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Author Topic: Got my Archers to use Targets, heres how...  (Read 757 times)

knutor

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Got my Archers to use Targets, heres how...
« on: March 22, 2012, 01:54:41 pm »

[34.05]So I was thinking of arming my nobles, with crossbows, early on.  And made a Royal uniform, consisting of silk clothing(Cloak and Hood), metal Buckler, and Crossbows.  I left it set to Partial Matches so they could use wooden Bucklers, until I got a smelting industry up and rolling.  Then I put my militia commander, expedition leader, and broker, in a the commanders squad.  Removed all training, from the schedule, and removed all hauling and all the nursing skills from those three dwarves.  Its important to remove all the hauling, and all the nursing skills.  This makes them 'No Job' more often.  Well in the AI, based on a dwarfs activeness, when they would normally 'No Job' they instead go to Individual training. 

Be sure to set the Archery Targets to 'T', and not 'I'.  'I' won't make it work, even tho it seems logical for an 'I' to be there.  *shrug*  I built three Archery Targets, one for each soldier, in the squad The Golden Skulls.  Incase all three decide to go on Individual Training at the same time.  I then proceeded to labeled them all, The Golden Skulls T.  Just T.  And set the direction, and painted an Ammo stockpile under where they stand to shoot from.  At some point I'll turn that 1x1 block into a Danger rm, to improve their dodge and fight skills.  Not now though.

It appears to be working, as broken arrows are showing up, infront of the targets.  Yippee.  Hope this helps someone.  Knutor
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Thief^

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Re: Got my Archers to use Targets, heres how...
« Reply #1 on: March 22, 2012, 02:08:24 pm »

Is this with 3 individual rooms or one room covering 3 targets?

Do you mean if you actually set them to train in the squad schedule, they don't?
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Flying Dice

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Re: Got my Archers to use Targets, heres how...
« Reply #2 on: March 22, 2012, 03:03:09 pm »

If you schedule them to train, they will, but they'll still spend most of their time as military-no orders. IIRC Marksdwarf training is broken, so it is easier to just let them keep hunting until they have very good skills, then recruit them and only activate them to kill invaders/execute prisoners.
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Sphalerite

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Re: Got my Archers to use Targets, heres how...
« Reply #3 on: March 22, 2012, 03:08:49 pm »

I have a marksdwarf training in my 31.05 fortress right now with no problems.  I assigned him the standard archer's uniform, and set production of bone bolts on repeat.  I then build an archery range, assigned it to his squad, and set it to train.  It took him a while, but eventually he picked up bolts and started training.
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GhostDwemer

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Re: Got my Archers to use Targets, heres how...
« Reply #4 on: March 22, 2012, 03:11:51 pm »

Sometimes I think I'm playing a different game than most people. I have never once had a problem getting active squads to train, nearly continuously, on targets. The only problem I have is keeping them supplied with bolts. When they have enough bolts, they will train all the time. They need a lot of bolts before they will train though. If they have just enough, they will never train. One thing I never do is use separate types of bolts for training and combat. Maybe that's the difference?
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knutor

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Re: Got my Archers to use Targets, heres how...
« Reply #5 on: March 22, 2012, 03:30:21 pm »

Right.  No rooms, I have my targets in a nice line very near the ammo stockpile and butcher workshop, outdoors.  I could put them in a room, indoors, but I prefer at the moment to be outside.  Gonna build up around them, eventually.  They are all being used.  Depends on how many soldiers go on No Job/Individual training. 

I want my ammo near the Butcher shop, for easy Hunter reloads.  Less footfalls is good for Hunters.  Those Hunters cover a ton of ground and always return to the butcher workshop with a corpse in their arms.  If I can save them a step I do.  More leather!

These squaded dwarfs, in The Golden Skulls appear to be actually standing on the stockpile and shootings into the Archery targets, southwards.  One soldier/target.  Five targets now, I just added another soldier.  See whenever they are on INDIVIDUAL Training, they come here.  Keyword, Individual.  Not squad(scheduled) training. 

