Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Two Questions  (Read 462 times)

MenacesWithSpikes

  • Bay Watcher
    • View Profile
Two Questions
« on: March 22, 2012, 04:59:27 pm »

First question:  I have some mechanisms of highly varying quality... from crap to masterwork.  I want to make sure to use the better ones in the weapon traps, rather than the crap ones.  Is there a way to make sure of that?  (Using stockpiles, maybe?)  I know that I can set up a profile for my mechanic's workshops, but I want to skill up some of my less skilled mechanics, too.

Second question:  I have at least one dragon skull totem.  (I might have two; not sure.)  I would like to set some really sweet gem into it.  Is there a way to prioritize the dragon skull totem over my 80000000000 other finished goods items?  (Again, maybe using stockpiles?)

0.31.25 version.
« Last Edit: March 22, 2012, 05:01:05 pm by MenacesWithSpikes »
Logged
Quote from: Loud Whispers
Leave anything to chance, eventually the RNG will roll a 1 and everything will erupt in a fountain of magma and vomit.

NecroRebel

  • Bay Watcher
    • View Profile
Re: Two Questions
« Reply #1 on: March 22, 2012, 05:16:00 pm »

While you're selecting the items to make a building out of, you can hit x to expand the list, so that instead of listing for instance marble mechanisms 99/99 it'll list each mechanism individually, including displaying their quality. This can be used for any building.

Specifying an item to be decorated is somewhat tricky. What you want to do is make a stockpile that accepts the item you want decorated as specifically as possible - in this case only masterwork finished goods of the totem type, directly above or below the center of the jeweler's workshop. Then, you set 2 encrust jobs. The first is just to get the jeweler into the workshop itself. Once they're in the workshop, the next job will take the closest items as the mole digs, and the stockpile that you set earlier is exactly 1 tile away, closer than everything that's not in the workshop, so it'll be chosen.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

MenacesWithSpikes

  • Bay Watcher
    • View Profile
Re: Two Questions
« Reply #2 on: March 22, 2012, 05:27:59 pm »

Thanks!
Logged
Quote from: Loud Whispers
Leave anything to chance, eventually the RNG will roll a 1 and everything will erupt in a fountain of magma and vomit.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Two Questions
« Reply #3 on: March 22, 2012, 05:28:47 pm »

I usually set my mechanics workshops to accept only a certain level of mastership, which usually means one of lower skill will set the trap. This does not affect the effectiveness of the trap, but gives the 'apprentice' some practice.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

greycat

  • Bay Watcher
    • View Profile
Re: Two Questions
« Reply #4 on: March 22, 2012, 05:38:56 pm »

Specifying an item to be decorated is somewhat tricky. What you want to do is make a stockpile that accepts the item you want decorated as specifically as possible - in this case only masterwork finished goods of the totem type, directly above or below the center of the jeweler's workshop.

Another way is to designate a 1x1 finished goods stockpile right in the center of the workshop (simply so the dwarves will think the item is already in a stockpile and will not haul it away), and then quantum dump the item to be decorated right on that spot.  Then unforbid it.

I do that with furniture as well, without making the stockpile, since I have no furniture stockpiles that they'd haul the items to.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Two Questions
« Reply #5 on: March 22, 2012, 05:48:30 pm »

Just want to point out that if you limit your jeweler to a burrow that only contains the gems, the item that you want improved, and the workshop, then he should only grab that item for improvements IIRC.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.