Turn ninety-eight. What's this, two turns in two days? What was that I said about schedule, anyway? Disregard it!Agent Reon flails. "Alright, who tripped that trapwire?
She moves over to the cells. The only part of the cells that are visible from the outside, the doors, are two and a half inches of solid steel, with sliding heavy plastic bars across most of them. The only cell door that is currently open is labeled "
CRANE, A." and is empty, completely devoid of features.
[
hidden spot check] For a moment Ires thinks she sees the outline of... something, in the corner, but she blinks and when she looks again she doesn't see anything.
She shrugs, moves around the room and waves the crystal about. It's dormant.
Agent Fortmüller waves at Desmond and his entourage. "Oh, hello there. And why did you follow us inside? You could do your stuff outside, you know?"
He moves over to the door. Hmm, there's a timer.
0:58:42 blinks on it. Must be a security feature.
Nicholas radios Agent Holischuk.
"Hey agent. We are trapped inside the cell block."
"Uh, that shouldn't happen. What did you do? Never mind. I'll see if I can override it."
Agent Conners says "Everybody chill. It's nothing to worry about."
She goes towards the cells with Ires and checks them out. All but one of the doors are closed and locked. Looking around, [
hidden spot check] she notices a lot of doors, but none of them look like exits. Oh right, they're cell doors.
Agent Maxwell looks around a bit. [
hidden spot check] There's not really much of interest here, just the cells and the vaults. She strolls up to the cells and reads some names. They all say things like "
SIONIS, T." and "
KYLE, J.". Some of the vaults are similar, actually, with names like "
HAMELIN, P.".
Agent Green keeps a look out. [
hidden spot check] Besides the team and the rat gnawing on the vault that Jenny's looking at, there's not really anything going on.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BRUISED (FACE), BROKEN UPPER RIGHT CANINE
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE (50) WITH ATTACHED DART GUN (6) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: BRUISED (RIGHT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (26) / RIFT CRYSTAL (DORMANT)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (15/2)
Reputation: 2 / NEUTRAL