Caellath: very well then!
Zako: I've got the best. players. ever. Almost seems a shame to kill you off...
Turn eighty-six. I had to sift through SO MUCH RP to get your actions. Good job.Basement
Ground Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
Seventh Floor
The roof
Agent Green radios the team. "All right team, let's rendezvous back where we are storing the crystals. Secure any dangerous materials and let's all meet there in 5 minutes." He talks quietly with
Agent Reon on the way to the rendezvous point, interrupted only by Nicholas' abrupt cessation of communication, as Ires examines ye crystal.
The crystal is flawlessly cut, the facets perfectly smooth, the edges sharp as a knife. It's slightly longer than Ires' hand, and not quite thick enough to prevent her from touching her fingers around it. It's an extremely thin white, clear enough to see through, but the red glow it's emitting gives the crystal a pink tint. As Ires and Desmond move down to the ground floor, the crystal seems to calm down, the glow softening, the hum lessening.
Agent Conners, meanwhile, sends Jenny off and keeps interrogating the suspect.
"I'm losing patience here, you didn't answer all my questions. How many suitcases are there? Where are you picking up your payment? Answer properly or you won't be going anywhere anytime soon, I can promise you that."
[
5] "Fine! Fine. I'll answer your damn questions, alright? There were four suitcases. We were supposed to put them all on the roof, but well, you know. You picked up three of us? There was a fourth member of our team, a lady, I didn't know her. She and me were supposed to take the elevator up after the first two took the stairs up." The man straightens slightly. "As for where the payment is, how about I lead you there? It's win-win. I pick up my cash - just my share, of course! - you can have the rest of it. For evidence. And let me go. How about it? Hell, I'll even take a reduced cut, um, share some of my share, you know?"
Agent Fortmüller turns off his radio link as soon as he relays Agent Holischuk's information to them. He can't leave them in the dark, after all, no matter what he thinks of certain members of the team. He smirks as he turns to the other agent.
"So... were there any instructions given to you about how to act if the HQ happened to be compromised? A safe place, or defensive measures, anything? We don't have any knowledge about what we are facing and what we should do, but my teammates found those strange crystals in suitcases back in that building."
"Compromised...? That's definitely a worst-case scenario. The location of the base is a secret to anyone who doesn't work for the Department, and the Department doesn't just let anyone work there. I don't see how it could be compromised... but there is a protocol for the situation, I'm sure of it. I just don't know what the protocol is.
"Now, the crystals. I don't know if you were ever briefed on this, because I wasn't, but I've gathered some information on my own. Don't tell anyone I told you this, because it's all above both of our pay grades. From what I understand, the crystals you found here and at Tommy Sionis' warehouse are a sort of conductive material between our world and the anomalous dimension you found at Arthur Crane's mansion. In certain locations the boundary between here and there is thinner, and the crystals are able to draw in energy from there. If they draw in enough energy they explode, releasing all sorts of weird energy into the air, and anyone directly caught in the explosion, like you, might be... infused with this energy. I talked to one of the Department medics, and he said that it caused some sort of biological change right down on the cellular level that allows you to store and release energy like you do.
"I don't know why they do it, whether they're trying to make people like you or what, or whether any of the higher-ups know more than what I've gathered myself. But I'm starting to get a bad feeling about... everything."
Agent Maxwell nods to Lisa. "Right. I'll go meet up with Des, then." She does so, arrives ahead of the other two, and notes that the guards haven't moved from their post yet. The three suitcases lie undisturbed in the middle of the parking lot.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BRUISED (FACE), BROKEN UPPER RIGHT CANINE
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (10) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (30)
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (15/2)
Reputation: 2 / NEUTRAL