Turn sixty. Every single turn up to this point has been one minute long and this is the one-hour anniversary of the beginning of the game! Note: the previous statement is not true.Agent Fortmüller hoped the janitor waking up below him didn't remember him as he messaged his team.
"Team, I just found our assassin, if it is not one of you, then he is moving through the air ducts."
"I'm small enough, I'll go in the vents too. Maybe I can flush him out?"
"Wait,
air ducts? I've climbed all the way to the roof, and then we catch him in the ducts?! Well...this will be interesting. And the ceremony is starting, someone is introducing the Mayor."
"He's definitely in the vents. Remember, he's got to come out somewhere near where he can use his rifle. Nick, stay on the roof so you can get a shot on him if you can. I'm heading back outside."
Keeping his ear to the wall, Nicholas followed the noise of the assassin moving through the ducts, following him in a generally upward direction. Pretty soon there was the sound of a violent impact, a voice, and no more moving.
Agent Maxwell found a vent entrance after helping Lisa back up, and following Nicholas' direction followed the assassin, catching occasional glimpses of his feet as he rounded a corner or went up a floor. After the third or fourth time of him heading straight up, he dropped straight back down on Jenny's head, (
4) knocking her out cold but finding himself unable to move again in the cramped space.
"Crap... hey, you up there, mind waiting a minute so I can get free? No? Damn."
Agent Reon scanned the area and found an air vent, so she opened it up and entered. She followed Nicholas' direction and headed to cut the assassin off. She managed to spot him clambering up from the level below, but as soon as they saw each other he let go, falling and hitting somebody below. Jenny, by the sound of her voice. Ires heard him cursing but couldn't quite make out what he was saying.
Agent Green and
Agent Conners positioned themselves at the vents as the sniper moved through the walls. As they repositioned themselves for the dozenth time, from the vent came the noise of a collision and the vague sound of somebody cursing.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 3 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (8 ) / PROTOTYPE BATTLE SUIT
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: BRUISED (HEAD), UNCONSCIOUS
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL / HARPOON GUN (1/3)
Reputation: 5 / NEUTRAL
Tiruin
Name: IRES REON / NO CODENAME
Health: BRUISED (RIGHT ARM), WINDED
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / FREE RUNNING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (1) / COMPOSITE BOW / ARROWS (28)
Reputation: 2 / NEUTRAL
Zako
Name: LISA CONNERS / NO CODENAME
Health: BRUISED (HEAD), DAZED
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (1) / HACKER PDA / TACTICAL BATON / HANDGUN (14)
Reputation: 0 / UNKNOWN