Turn one hundred ten! I'll be gone for the next week, so I'm kind of expecting to have to catch up on hundreds of posts of roleplay by the time I get back.Agent Fortmüller keeps humming as he nonchalantly putters about the workshop, looking for unused powered armour. Since this
is a lab, all of the suits are damaged, unfinished or being used by the other side. He shrugs, braces his oversized sniper rifle against a workbench, [
1+1-1] but as he's aiming he drops the gun. He catches it one-handed on instinct and ends up dislocating his shoulder.
"You see what happens when you try to shoot during a negotiation?"
Agent Conners frowns. "I'm not the leech here, you can look in the mirror to see one though. Now stop right where you are and don't move! We're not doing any deals until you are back in custody, and in your cell again. Now, get on your knees with your hands on the back of your head!"
"Ah, no to all your points."
Lisa fires her nonlethal electric bolt, [
1] which turns out to be too nonlethal, fizzling in the atmosphere. He raises an eyebrow at her.
"You people really don't know how to conduct a negotiation, do you? You're not supposed to be trying to kill me, first of all."
Agent Green continues to try to take down Matheson the powered armour pilot, [
4] hurting his arrowed arm with another application of his shield, [
5-1] then one of his legs, [
6-2], then knocking him down with a final shield-bash to the chest. The pilot groans and tries to get back up before fainting.
Agent Reon holds up the crystal cautiously. "Shake on what? This thing?" Holding it close to her, but visible, she continues.
"You barge into our... government-owned base and kill our people, raid the armory and other suitable locations, get dirty rats into the building, bring suited power armor in this place, insult Desmond by wanting to kill him because
your poor Matheson got huuurt~ in his armor and
you forgot to bring Barry along?!"Can you repay the lives of those you've killed? You just did this to lure us here, didn't you? Why?"
Crane stares at Ires for a second before shrugging and continuing to walk towards her and Desmond.
"I didn't bring rats in here, your Barry's bleeding to death somewhere around here, and I couldn't care less about the rift crystal. Keep it, I don't care, we can get plenty more where it came from. Are repaying the lives of the dead and answering your questions part of your conditions?"
Agent Maxwell trains her rifle on Crane's knee, [
3] melting a small steaming hole straight through it. The hole fills up with bloody water, which solidifies into flesh and bone, erasing the wound completely.
"Do you have any idea how much that stings? Your negotiation tactics are beginning to get on my nerves."
He reaches Desmond, Ires, and the unconscious Matheson, bends down, and prods the suit experimentally.
"Well, he won't be moving again for a while. Impressive, Desmond Green."
Arthur Crane grabs Desmond's hand. "Ha. Shake on it?"
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BROKEN UPPER RIGHT CANINE, INTERNAL DAMAGE (LOWER TORSO)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: DISLOCATION (RIGHT SHOULDER)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE (42) WITH ATTACHED DART GUN (6)
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: BRUISED (RIGHT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL / MASER RIFLE
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: SHOT (GRAZE, UPPER RIGHT LEG), BRUISED (UPPER RIGHT LEG), BRUISED (LOWER LEG LEG)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / SMOKE GRENADE (1) / COMPOSITE BOW / ARROWS (22) / RIFT CRYSTAL (DORMANT)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (1) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (10/2) / ELECTRIC RIFLE
Reputation: 2 / NEUTRAL