Turn one hundred and two. Fun fact: none of the turns up until now have been dalmations.Agent Fortmüller grins. "Ok, door problem solved, and they already saw us. Time to get things done. Can we get a flashbang inside through the space that guy just opened?"
He prepares to help someone breach the door.
Agent Reon replies "Got it, Nick!" and readies a flashbang as she waits for the door to be breached. She hesitates. "Won't they try to trap us here? This... isn't the best of ideas. Shall I pop smoke?"
"I guess we have two grenade-throwers here, can we have both? Flashbang will help stunning them and smoke will cover our breaching."
"Then let me use both my grenades. Though, the ventilation will take care of the smoke after a few minutes."
Ires pulls out a smoke grenade and holds it in her other hand, as
Agent Maxwell moves up into position and begins pulling on the door with her powers as Nicholas tugs on it with his hands. [
4+2+1] It flies out of the frame and [
4] both Nicholas and Jenny dodge it, letting it fly into the empty frame behind them.
Ires tosses both of her grenades inside, [
3+1] [
3+1-1] and somebody yells "Cover!" just as they both go off, causing a few panicked yells around the laboratory.
Though it's too far ahead of them to run straight into it,
Agent Conners and
Agent Green use the smoke cover to advance into the lab, Lisa staying low and behind Desmond, firing randomly into the smoke. Shots ring out from around the room and for a few seconds bullet whiz around the two or hit Desmond and drop to the ground. As Lisa scrambles behind a workbench covered in heavy plastic machine components, somebody shouts "It's Green! Hold your fire and switch!"
The gunfire stops and a sound like a car engine revving up splits the silence. (
4) With a noise like fabric tearing a bolt of lightning hits Desmond in the stomach, dropping him gasping to his hands and knees.
Dwarmin
Name: DESMOND GREEN / STEEL WALL
Health: BRUISED (FACE), BROKEN UPPER RIGHT CANINE, BURNED (LOWER TORSO), STUNNED
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL KINETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / MASTERFUL HAND-TO-HAND COMBAT / TANDEM MANEUVERS (IRES) / DEMOLITIONS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / HEAVY PLASTIC SHIELD
Reputation: 5 / NEUTRAL
Caellath
Name: NICHOLAS FORTMÜLLER / FIRE FIGHTER
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / THERMAL ABSORPTION
Abilities: MARKSMANSHIP (RIFLE) / HAND-TO-HAND COMBAT / MASTERFUL ROBOTICS
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / SNIPER RIFLE (50) WITH ATTACHED DART GUN (6) / "WARLORD" BATTLE SUIT
Reputation: 9 / NEUTRAL
SeriousConcentrate
Name: JENNIFER MAXWELL / SPECTRA
Health: BRUISED (RIGHT ARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / MASTERFUL ELECTROMAGNETIC ABSORPTION
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / WEAPON TRAINING (GRAPNEL) / WEAPON TRAINING (GRENADE)
Equipment: AUGMENTED BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / GRAPNEL
Reputation: 14 / LOCAL HERO
Tiruin
Name: IRES REON / STRAIGHT ARROW
Health: HEALTHY
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / INSTANTANEOUS REFLEXES / TRAJECTORY VISION
Abilities: MARKSMANSHIP (BOW) / HAND-TO-HAND COMBAT / WEAPON TRAINING (GRENADE) / DIPLOMACY / ADVANCED FREE RUNNING / TANDEM MANEUVERS (DESMOND)
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / SMOKE GRENADE (1) / COMPOSITE BOW / ARROWS (26) / RIFT CRYSTAL (DORMANT) / FLOOR VENT COVER
Reputation: 1 / NEUTRAL
Zako
Name: LISA CONNERS / LIFE FORCE
Health: BRUISED (RIGHT FOREARM)
Powers: RAPID HEALING / HUMAN PEAK STRENGTH / HUMAN PEAK SPEED / GENIUS-LEVEL INTELLIGENCE / ADVANCED HEALTH DRAINING
Abilities: MARKSMANSHIP (HANDGUN) / ADVANCED HAND-TO-HAND COMBAT / HACKING
Equipment: BODYSUIT / UTILITY BELT / FACE MASK / IN-EAR RADIO RECEIVER / COMBAT BOOTS / FLASHBANG (2) / SMOKE GRENADE (2) / UNCHARGED HACKER PDA / GAUNTLETS / HANDGUN (10/2)
Reputation: 2 / NEUTRAL