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Author Topic: [0.47.xx]v26 CLA Graphic Set  (Read 407661 times)

CLA

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[0.47.xx]v26 CLA Graphic Set
« on: March 23, 2012, 09:01:12 am »

CLA Graphic set

Hello! Long time lurker finally found a reason to register on the forums.

I made a Graphic set that tries to keep the simplicity and ease-of-recognition of ASCII-like tilesets and add a little beauty and variety of graphic sets.

It includes graphics for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example).
It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance.
Animals are now slightly altered, very adorable letters.



It comes preinstalled with the newest DF version (as soon as I get to update it), its own Color Scheme, a TrueType font with glyphs identical to the tileset, and three 18x18 tilesets. By default it uses "CLA" (the one in the sample images). If you want to try the others (a clean version of the default square 16x16, based on Haowan's, and a version of Taffer's tileset compatible with the CLA creature graphics and raws), open data/init.txt and replace all 4 instances of "CLA.png" with the name of your new tileset.


preview images
Spoiler (click to show/hide)

downloads

https://github.com/DFgraphics/CLA/releases


Spoiler: Changelog (click to show/hide)

Spoiler: credits (click to show/hide)
« Last Edit: January 31, 2020, 08:13:48 am by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

crazyjake56

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #1 on: March 23, 2012, 09:57:45 am »

Haha so many people want dwarf fortress to look like this.
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BigD145

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #2 on: March 23, 2012, 11:18:07 am »

I like it. Very creative middle ground.
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Di

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #3 on: March 23, 2012, 12:44:19 pm »

I love the burning dwaf tile but I can't tell what animals are pictured there, except for cats, because those are similar to ascii and cat head is discernible, everything else are some distortions on the letters.
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Descan

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #4 on: March 23, 2012, 01:27:37 pm »

This is beautiful.

I can see getting used to it.
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alexis.b

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #5 on: March 23, 2012, 03:14:25 pm »

I LOVE you work. You kept the minimalism of the original program and you are offering an easiest and better view of the subject. KEEP UP THE GOOD WORK. To me, this should be the most official of the unofficial.
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CLA

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Re: [0.34.06]v02 CLA Graphic Set
« Reply #6 on: March 23, 2012, 04:14:14 pm »

*v03 released*

Added Graphics for Copperhead Snake, King Cobra, Crab, and Weasel.



Also, after trying to find a Necromancer tower for HOURS, I finally noticed that I can just test the zombie graphic in Arena mode. Boy, do I feel retarded now. Anyway, fixed Zombie graphic.
For everyone trying to patch their existing save,
1) download standalone v03
2) copy contents into data/saves/region#/raw/graphics

DF repo seems to be down so I only updated the mediafire mirrors in the OP.

everything else are some distortions on the letters.

That's sort of the intention. Just as without any graphic set, you primarily try to identify the animal by color and first letter. Except now it's a little easier to notice the difference between a goose, a goblin and a Guineafowl. Same for Cats, Chihuahuas, and Guineapigs, or wolves and weasels.

I love the burning dwaf tile

Haha, that's actually the tile for Ghosts.
AFAIK you can't assign a tile to the 'burning'-status.

Thanks for the compliments, everyone!
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

alexis.b

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #7 on: March 23, 2012, 05:11:41 pm »

Thanks for the V03 release.
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reilwin

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #8 on: March 23, 2012, 10:35:55 pm »

Err, I downloaded the package with DF 34.06 prepacked into it and all my genders are showing up as boxes [] instead of the actual gender.

Other than that I'm really enjoying the graphics set ^-^
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burningpet

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #9 on: March 24, 2012, 12:51:55 am »

I am very impressed with what you have done here. very good job sir.
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CLA

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #10 on: March 24, 2012, 06:38:17 am »

Err, I downloaded the package with DF 34.06 prepacked into it and all my genders are showing up as boxes [] instead of the actual gender.

Other than that I'm really enjoying the graphics set ^-^

Yeah, someone else notified me of this as well. I have no idea how I could have missed this glaring problem. The font I supplied doesn't even have characters for male and female.
After finally compiling the only free TTF editor for windows, I added them myself.

Here's the Fixed font:
http://www.mediafire.com/?1r3gneu116i4aax

Copy its content into data/art and answer 'yes' if it prompts you to override "font.ttf"

EDIT: updated
« Last Edit: March 24, 2012, 02:53:53 pm by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Intrinsic

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #11 on: March 24, 2012, 06:50:26 am »

This looks great! i think the main issue people have with normal ASCII is how cluttered it looks, it's the ground which just looks like my sock draw. This tileset seems to prove that great middle ground which makes the ground look very reasonable. Great work!
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reilwin

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #12 on: March 24, 2012, 11:41:46 am »

After finally compiling the only free TTF editor for windows, I added them myself.

Thank you!
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snaggles

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #13 on: March 24, 2012, 12:19:42 pm »

The font is also lacking the weight symbol.
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CLA

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Re: [0.34.06]v03 CLA Graphic Set
« Reply #14 on: March 24, 2012, 01:39:34 pm »

The font is also lacking the weight symbol.

Thanks! Fixed it. Before I upload it though, are there any other symbols used in text that might be missing?
Are the arrows used in text? Are they there? Wasn't there an extra character for money? Or did that use the weight character as well?
What about Quality indicators? Row1 015 (the sun) is used for masterworks. Is that needed for TTF text?

EDIT:
Disregard that, Added weight symbol, Sun symbol and Bars symbol (226, 15, and 240 on the character table).
Here's the Updated font AGAIN:

http://www.mediafire.com/?1r3gneu116i4aax
« Last Edit: March 24, 2012, 02:53:25 pm by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
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