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Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the 'z' animal tab.
New stuff
(*) Each civilization has animal training familiarity based on locale/journeys/domestication
(*) Your site picks up training knowledge as you go
(*) Your civilization picks it up from you if merchants survive
(*) Animals have training status which can deteriorate
(*) Added tools to the arena
(*) Added text site color key for town map export
Major bug fixes
(*) Fixed a save corruption from saving at the moment of trade meetings
(*) Animals that have killed/attacked civ members no longer attack when trained
(*) Allowed people to pick up their own owned clothes
(*) Stopped sever victims from obsessing over lost clothes
(*) Stopped failed pickup job from keeping item in uniform plan
(*) Pickup equipment spam handled
(*) Workshop clutter changed
Other bug fixes/tweaks
(*) Evil/good trees/shrubs are back
(*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days
(*) Clothing deterioration in refuse pile
(*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
(*) Animals being trained wander around less
(*) Allowed selection of war/hunting animals
(*) Stopped young animals from lashing out
(*) Decreased vampire frequency for fort migration
(*) Fixed metal/bone helm artifacts (Quietust)
(*) Fixed problems with socks going on the same foot
(*) Champion can be appointed, fixed various circumstances causing failed position activations
(*) Tool weights fixed (at least to align with raws)
(*) Material size respected in standard tool construction jobs
(*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
(*) Stopped zillions of chat thoughts from being stacked up
(*) Stopped critters from breaking away from being led in an inconsistent way
(*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)