See a soldier on No Job, will go to Individual training, he won't just stand in a Meeting Area, like a worker.  DO NOT SETUP a weapon rack, armor rack, cabinet.  Just the target, and label it like I did, with 'T'.

The design is such that, the range square overlaps, and each target has a The Golden Skulls T on it.  Only one soldier can use a target at a time.  There is an advanced range design somewhere that is rumored to recycle ammo thru floor grates infront and behind the target, but I can't seem to get that working in 34.05.

Right.  No Scheduled training.  If ya do that, they will train hammer, instead of marksmanship.  Schedule training tends to improve melee skills, from dueling and beating on a rack and dancing in armor, and waving a shield about.  Archers don't do that sorta stuff. No ranged dueling.  See what I mean?  Ya gotta turn off hauling and nursing skills in Therapist, then setup your ranges, and they will visit them, whenever they would otherwise, No Job.  A soldier's No Job, is Individual Training.  More often if he's an active, exactful and dutiful soul, I believe.

Be sure to keep a few tradeskills on them to avoid the Recruit sadness, unless of course they are chatty nobles, they seem to revel in idleness and dishonesty.  Knutor 

edit: downwards to southwards

Yeah, I can get them to train on schedule too, but they don't seem to use the archery targets, and they raise hammer instead of mark.  *shrug*  Eventually I plan to stick a training spear under the 1x1 where they go to individual train.  This should make them uber on D, aswell as on O.  No hurry now, as they mainly stand behind fortifications to do their jobs.  And I don't want my nobles in harms way just yet.  Afterall, I got my Chief medical noble in the squad, too.  LOL

Reason for choosing a custom uniform, I wanted to save wood, and make bucklers instead of shields.  I frugal.  I like the idea of them zipping around fast too.  14xx agility and cloth.  Speed demons.  Prolly won't poot the broker in this noble only squad, however.
« Last Edit: March 22, 2012, 03:39:39 pm by knutor »
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MonkeyHead

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Re: Got my Archers to use Targets, heres how...
« Reply #6 on: March 22, 2012, 03:42:15 pm »

There was I under the impression that the "issue"/bug/glitch causing them to not train was well known.

They will use archery targets for training as the need takes them if they have bolts marked for training use in thier quiver. What stops them is having bolts in thier quiver that are combat designated and not marked for training use. Then they will happily leave them in thier quiver ready to shoot at baddies and NEVER drop them, leaving no room in the quiver for training bolts.

There are clunky workarounds involving dumping/melting held bolts to free up thier quivers, and forbidding combat bolts until needed to keep them training.

Or use the same bolts for training as combat. If you have plenty of copper and silver this isnt an issue, but bone/wood bolts used in this way will impact the lethality of your troops.

knutor

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Re: Got my Archers to use Targets, heres how...
« Reply #7 on: March 22, 2012, 04:08:24 pm »

Ya.  I don't much mind what they use to shoot.  A miss w/ a metal bolt, is just as bad as a miss w/ a wood bolt.  Since I can't control what the lil hairy bastards use in my crossbow weapon traps, I cannot see a real reason to worry about control of what they use in their quiver.  Just aslong as they have 25 rounds.  Never do I make bone ammo, costs my hunter too many footfalls, and he needs those desperately, especially if he is a booze hound at soul, high # of for urge.  Bone is for xbows, helmets and gaunts, I guess.  Haven't really found a use for Totems, they are a bugger to find in the Trade panel.  But I guess that's the only way to remove skull clutter.  Make more totems.
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Garath

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Re: Got my Archers to use Targets, heres how...
« Reply #8 on: March 22, 2012, 04:12:31 pm »

you just used the standard way to make archers train at the archery range except for setting them to active duty, afai can see. Well done. I think it was announced that the marksdwarfs not training bug was fixed in this realese?
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