Hi Cla,
I was wondering, do you work or have considered working with vector graphics for your set (so that any size versions can be generated easily)?
Mohreb
Hello Mohreb.
I think it's too much work to get
right perfect. Looking at the various tiles, it seems definitely doable to vectorize the base tileset*, with a reasonable amount of work (in fact, I think doing it manually would give you practically perfect results). But getting all the creature shapes look right would be very tedious and I can't put in that much work into DF right now (I'm already happy that I find the time to check the forum and react to DF releases).
Of course you (and anyone else) are welcome to try your hand at this, and share the results here. You could try asking Max^TM, he seems to get good results.
That said, I think the most effective way to get a perfect result would be to:
1) scale image up to a large size (say 2000x2000) with
Nearest Neighbor, i.e. preserving distinct pixels
2) use Illustrators "Live Trace" to trace all shapes, as accurate as possible, i.e. again preserving all hard edges
3) manually replace all the 45° diagonals with new diagonals that are actual diagonals, not pixel staircases
4) manually draw round corners where there should be round corners, not pixel staircases.
That way you get all the straight lines perfect, and just have to do the (comparably few) diagonals and round corners manually.
Also, you wouldn't have to do step 2) at all and could instead just keep working with a bitmap image. if you feel more comfortable with bitmap drawing. At that size, there's no practical difference to a vector image for our purposes.
*
(It's enlarged from the square version of the default tileset, I believe Haowan was the one that originally did that)