Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 20

Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 407722 times)

CLA

  • Bay Watcher
    • View Profile
Re: [0.43.01]v23 CLA Graphic Set - updated for 43.01
« Reply #225 on: June 01, 2016, 05:26:23 am »

If manifest.json needs changes, feel free to directly make a pull request on github.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

CLA

  • Bay Watcher
    • View Profile
Re: [0.43.01]v23 CLA Graphic Set - updated for 43.01
« Reply #226 on: June 20, 2016, 04:31:48 pm »

Updated to 43.04. No changes were required.
But I changed one tile in the main tileset (127, lower mountains), as shown a few posts back.
I might update the dffd mirror later, but github is updated anyway.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

jecowa

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #227 on: June 22, 2016, 10:37:43 pm »

But I changed one tile in the main tileset (127, lower mountains), as shown a few posts back.

I like those new mountains.

Link to referenced post for anyone wanting to see: http://www.bay12forums.com/smf/index.php?topic=105376.msg7017030#msg7017030
Logged

Tempto

  • Escaped Lunatic
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #228 on: July 11, 2016, 11:42:11 am »

New version crashes after exiting for some reason.

EDIT: It's not CLA related. It seems to be a bug with the release itself.
« Last Edit: July 11, 2016, 11:54:30 am by Tempto »
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #229 on: August 10, 2016, 01:06:33 pm »

I'm curious about tile 199. (located two tiles to the right of the double doors)

Why is it so different from the Curses version of that tile?
Logged

CLA

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #230 on: August 11, 2016, 05:58:38 am »

I'm honestly not sure. It's been so long.
Here's the facts:
199 is used only for branches. before 40.xx, it was entirely unused.
180 is used for glumprong trees (you can change that in the raws) and overworld rivers (you can't change that)
I modified 180 to look nicer for overworld rivers but didn't like that it also changed glumprongs. So in old versions, I changed the raws to use 199 for glumprong trees.
My changelog says I changed the plant raws back to vanilla with 40.xx

So what I think that happened is this:
With 40.xx changes to trees, 199 wasn't a spare tile anymore, but I simply forgot to change 199 back to vanilla.
Or I was in the middle of a solution and other things got in the way of DF. Or maybe it's something else entirely. I have no idea.

In either case, when I look at it right now, it seems that the most obvious solution is to just change it back to how it looks in vanilla.
I won't have time until 2 weeks from now, so if you're feeling like it, change it yourself and submit a pull request on github.
Thanks for bringing it to my attention. I assume the relevant branch tile is currently showing an irritatingly misleading image.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

jecowa

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #231 on: August 11, 2016, 08:06:48 am »

I assume the relevant branch tile is currently showing an irritatingly misleading image.
I'm guessing it's not too irritating. It's still using a branch-looking tile. No one's reported it until now, and I only noticed because I was comparing the walls of your tileset to Max™'s. Branches are kind of random, so it probably doesn't stick out too much in-game. I made a pull request.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #232 on: August 12, 2016, 09:17:54 pm »

Oh god I am not qualified to be a comparison source for fucking CLA.
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #233 on: August 12, 2016, 09:55:32 pm »

Oh god I am not qualified to be a comparison source for fucking CLA.
Sure, maybe you're a leading figure of the Non-Square Master Race and maybe comparing these two things are like comparing apples and oranges.

But that's why it's possible to compare your tileset(s) to CLA, eh? The quality of the tileset is certainly high enough.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #234 on: August 13, 2016, 06:33:58 am »

Maybe, but it's CLA, the purest and most comfy ascii-graphics hybrid creator.

Incidentally I need to see if I can find a workaround for the empty space part of the graphics pages, it stumped me last time I went to upscale them but it was useful for one of the LNP compilers or something?
Logged

Taffer

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #235 on: September 05, 2016, 10:31:46 am »

Thank you for all of the critique, CLA. I made a Taffer variant for your pack. Apologies that it took so long. Part of the delay was that I wanted to custom smooth the edges: my perfectionism made that into a rabbit hole beyond my free time at present.

The second is better suited for CLA: tile 28 and 29 conform to CLA's raw edits.



No difference, but tile 28 and 29 are inspired by the Myne tileset:



This should conform with other two tilesets: kindly let me know if it doesn't. The rail graphics were copied from Myne and aren't edited.

Do let me know if you want anything changed or if I screwed up anywhere. CLA is of course free to edit it or adopt it, of course.
« Last Edit: September 06, 2016, 01:32:01 pm by Taffer »
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #236 on: September 06, 2016, 11:00:37 am »

Oooh, that has the old school /dfg/ variant style cabinets I always liked, yoink and such.
Logged

Taffer

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #237 on: September 06, 2016, 11:37:49 am »

Oooh, that has the old school /dfg/ variant style cabinets I always liked, yoink and such.

Cabinets are the same tile as my main tilesets. In fact, most of those tiles are copied and pasted from my existing serif tileset and re-aligned for 18x18. Obvious exceptions are the dwarf tiles, the railway, and the block/sky/ice tiles. The digging aid was also redrawn for this work.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #238 on: September 06, 2016, 11:46:39 am »

Ohhh, I was comparing it against the Moscow variant from your thread, as it has different tiles in a lot of those spots. Still a neat alternative size, aaaaand easier to nonsquare to 24x36 actually, hmmm.
Logged

CLA

  • Bay Watcher
    • View Profile
Re: [0.43.04]v23 CLA Graphic Set - updated for 43.04
« Reply #239 on: September 06, 2016, 01:56:20 pm »

Alright! OP's edited, repo is updated.

From now on, CLA will directly include a version of the best tileset: Taffer!

I'll make a formal release on github when I make a new release anyway next time, but you can already get it from github, and if I understand correctly, the starter packs just pull from the repo regardless of releases, right?
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
Pages: 1 ... 14 15 [16] 17 18 ... 20