:52 pm »

*monocle* Science.

NW_Kohaku

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Re: Animal Training update
« Reply #22 on: March 23, 2012, 05:29:12 pm »

Looking at the Overall Training screen in my new fort, it looks like all animals with [PET] are "Domesticated" while [PET_EXOTIC] that the civ has come across have just "General Familiarity"...so, uh, they might already start off as being considered domesticated or they're easier to domesticate or whatever if they're [PET]. The dev log doesn't make things too clear, but I'm sure all will be revealed sooner rather than later, knowing what the community's like ;D

Toady had said this in the FotF thread, but "taming" is something of a misnomer, since what is really happening is more along the lines of "domestication" or "making animals comfortable around your species".

[PET] creatures are fully domesticated species - dogs, cows, chickens, these are all species of creatures that humans have essentially created through selective breeding, and they are innately domesticated.  What you are doing when you tame a cave croc is try to get them not to think of dwarves as dinner, and maybe start selectively breeding them for being more passive around dwarves.  Eventually, they start being more tame, but what you do in a few generations never compares with thousands of years of breeding cows and dogs and such.
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AWdeV

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Re: Animal Training update
« Reply #23 on: March 23, 2012, 06:38:10 pm »

I FOUND IT!

Training is done in an animal training ZONE!

I set one up, and now my animal trainer is merrily training those beautiful dogs of meatshield war.  :)

Odd. At first my trainer ignored my dogs but trained them as soon as I chained them up. I pastured a third dog near the kennel and she's trained too, despite me nog having noticed the training zone option. It was a plain pasture, not a training zone.
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Frogwarrior

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Re: Animal Training update
« Reply #24 on: March 23, 2012, 06:55:02 pm »

Ah... I guess maybe animals can be trained if they're restrained? I guess that makes sense so we can train animals in cages or something.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

khearn

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Re: Animal Training update
« Reply #25 on: March 23, 2012, 06:57:05 pm »

In the 34.06 announcement thread, Toady said that if the animal is in a training or pasture zone, or on a chain/rope it will get trained. Taming only happens in cages.
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MetalHead

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Re: Animal Training update
« Reply #26 on: March 23, 2012, 10:09:27 pm »

I never knew that exotic animals would never reproduce even if tamed.  Never got a fort with a Dungeon Master in it before that bug in .31.xx prevented them, so if I wanted an exotic I'd go into the raws and change the tag to [PET] as a workaround.

Side note: While I did this with elephants and rhinos in my current fort (still 31.25 while I work out some concepts before moving on) as well as changing the grazer tag to something manageable for both, a word of caution: DON'T DO IT unless you keep only one female alive... apparently they both have offspring with the same frequency and at the same numbers as dogs.  Also, since the babies still contain massive amounts of meat/bones/etc compared to most other butcherables, my 'cleanup' operation resulted in about 8k units of meat, enough bones to make 3.5k assorted bone bolts and nearly 100 bone crossbows, and I'm still trading solely on masterwork skull totems.  All this from a panicked 2-year butchering spree.

Back on topic: so now if you catch a wild animal and 'tame' it, it has a chance to go feral on you again until you retame?  I'm already beginning to rethink my plans to inhabit an area full of Giant (insert cat or badger subtype here) on the grounds of almost guaranteed maulings.
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KodKod

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Re: Animal Training update
« Reply #27 on: March 23, 2012, 10:13:51 pm »

I'm already beginning to rethink my plans to inhabit an area full of Giant (insert cat or badger subtype here) on the grounds of almost guaranteed maulings.

Nonsense, that's just how they show their affection. Don't think of them as (airquotes) "maulings", think of them as overzealous cuddles.
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MetalHead

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Re: Animal Training update
« Reply #28 on: March 23, 2012, 10:21:54 pm »

I'm already beginning to rethink my plans to inhabit an area full of Giant (insert cat or badger subtype here) on the grounds of almost guaranteed maulings.

Nonsense, that's just how they show their affection. Don't think of them as (airquotes) "maulings", think of them as overzealous cuddles.

Yeah, and my hammerdwarves 'love-tap' siegers' head into pink mist.
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NW_Kohaku

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Re: Animal Training update
« Reply #29 on: March 23, 2012, 11:26:07 pm »

Back on topic: so now if you catch a wild animal and 'tame' it, it has a chance to go feral on you again until you retame?  I'm already beginning to rethink my plans to inhabit an area full of Giant (insert cat or badger subtype here) on the grounds of almost guaranteed maulings.

There is a meter measuring how "tame" a creature is, and tamer dwarves will re-tame a creature as necessary, the same as how a bookkeeper will update their stocks as often as necessary. 

It's a matter of simply having enough tamers for the number of creatures you are taming - if you want to keep a large number of creatures tame, assign more tamers.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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