Turn Three! We're now officially three turns past the point I thought this game would die. Now it's wall of text time again.After two grueling weeks of training with Agent Wash and various more specialized trainers you are all deemed ready for your first patrols.
Everybody except Nicholas is trained in handgun usage (+1 to hit with a handgun), while Nicholas is trained in rifle usage instead (+1 to hit with rifles). Everybody is trained in hand-to-hand combat (+1 to hit in hand-to-hand), and Desmond and John take advanced courses (+1 to hand-to-hand damage). Thomas and Jennifer opt for weapon specializations; Thomas is trained in katana usage and Jennifer is trained for grapnel combat (+1 to hit with katana and grapnel, respectively). Finally, Nicholas takes an introductory course in robotics, and can build a simple robot between missions that will assist him in a minor way.
Powers testing has determined that everybody got similar powers, each focused in a different way. Commonalities include a base physical enhancement that about doubles healing speed, increases physical strength and speed to the human peak, and an intelligence boost to genius levels.
Desmond Green is able to absorb kinetic energy from impacts while concentrating, store the energy within his own body, and focus it back out of his body through his hands, feet, or mouth. The second law of thermodynamics is preserved; the net energy never increases nor decreases. If he keeps storing energy without expelling it the energy is used to fuel his body instead, removing his need to eat, but this works in reverse, too; if Desmond uses more energy than he has stored he'll find himself extremely hungry.
Thomas Jackson got one of the more interesting powers. He can alter his own perception of time to a maximum of four times faster or four times slower. Obviously, if he were to alter his perception of time so the world was moving four times slower, everyone else would see him moving four times faster. Each time Thomas uses his power he must spend an equal amount of time in the opposite state before he can use his power again. If he were to spend one minute of his time moving twice our time, he would at some future point in time have to spend one minute of his time half as fast as our time, at which point he would be free to use his power again.
John Strong got another interesting power, the ability to alter mass. The law of conservation of mass is preserved, however; he must take or give that mass from another object, most easily the ground beneath him though he can alter the mass of any object. John can increase or decrease mass to a maximum of a factor of four. While increasing the mass of any other object simply makes it heavier, it appears that increasing his own mass increases John's strength as well. On the other hand, while decreasing the mass of another object simply makes it lighter, if John decreases his own mass he becomes intangible.
Nicholas Fortmüller got a power extremely similar to Desmond's, but with thermal instead of kinetic energy. The same advantages and disadvantages apply, though Nicholas doesn't appear to be able to convert thermal energy to body energy within his own body as efficiently. This means that Nicholas is storing around 10% of the energy he's absorbed as thermal energy, so he needs to make sure he doesn't internally overheat or become hypothermic from storing or expelling too much energy.
Jennifer Maxwell is similar to Desmond and Nicholas in her power, focusing on electromagnetic energy. She appears to be able to absorb
any kind of electromagnetic energy and emit it as
any other electromagnetic energy type. There are some interesting applications; by absorbing light she can become invisible, she can emit magnetic waves and tune them to the Earth's magnetic field to hover, she can even change the light spectra she's capable of seeing. Like Nicholas the storage of energy in her body isn't as efficient as Desmond's, as after absorbing large amounts of electromagnetic energy she begins to glow in random wavelengths.
Over the next five days everyone gets the opportunity to go on a patrol, unaccompanied save for Agent Wash. As they are only their first missions, Waylon Brown doesn't authorize anybody to use lethal force, even in self-defense. At the end of the week he debriefs everybody on their first patrols.
"
Agent Green, you were the first to get out in the field. You encountered [
3] three men savagely beating an old lady. They were armed with aluminum baseball bats.
"
Agent Jackson, you were next. On your patrol you encountered [
2] a mugging. The perpetrator had a gun.
"
Agent Strong, you had the third night's patrol. [
4] A carjacking is what you stumbled upon. The thief was armed with a gun.
"
Agent Fortmüller, you were the next. On your night out [
5] you happened upon an arsonist. He was unarmed save for the gasoline tank and his lighter.
"
Agent Maxwell, you were the last to have a chance to patrol. You encountered [
3] a fight, two young men with crowbars on another man with a knife.
"Each of you, in turn, please describe to me in your own words. What did you do first?"
Dwarmin
Name: DESMOND GREEN / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 0 / UNKNOWN
Nirur Torir
Name: THOMAS JACKSON / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / TEMPORAL ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (KATANA)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / KATANA
Reputation: 0 / UNKNOWN
freeformschooler
Name: JOHN STRONG / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASS ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / FIRST AID KIT
Reputation: 0 / UNKNOWN
Caellath
Name: NICHOLAS FORTMÜLLER / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE
Reputation: 0 / UNKNOWN
SeriousConcentrate
Name: JENNIFER MAXWELL / NO CODENAME
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 0 / UNKNOWN