Turn thirty-six. I like the new more-than-one-turn-a-day pace. Also, the last mission took a REALLY LONG TIME.Agent Fortmüller frowns a mighty frown and takes a smoke grenade off his belt, just in case.
"Huntress, could you try diplomacy here?"
Agent Maxwell turns invisible and sneaks off behind the police line. [
5] Unseen, she sneaks into a squad car and revs the engine, causing a few of the police to look around nervously.
Agent Green and
Agent Reon try diplomacy.
[
1+1] "Everybody stop throwing grenades!
And, that's a negative, officers. We're Superpowered Agents of the FDSPA, we've got government authorization to take this man into custody. Interfering with our mission will be considered a felony, and we will defend ourselves. Stand down and await further orders from your superiors, and we'll do the same.
Let us do our job - we're on the same side, dammit."
The cops look unimpressed. Over the radio link comes the voice of Mission Control.
"*ahem* Steel Wall, Huntress, the point of not involving the police in the first place was plausible deniability. Telling the police who you are and where you work is NOT a good idea when you've just kidnapped an upstanding member of society."
Agent Jackson continues to be as non-threatening as possible. His time distortion effect ends at about the same time as the sound of helicopter blades starts to become deafening.
Looking up, the team sees the black helicopter they came in on landing on the lawn between them and the police. Four people in powered armour get out from one side and head toward the mansion without a word to the heroes, and two men in black suits get out of the chopper on the other side and head over to speak to the police. The team boards the helicopter, Arthur Crane is restrained securely, and they head home.
Later, after the debriefing, Waylon Brown informs the team about the aftermath of the mission.
"We sent an HPC squad to close the rift in Crane's mansion. They did manage it after a while, but couldn't find any more of those white gems we were hoping to find. Some of the surviving guards have been taken into our custody as suspected low-level members of Crane's organization. We fed the officers that Agent Green leaked to our official cover story, they're not going to talk, but do try to be more discrete in the future. Now, dismissed until we get more information from Mr. Crane."
Agents Green, Jackson, Fortmüller, Maxwell, and Reon have completed their latest assignment! Equipment and health is restored.
Due to the covert nature of the operation, none of the heroes gain nor lose reputation.
Agents Jackson and Reon need to spend some time recovering from their wounds, and won't be able to participate in anything before the next mission. Starting now (
because the GM realized it should be so) the heroes can choose to go on street patrol instead of training.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 3 / NEUTRAL
Nirur Torir
Name: THOMAS JACKSON / SONIC BOOM
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED TEMPORAL ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (KATANA)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / KATANA / HANDGUN (15/2)
Reputation: 12 / LOCAL HERO
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 2 / NEUTRAL
Tiruin
Name: IRES REON / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 2 / NEUTRAL