One hundred seventh turn! The science might not work, but a 5 was rolled, so you're all just gonna have to deal with it.Agent Maxwell gathers up some of the scrap metal, magnetizes it, and tries to send it flying toward the sniper's position. [
3+2] It works, and though they're not particularly fast or accurate the sharp metal pieces pelting his body eventually bring him down.
Agent Conners grins and uses the excess energy from draining her target to take a boosted run at the nearest unarmed enemy, [
6+1] tackling him to the floor and cracking his skull against the ground. He dies too quickly for Lisa to take any energy from him.
Agent Fortmüller strides up to the powered armour pilot, music still blaring, and [
2] makes a clumsy grab attempt which is blocked.
Agent Green lets go of the suit and shield-rushes one of the last armed henchmen, [
1] getting a face-full of lead. Though it drops harmlessly off, Desmond instinctively flinches, and when he's re-focused he's lost sight of the guy.
Agent Reon checks her wound. It's a superficial graze, barely even bleeding, but the powered armour pilot has left some ugly bruising around the wound, and it's now oozing blood. It's not nearly enough to keep her down.
Ires rushes back up the suit and tries to jam an arrow into a joint. [
2] He's moving too fast, though, and she ends up breaking the arrow against the armour.
The pilot turns back to Ires and swings with his unbroken arm, (
2-1) but she catches the blow and locks his arm, jamming another arrow into the inside of his elbow.
The sniper takes careful aim at the Warlord and fires, (
6) completely melting the armour. Nicholas absorbs the heat before he can be burned and the heavy plastic battle suit cools into a massive fused lump with him still inside.
The henchman with the lightning gun fiddles with it for a bit before spinning it up again.
A pair of unarmed thugs rush out of cover, grab the minigun, and drag it back behind cover.
(
2) Some random shots ring out, missing everybody.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BROKEN UPPER RIGHT CANINE, INTERNAL DAMAGE (LOWER TORSO)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE (42) WITH ATTACHED DART GUN (6) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: BRUISED (RIGHT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: SHOT (GRAZE, UPPER RIGHT LEG), BRUISED (UPPER RIGHT LEG)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / SMOKE GRENADE (1) / COMPOSITE BOW / ARROWS (22) / RIFT CRYSTAL (DORMANT)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (1) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (10/2)
Reputation: 2 / NEUTRAL