Very well then! Turn eighty-three!Basement
Ground Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
Seventh Floor
The roof
Agent Maxwell looks exasperatedly at Lisa, sighs, and makes good on her threat.
[
5] "
AAAAAAAAAGH FUCK OK OK YOU WIN I'LL TA-"
He's cut off by Lisa knocking him out.
Agent Fortmüller walks over to the other agent and begins tinkering with his car as he speaks.
"Agent, the central has not been answering any of our calls, and we got a situation up there. Do you have any idea on what has happened?"
"I haven't heard anything. My connection to command was the scanner in the car, and, well... yeah."
[
6+2] Nicholas steps back from his handiwork. Just needed to bend some metal back into place, make a few adjustments, and voila! a tripling of horsepower. Then he installs a copy of his suit's OS onto the car and it rumbles away from him, straight into the spun-out car blocking the road.
Agent Reon turns to Desmond. "Des, I'll check the floor below. Central isn't responding back at all." She heads down to the seventh floor and tries to find the spot directly below where the hole in the vent is. [
hidden spot check] Ah... there it is. The ceiling is a patchwork of sound-proofing tiles, dangling wires, bare concrete, and air ducts. She reaches up and taps on the duct below the vent on the roof, finding that the area sounds different than the rest of it. Less hollow.
Agent Conners knocks out the screaming suspect and says "Forget it, we'll just talk to the other ones."
She and Jenny chat as they head toward the next suspect. Lisa wakes him up with the charge from the first one.
"...hey, what...? Ugh... hey... did- did I get tossed through a car?"
Agent Green follows Ires anyway, but can't determine much more than her. Judging by the area of muffledness, though, there's probably something at least roughly suitcase-sized inside that vent.
All of the heroes suddenly hear a high-pitched electronic squeal in their earpieces. It fades in about ten seconds.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BRUISED (FACE), BROKEN UPPER RIGHT CANINE
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (10) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (15/2)
Reputation: 2 / NEUTRAL