Turn thirty-three. I'd like you all to know that no eldritch abominations were harmed in the production of this post. Your sanity, on the other hand..."This is Mission Control again, team. Since there are no hostiles left in the building, we're going to remove your heads-up maps. Let us know if you need them back."
Agent Fortmüller rushes back upstairs,
Agent Maxwell following his every move. As Desmond's finished his interrogation of the guard, having learned nothing really useful, Nicholas pauses to kick him around the face and crotch (copied by Jenny), before radioing mission control.
"Control, we got a non-Euclidean Lovecraftian dimension inside the trapdoor."
"Not another one. We'll get a HPC squad on site to shut it down when you're done."
Agent Jackson heads back upstairs and prepares to enter the trap door, followed by
Agent Reon.
Agent Green waits for the rest of the team to arrive before preparing to jump in as well.
Nicholas, Thomas and Desmond each jump in at around the same time, each trying to be the first inside. Jenny and Ires enter after the others. Static dances across the team members' heads-up displays and in-ear radios as the connection to the outside world is lost.
The team find themselves in an unimaginable and indescribable world. Space itself is twisted into pretzels, as is the heroes' minds as they attempt to figure out where they are. On a hill, or possibly a valley, an unknowable distance away, Arthur Crane is prostrated before what appears to be a colossal granite throne, the size of a mountain, or possibly a star. Though nobody can see anybody - or any
thing - seated upon it, they somehow know a vast alien consciousness is focused there.
With the weight of a planet, an invisible gaze focuses on the heroes. Though there was no sound, they suddenly remember a voice like the collision of continents having spoken a moment ago.
N O T Y E T.The strange dimension fades and vanishes, replaced by the bathroom the team had been in a few minutes earlier. Arthur Crane stands in front of them, looking a little worse for wear, and collapses, the tranquilizing drug finally taking effect.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD / EMP GRENADE (1) / TASER
Reputation: 3 / NEUTRAL
Nirur Torir
Name: THOMAS JACKSON / SONIC BOOM
Health: BRUISED (RIGHT HAND), BRUISED (LEFT HAND), SHOT (GRAZE, LEFT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED TEMPORAL ALTERATION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (KATANA)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (2) / KATANA / HANDGUN (7/2)
Reputation: 12 / LOCAL HERO
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE WITH ATTACHED DART GUN (0) / BREACHING CHARGE (1)
Reputation: 5 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / FLASH LIGHT
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (1) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 2 / NEUTRAL
Tiruin
Name: IRES REON / HUNTRESS
Health: SHOT (GRAZE, LOWER BODY)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (0) / SMOKE GRENADE (2) / COMPOSITE BOW / ARROWS (25) / GUARD UNIFORM / MANSION KEYCARD (2)
Reputation: 2 / NEUTRAL