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Author Topic: New version out!  (Read 21853 times)

jhxmt

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Re: New version out!
« Reply #60 on: March 23, 2012, 03:45:05 pm »

Got it: you need to set up an animal training ZONE for your animal trainers to start work.

I set one up, and he got down to training those dogs right away.  :)
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Sting_Auer

  • Bay Watcher
  • [LIKES_WAR_DOG_HORDES]
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Re: New version out!
« Reply #61 on: March 23, 2012, 03:45:43 pm »

Can we tame animal people now? I want a thrips man mayor <3
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

khearn

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Re: New version out!
« Reply #62 on: March 23, 2012, 03:53:39 pm »

Can we tame animal people now? I want a thrips man mayor <3
Oh, maaan, that would be thripy!
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

jaxy15

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Re: New version out!
« Reply #63 on: March 23, 2012, 03:55:50 pm »

Got it: you need to set up an animal training ZONE for your animal trainers to start work.

I set one up, and he got down to training those dogs right away.  :)
How did I not notice that when I was making a hospital?
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Dwarf Fortress: Threats of metabolism.

Rose

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  • Resident Elf
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Re: New version out!
« Reply #64 on: March 23, 2012, 03:58:50 pm »

Oh man, watching my dwarves pick up clothing and seeing them appearing on them is so drad.
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jhxmt

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Re: New version out!
« Reply #65 on: March 23, 2012, 04:01:49 pm »

Got it: you need to set up an animal training ZONE for your animal trainers to start work.

I set one up, and he got down to training those dogs right away.  :)
How did I not notice that when I was making a hospital?

I only noticed it when I gave up in exasperation and went to pasture my (non-war) dogs next to my entrance.  :P
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

KainInt

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Re: New version out!
« Reply #66 on: March 23, 2012, 04:14:51 pm »

Time to gen a new world and give a civ the worlds largest amount of badger taming knowledge possible.
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kenpoaj

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Re: New version out!
« Reply #67 on: March 23, 2012, 04:26:52 pm »

I wonder if vampires got changed more than just being less frequent. I have a suspected vampire that just arrived. Former member of 3 places and no relationships, high skills (he'll be my butcher, ironically enough)

He successfully got a nickname, I guess only time will tell.
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This forum is a bunch of nutters, and you couldn't point to anything to contradict it.

Garath

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  • Helping to deforest the world
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Re: New version out!
« Reply #68 on: March 23, 2012, 04:39:07 pm »

I wonder if vampires got changed more than just being less frequent. I have a suspected vampire that just arrived. Former member of 3 places and no relationships, high skills (he'll be my butcher, ironically enough)

He successfully got a nickname, I guess only time will tell.

check therapist, last time my two vampires showed with their real names there. Btw, I guess it's not savegame compatible?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

lemmily

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    • BatFinchBears
Re: New version out!
« Reply #69 on: March 23, 2012, 04:51:39 pm »

I thoroughly enjoy the fact my first world genned with this version was called "Planet of Dragons"

Hopefully this is a hint as to what's in store >:D
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I make furry things - BatFinch Bears

Garath

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Re: New version out!
« Reply #70 on: March 23, 2012, 04:52:10 pm »

is it actually savegame compatible?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

kenpoaj

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Re: New version out!
« Reply #71 on: March 23, 2012, 05:32:09 pm »

not sure about saves. I do know that Cutebolds are alive again! one just got eaten by my big bad War dog.
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This forum is a bunch of nutters, and you couldn't point to anything to contradict it.

Girlinhat

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Re: New version out!
« Reply #72 on: March 23, 2012, 05:33:04 pm »

They've been in since the valentine's release.

MantisMan

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  • Say what you mean, mean what you say.
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Re: New version out!
« Reply #73 on: March 23, 2012, 05:35:29 pm »

Has anyone been able to get Therapist to work with it? It doesn't work on my netbook, but that might be because of some school network settings that stop the autoupdater.
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How I usually build my fort.
We're all secretly mantises. Except that one guy. We're trolling the shit out of him.

Frogwarrior

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Re: New version out!
« Reply #74 on: March 23, 2012, 05:51:11 pm »

Therapist isn't working on my personal computer either.
EDIT: NO WAIT, go here and follow the instructions in this post; it works for me.

Anyone got DFHack to work?
« Last Edit: March 23, 2012, 05:59:04 pm by Frogwarrior »
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0
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