Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: Dwarf Fortress 0.34.06 Released  (Read 70449 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.34.06 Released
« on: March 23, 2012, 05:27:01 am »

Download (click refresh on your browser if it doesn't show up)

Here is the next one!  The main features are the animal training and clothing changes.  You can get at the animal training options from the 'z' animal tab.

New stuff
   (*) Each civilization has animal training familiarity based on locale/journeys/domestication
   (*) Your site picks up training knowledge as you go
   (*) Your civilization picks it up from you if merchants survive
   (*) Animals have training status which can deteriorate
   (*) Added tools to the arena
   (*) Added text site color key for town map export

Major bug fixes
   (*) Fixed a save corruption from saving at the moment of trade meetings
   (*) Animals that have killed/attacked civ members no longer attack when trained
   (*) Allowed people to pick up their own owned clothes
   (*) Stopped sever victims from obsessing over lost clothes
   (*) Stopped failed pickup job from keeping item in uniform plan
   (*) Pickup equipment spam handled
   (*) Workshop clutter changed

Other bug fixes/tweaks
   (*) Evil/good trees/shrubs are back
   (*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days
   (*) Clothing deterioration in refuse pile
   (*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
   (*) Animals being trained wander around less
   (*) Allowed selection of war/hunting animals
   (*) Stopped young animals from lashing out
   (*) Decreased vampire frequency for fort migration
   (*) Fixed metal/bone helm artifacts (Quietust)
   (*) Fixed problems with socks going on the same foot
   (*) Champion can be appointed, fixed various circumstances causing failed position activations
   (*) Tool weights fixed (at least to align with raws)
   (*) Material size respected in standard tool construction jobs
   (*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
   (*) Stopped zillions of chat thoughts from being stacked up
   (*) Stopped critters from breaking away from being led in an inconsistent way
   (*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)
Logged
The Toad, a Natural Resource:  Preserve yours today!

xordae

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #1 on: March 23, 2012, 05:30:35 am »

Looks like a nice cleanup job there with the clothes in particular. Can't wait to play this.
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #2 on: March 23, 2012, 05:33:44 am »

Looks like DFHack just became a whole lot less useful :P
Awesome update, as always.
Logged
*Hugs*

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #3 on: March 23, 2012, 05:37:09 am »

  (*) Decreased vampire frequency for fort migration


Great!
Logged

Watsst

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #4 on: March 23, 2012, 05:38:12 am »

Brillliant. Its on
Logged

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #5 on: March 23, 2012, 05:41:52 am »

Hooray for the clothing fixes!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #6 on: March 23, 2012, 05:44:33 am »

Yes.

Now to get stonesense updated.
Logged

Dub

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #7 on: March 23, 2012, 05:45:01 am »

cool  :D
Logged

Ves

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #8 on: March 23, 2012, 05:52:34 am »

Brilliant.

Now to tame, erm, everything I guess.
Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #9 on: March 23, 2012, 05:58:51 am »

Finally, a use for skilled animal trainers, skilled clothiers, skilled leatherworkers...

This release is going to be amazing to play.

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #10 on: March 23, 2012, 06:08:11 am »

This is really a great update, fixing both dungeonmaster and clothes at the same time.
Logged
...wonderful memories of the creeping sense of dread...

NobodyPro

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #11 on: March 23, 2012, 06:15:23 am »

This is the best bugfix I've seen since I started playing!
Logged

Minamikaze

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #12 on: March 23, 2012, 06:16:29 am »

   (*) Workshop clutter changed
Will butcheries operate at normal speed at last? It wasn't cool at all when they got cluttered from just one ox.
And yay for the new training system ang clothes' rotting!
Logged
Soon we'll be seeing Zombified Puddles of burnt Primordial soup.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #13 on: March 23, 2012, 06:17:53 am »

   (*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks

Oh man, this takes me back.  This is going to be fun on the bun all over again.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

ZzarkLinux

  • Bay Watcher
  • [IS_BUN:#1]
    • View Profile
Re: Dwarf Fortress 0.34.06 Released
« Reply #14 on: March 23, 2012, 06:21:25 am »

Thank you, Toady, for fixing the key issues with animal training and clothing.

This makes me very happy, and many people will be rejoycing !!
(I'll celebrate because the programmer I hired just hit a year-late-deadline last night without being fired yet, but I digress).

Guess now's a good time to start showing my thanks by more than just posting  ;)
Logged
Pages: [1] 2 3 ... 10